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Paper Citation Record · LEDGER

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM

As of 15 August 2026, this Paper Citation Record lists 80 of 80 outbound references and 0 inbound Pith citation observations for arXiv:2607.07452.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2607.07452 v1

Coverage vector

measured 80 of 80 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-07-09T10:43:01.781963Z

measured 80 of 80 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-15T06:32:42.880941+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

80 of 80 outbound references displayed

  • verified exact15
  • verified fuzzy64
  • unresolved0
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch1

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 7892327d-fd7e-44bb-9f4f-e26cc00e3696 · outbound

This paper cites Slam handbook: From localization and mapping to spatial intelligence,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Slam handbook: From localization and mapping to spatial intelligence,

Reference 1

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.877529Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

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Observation bb19fdbb-058c-4061-b51d-db9f609da8e7 · outbound

This paper cites 3d gaussian splatting for real-time radiance field rendering.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM 3d gaussian splatting for real-time radiance field rendering

Reference 2

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.873854Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

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Observation 464e3f17-78c2-4d56-9e89-f1df460ec76a · outbound

This paper cites What is the best 3d scene representation for robotics? from geometric to foundation models.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM What is the best 3d scene representation for robotics? from geometric to foundation models

Reference 3

Resolution
verified exact
arxiv_id, observed 2026-07-09T10:46:11.608756Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

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Observation 0b139957-1b63-4536-85bc-0cd8af1814c0 · outbound

This paper cites Mip-splatting: Alias-free 3d gaussian splatting,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Mip-splatting: Alias-free 3d gaussian splatting,

Reference 4

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.915781Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:2a97b9340e5d45564983a849f71a618e7269b83e1d45b6ad720b40732b365384

Observation 3088096d-26f2-42a0-a965-8be339a69a51 · outbound

This paper cites Mini-splatting: Representing scenes with a constrained number of gaussians,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Mini-splatting: Representing scenes with a constrained number of gaussians,

Reference 5

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.894530Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

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Observation 20df2fae-ad42-45c8-8734-1cda8a6fe9a0 · outbound

This paper cites Taming 3dgs: High-quality radiance fields with limited resources.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Taming 3dgs: High-quality radiance fields with limited resources

Reference 6

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.892585Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:d2a4ae98645af07440ee4ad7c35a9ca77abb3b7242919822c752ebb1e34a6b0d

Observation d3573f9f-0807-41e3-8d8d-dd288b6b9384 · outbound

This paper cites Gaussianpro: 3d gaussian splatting with progressive propa- gation.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Gaussianpro: 3d gaussian splatting with progressive propa- gation

Reference 7

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.845235Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:0c3ba57dc30143490434e60ef627062492f47ffaafb0e8a8f69d809e8d328cb6

Observation 9bcbd157-664f-440c-879a-1b57e11bffc5 · outbound

This paper cites Dn-splatter: Depth and normal priors for gaussian splatting and meshing,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Dn-splatter: Depth and normal priors for gaussian splatting and meshing,

Reference 8

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.886863Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:0343e5c449d399adda40b554656a2dac6af982ef09d72b8ac3057ad6981a8e6f

Observation 793e4381-5079-44c3-99a3-f5856116e607 · outbound

This paper cites Pgsr: Planar-based gaussian splatting for efficient and high-fidelity surface reconstruction,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Pgsr: Planar-based gaussian splatting for efficient and high-fidelity surface reconstruction,

Reference 9

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.941147Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:08824d5c95a16e0b6fb1723833870177f3ae859f0445cc8f5fb1fe165f73c410

Observation c9c0bae3-49df-45f0-b5eb-7478712cc605 · outbound

This paper cites 2d gaussian splatting for geometrically accurate radiance fields.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM 2d gaussian splatting for geometrically accurate radiance fields

Reference 10

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.942914Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:99cd62ce3dd7a18a40671af168891ed6ed82d51ca6b6b7eb42c227fb83d9bb7d

Observation fe7f7006-3faa-4aa4-8250-3a88bdd4a635 · outbound

This paper cites Quadratic gaussian splatting: High quality surface reconstruction with second-order geometric primitives,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Quadratic gaussian splatting: High quality surface reconstruction with second-order geometric primitives,

Reference 11

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.939291Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:04363ed75f5093db65ab27a5699618ed1845d5171d5b69b840123553e6e34863

Observation 0dac28da-2735-4b8f-8258-058b4f3cde3f · outbound

This paper cites Evolving high-quality rendering and reconstruction in a unified framework with contribution-adaptive regularization,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Evolving high-quality rendering and reconstruction in a unified framework with contribution-adaptive regularization,

Reference 12

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.935434Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:9e6c8a9b933896aa8bc119de8a14f20704938315e73d6b0a39fab59f4f217cbc

Observation 8ad9288a-8199-432f-9c23-d1c76e9915c8 · outbound

This paper cites Scaffold- gs: Structured 3d gaussians for view-adaptive rendering,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Scaffold- gs: Structured 3d gaussians for view-adaptive rendering,

Reference 13

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.930140Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:335b9b07420932cbc158c1d8a106292886a3465db66e58ac54e83a0bc95ac191

Observation 3357f9cb-ff4b-421f-8163-27b5f036aaf5 · outbound

This paper cites Stopthepop: Sorted gaussian splatting for view-consistent real- time rendering,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Stopthepop: Sorted gaussian splatting for view-consistent real- time rendering,

Reference 14

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.926559Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:6ce2361ce094507f859032c4725f7bda41e3119586588ef9f6469ec00b00eaea

Observation 65819834-5cdf-47e0-8814-ec7380da5b5a · outbound

This paper cites Sugar: Surface-aligned gaussian splatting for efficient 3d mesh reconstruction and high-quality mesh rendering,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Sugar: Surface-aligned gaussian splatting for efficient 3d mesh reconstruction and high-quality mesh rendering,

Reference 15

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.928460Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:e7d72562cd4b5f0ed73b656ea2f41075d1dac134b1af1bec3db396216ffa6fa7

Observation 72ddc12b-2a89-44b2-93e6-d976db19144c · outbound

This paper cites Gaussian opacity fields: Efficient adap- tive surface reconstruction in unbounded scenes,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Gaussian opacity fields: Efficient adap- tive surface reconstruction in unbounded scenes,

Reference 16

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.931765Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:de71427532972a41bbdde8014d07ce9b9dfe12525208cc3b45108a3f4522ec3a

Observation 259b0f29-7325-4ae5-b0ea-9cd6d4d34cdc · outbound

This paper cites Rade-gs: Rasterizing depth in gaussian splatting,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Rade-gs: Rasterizing depth in gaussian splatting,

Reference 17

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.924965Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:3c2b4df420eb96a5e453f70e89e30441cfd2f8269e5f3e78060c6e39f7dd9659

Observation 420287c7-9b04-4895-9cd4-a9612a9cc182 · outbound

This paper cites Gsdf: 3dgs meets sdf for improved neural rendering and reconstruction,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Gsdf: 3dgs meets sdf for improved neural rendering and reconstruction,

Reference 18

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.923140Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:bbc69fa92adcff0471ebcd7de3e6331c9979f52c5667fb7a80c97af5e6949d78

Observation 6b9c1391-8a87-4b5b-b5fc-529798c64cd0 · outbound

This paper cites A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction

Reference 19

Resolution
verified exact
local_arxiv, observed 2026-07-09T10:46:11.634944Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:2c8e4b6d4dd3160aa9a918e2e0a9cc1f0294591e59eff233e4d859f4b9787011

Observation 35127de1-e44c-45a6-8792-70dcdb1fe8a0 · outbound

This paper cites arXiv preprint arXiv:2601.17835 (2026).

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM arXiv preprint arXiv:2601.17835 (2026)

Reference 20

Resolution
metadata mismatch
arxiv_id, observed 2026-07-09T10:46:11.611452Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:552dcf32f2a116f53398fc827bb7467f8d1c2a764101f80e6a27b10a6c47c22c

Observation ddac845b-631d-4eeb-adf0-888b5b4d296e · outbound

This paper cites Dtam: Dense tracking and mapping in real-time.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Dtam: Dense tracking and mapping in real-time

Reference 21

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.919060Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:56e86b471b68dc9be05afefddf9e0ff7af36e79fe9a6e0a9a80d4fc9b3a65de6

Observation 655f944d-4984-4531-bbb4-7e456e8b5ba4 · outbound

This paper cites Kinectfusion: Real-time dense surface mapping and tracking.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Kinectfusion: Real-time dense surface mapping and tracking

Reference 22

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.933501Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:95835345828079764256b3e3effb0e04ffdad4d76c9066f917d915a59f502d78

Observation f2a733f6-e055-4c60-891d-29a5462d4bb1 · outbound

This paper cites Elasticfusion: Real-time dense slam and light source estimation,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Elasticfusion: Real-time dense slam and light source estimation,

Reference 23

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.949456Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:7f689dc948da51cb063f6b1be42f12e54d83b734f6003d36da1a882da3663a80

Observation 4100ddac-7484-4086-8cff-51dd27f7ab0a · outbound

This paper cites Bundle- fusion: Real-time globally consistent 3d reconstruction using on-the-fly surface reintegration.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Bundle- fusion: Real-time globally consistent 3d reconstruction using on-the-fly surface reintegration

Reference 24

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.902226Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:9d0e67c4fb53fe4ac0c36baa47d53509e233ba2258213dfc812f66353721cc2c

Observation 034006fe-06a0-4823-8302-003837ecfe60 · outbound

This paper cites Lsd-slam: Large-scale direct monocular slam,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Lsd-slam: Large-scale direct monocular slam,

Reference 25

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.917309Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:8d378a86b0c54ed5f135aef57a1ee8dcf675e241d91bfa38b5e6db94ac744b95

Observation e15c249a-b7a4-4412-8a48-cdac9498073b · outbound

This paper cites Cnn-slam: Real-time dense monocular slam with learned depth prediction,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Cnn-slam: Real-time dense monocular slam with learned depth prediction,

Reference 26

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.905612Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:cc12a9aed528f464f7f2b3c0ee18639a83e17f3db5b64daca36cf43175cc2a36

Observation b3df8183-30ec-4242-b050-5d8b392ae21d · outbound

This paper cites Codeslam—learning a compact, optimisable representation for dense visual slam,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Codeslam—learning a compact, optimisable representation for dense visual slam,

Reference 27

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.910609Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:d4afcf66d8532189a8c20ce5e5168a6750abc9b8861a6fb98b6b7ec75be99ca6

Observation f66deea7-c398-48e5-bbb6-c1ca3ed7022d · outbound

This paper cites Raft: Recurrent all-pairs field transforms for optical flow.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Raft: Recurrent all-pairs field transforms for optical flow

Reference 28

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.951732Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:2db17038b641939b65e139a2586ae05be17abaf3df6afb0e4b142d6c16a005e8

Observation d887cc83-bcfc-4070-951e-ff5e0ceafb5e · outbound

This paper cites Droid-slam: Deep visual slam for monocular, stereo, and rgb-d cameras,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Droid-slam: Deep visual slam for monocular, stereo, and rgb-d cameras,

Reference 29

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.872057Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:854d00a2cf4828bfa7eb88bf1c061ff77bf2a4eb58c4babd8d71505f114bf755

Observation f0f0992e-ac04-465f-8b0f-68c0e42f70a5 · outbound

This paper cites Nerf: Representing scenes as neural radiance fields for view synthesis.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Nerf: Representing scenes as neural radiance fields for view synthesis

Reference 30

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.861236Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:104a2723abfe39b0ad28686995ba52362266aefcb04ca95c23d13181547650ee

Observation 3daca56c-b116-4e43-8f59-3682158bc8cb · outbound

This paper cites imap: Implicit mapping and positioning in real-time,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM imap: Implicit mapping and positioning in real-time,

Reference 31

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.858490Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:c4997a3e11028c3d67e92e48efbe31adf8fc4d61750c36630b33e92547290d81

Observation 5de63964-c979-4f19-aae8-eb6d1f1a01c3 · outbound

This paper cites Nice-slam: Neural implicit scalable encoding for slam.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Nice-slam: Neural implicit scalable encoding for slam

Reference 32

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.866663Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:50d82d52b4b7f7ea656293508b841087e3a2b0c500638baa48b42243b609e0eb

Observation 22239e43-9c2f-40d4-8ce6-a9e5ef711050 · outbound

This paper cites Nicer-slam: Neural implicit scene encoding for rgb slam,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Nicer-slam: Neural implicit scene encoding for rgb slam,

Reference 33

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.843408Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:31873840c998d7e58dab97e3f97754f1099904564a23cf1408080bd6b0dcf1a2

Observation 3cd85464-f773-4e39-90ce-c83f70a330cd · outbound

This paper cites Eslam: Efficient dense slam system based on hybrid representation of signed distance fields,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Eslam: Efficient dense slam system based on hybrid representation of signed distance fields,

Reference 34

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.881210Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:908becfb2623f4f54213c09afa69883ecd765448a5e72499573bbdf2ddcc721c

Observation e55e4b01-57d2-446a-8e59-e3b1470da811 · outbound

This paper cites Instant neural graphics primitives with a multiresolution hash encoding.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Instant neural graphics primitives with a multiresolution hash encoding

Reference 35

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.863027Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:63b4461782cff1020d877c3d469dabeb310dbdfce5bcc8df3653a68fdae05c48

Observation 66c0c6c4-a3b1-461d-aba6-0e5796e8b469 · outbound

This paper cites Go-slam: Global optimization for consistent 3d instant reconstruction,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Go-slam: Global optimization for consistent 3d instant reconstruction,

Reference 36

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.864788Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:48a939db0cdc7f2d506e026a8cb95c32a1b034250ef2dec1abb93009288e85e0

Observation a6d81c41-8109-4633-99ac-199b31c1a450 · outbound

This paper cites Hi-slam: Monocular real-time dense mapping with hybrid implicit fields.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Hi-slam: Monocular real-time dense mapping with hybrid implicit fields

Reference 37

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.870118Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:f9e633097944ae6e2b33b6dbb93c112a8d2ead6fcf0c48eed0e785d54623d9cd

Observation 1660a136-b940-42d8-a669-956d54334b54 · outbound

This paper cites GlORIE-SLAM: Globally Optimized RGB-only Implicit Encoding Point Cloud SLAM.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM GlORIE-SLAM: Globally Optimized RGB-only Implicit Encoding Point Cloud SLAM

Reference 38

Resolution
verified exact
local_arxiv, observed 2026-07-09T10:46:11.616421Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:8280e79c9741d48a49d9fd810697176214da23698269ac64f4ac5ad4d0ae11ee

Observation 5610e418-9229-459a-ab06-f03cb495e2e5 · outbound

This paper cites Grounding image matching in 3d with mast3r,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Grounding image matching in 3d with mast3r,

Reference 39

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.833850Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:184eaff46062b9414b1e6acafee6ea754ae4caee045a7b8c96d842d657e6d571

Observation ad05a6c9-635f-416b-9e7f-443de5f4be23 · outbound

This paper cites Vggt: Visual geometry grounded transformer.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Vggt: Visual geometry grounded transformer

Reference 40

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.882964Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:ce5e6bf4fd25ec26a58b7befc6152e11ab7da3e1466d822f0862a2031c4ec91f

Observation 49b8d113-3c71-4c7b-a631-14a9a7792190 · outbound

This paper cites Depth Anything 3: Recovering the Visual Space from Any Views.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Depth Anything 3: Recovering the Visual Space from Any Views

Reference 41

Resolution
verified exact
local_arxiv, observed 2026-07-09T10:46:11.622160Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:0fa4c668889283e485a94bdac13abc78683b228990d8196c22b5c28cc012d78d

Observation 7b9ce7d5-f5b3-4559-ad07-74097a3097f7 · outbound

This paper cites Vggt-slam: Dense rgb slam optimized on the sl (4) manifold,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Vggt-slam: Dense rgb slam optimized on the sl (4) manifold,

Reference 42

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.854646Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:431c1bb04d80e9e2dda9674b1c5918a2ee9eda328936b9314df2fdad962f4ea9

Observation db9d829e-be29-4034-916a-5627601ba87c · outbound

This paper cites VGGT-Long: Chunk it, Loop it, Align it -- Pushing VGGT's Limits on Kilometer-scale Long RGB Sequences.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM VGGT-Long: Chunk it, Loop it, Align it -- Pushing VGGT's Limits on Kilometer-scale Long RGB Sequences

Reference 43

Resolution
verified exact
local_arxiv, observed 2026-07-09T10:46:11.613870Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:d48bfef7f0285854a1101a2696ab75ddc4e5d9e00a1a647b48a28c5ab5398ee6

Observation e6f2f9de-4116-420f-9002-5d2dd9c1e6a6 · outbound

This paper cites VGGT-Motion: Motion-aware calibration- free monocular SLAM for long-range consistency.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM VGGT-Motion: Motion-aware calibration- free monocular SLAM for long-range consistency

Reference 44

Resolution
verified exact
arxiv_id, observed 2026-07-09T10:46:11.624887Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:392c8e6299adffbc320a295696ae456b5cf055383d0bfcfa0f6b0578013101a1

Observation b3b70498-74b7-4f6e-a1a9-1023b2ef7b6e · outbound

This paper cites HyVGGT-VO: Tightly coupled hybrid dense visual odometry with feed-forward models.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM HyVGGT-VO: Tightly coupled hybrid dense visual odometry with feed-forward models

Reference 45

Resolution
verified exact
arxiv_id, observed 2026-07-09T10:46:11.629930Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:3654c4572d0ab39475b7e24bb47005f1797f4bb78ae3b0cbcea551d7d8d8bf2a

Observation 9224de72-897c-424c-8a3a-efd464519462 · outbound

This paper cites Gs- slam: Dense visual slam with 3d gaussian splatting.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Gs- slam: Dense visual slam with 3d gaussian splatting

Reference 46

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.852893Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:9423e491af0f751995c7389752f16fbd216f2533f6fdf3f28f1843df3546740f

Observation da71e23c-a769-4807-8ca7-7808ef175d4f · outbound

This paper cites Splatam: Splat track & map 3d gaussians for dense rgb-d slam.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Splatam: Splat track & map 3d gaussians for dense rgb-d slam

Reference 47

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.856484Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:a5489e9a8cdb7440c01a17ab23fd2d113b9eb3a3350215d5facaff5ab6d7d9cd

Observation 5c73b70a-c840-493c-ae5b-33a66f470307 · outbound

This paper cites Gaussian splatting slam.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Gaussian splatting slam

Reference 48

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.884987Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:7288073259c8582b8029c1c9cf1cd8360051920d83703e61dab9c41dd54a21ec

Observation f6482d47-292d-47dc-8c00-2245dacd8b17 · outbound

This paper cites Towards next-generation slam: A survey on 3dgs-slam focusing on performance, robustness, and future directions,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Towards next-generation slam: A survey on 3dgs-slam focusing on performance, robustness, and future directions,

Reference 49

Resolution
verified exact
arxiv_id, observed 2026-07-09T10:46:11.619639Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:448ca3e87805cfc35998d517b31541fe5f625108d723f074b5c63be573984e22

Observation 6d2cb0e2-31d1-4d9e-8b7c-fb543ca23311 · outbound

This paper cites Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting

Reference 50

Resolution
verified exact
local_arxiv, observed 2026-07-09T10:46:11.605924Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:19d28d205fea8d822a48ec839207d2b1ba1e4d6917ec2ad05bf6c0273cbcd1ea

Observation 49dac1a7-46f6-42e1-803b-eef0d97df0fd · outbound

This paper cites Photo-slam: Real- time simultaneous localization and photorealistic mapping for monocular stereo and rgb-d cameras.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Photo-slam: Real- time simultaneous localization and photorealistic mapping for monocular stereo and rgb-d cameras

Reference 51

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.888747Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:d02cbe789827ffa5f515ab55aa726ade8217c171db9840b5da1beb9baf242aeb

Observation d2e2a407-adb0-456e-b62e-45c92141c1ad · outbound

This paper cites Rtg- slam: Real-time 3d reconstruction at scale using gaussian splatting,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Rtg- slam: Real-time 3d reconstruction at scale using gaussian splatting,

Reference 52

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.839647Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:59eb9312d05b1ba018aa6118ad63f571fae7cc190055508865022ba5f8b273d2

Observation ae8d581e-0279-444d-b0b5-cdb1ff8e036d · outbound

This paper cites Cg-slam: Efficient dense rgb-d slam in a consistent uncertainty- aware 3d gaussian field,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Cg-slam: Efficient dense rgb-d slam in a consistent uncertainty- aware 3d gaussian field,

Reference 53

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.841610Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:82a34af09a742b1ab12b906c402125fe5828c824d549aae99ce05f49f91dc575

Observation ce15c262-f2e0-4032-b433-3b5d58e485a8 · outbound

This paper cites Fgs- slam: Fourier-based gaussian splatting for real-time slam with sparse and dense map fusion,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Fgs- slam: Fourier-based gaussian splatting for real-time slam with sparse and dense map fusion,

Reference 54

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.921359Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:6b1db6a0b38a36e0f0df784e35f417ddcf69d80bb89a218200d64c34d0db719b

Observation 9842c689-7a09-4c49-b8b4-cdfc0d36578f · outbound

This paper cites Mg- slam: Structure gaussian splatting slam with manhattan world hypothe- sis,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Mg- slam: Structure gaussian splatting slam with manhattan world hypothe- sis,

Reference 55

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.850626Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:241e104cd6f630388d2a8f5f2e0bc3f8e24aab3b5f7903a875a85bde96b6a0de

Observation 17ec2526-5c83-46d8-a866-18b2ae5706af · outbound

This paper cites SEGS-SLAM: Structure-enhanced 3D Gaussian Splatting SLAM with Appearance Embedding,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM SEGS-SLAM: Structure-enhanced 3D Gaussian Splatting SLAM with Appearance Embedding,

Reference 56

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.847110Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:0af33c576c894633cf9b513186bf0dcba61fd0470e2da67a9b7624890d011c3e

Observation 674be6cf-6bfa-4f82-b286-9c8fcd7bca6f · outbound

This paper cites Mgs-slam: Monocular sparse tracking and gaussian mapping with depth smooth regularization,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Mgs-slam: Monocular sparse tracking and gaussian mapping with depth smooth regularization,

Reference 57

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.837869Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:99a85a158c2937d2e051655b7a9389f1f015d6ee09f1c185584ef3b51a7cf6fd

Observation f05fcc2f-626b-4757-95ea-79d5d2a73232 · outbound

This paper cites Splat-slam: Globally optimized rgb-only slam with 3d gaussians,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Splat-slam: Globally optimized rgb-only slam with 3d gaussians,

Reference 58

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.868417Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:ffb66a572cba9a865ca78d173e9405ed2acbfc53f94062d9511eb31f89ff1a0a

Observation d8ff14e9-d611-443c-b734-19fffc66812e · outbound

This paper cites Droid-splat combining end- to-end slam with 3d gaussian splatting,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Droid-splat combining end- to-end slam with 3d gaussian splatting,

Reference 59

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.903919Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:49febdda9cdd97fb4f31a118d8b3020d515bd99b7e933b396ec849055a6b3756

Observation 1abc80cb-84d6-4f43-b255-45965e8dee5d · outbound

This paper cites Hi-slam2: Geometry-aware gaussian slam for fast monocular scene reconstruction,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Hi-slam2: Geometry-aware gaussian slam for fast monocular scene reconstruction,

Reference 60

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.907380Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:dfb2ac43c390b06abed8040c0fba22036f0bfa406b5cacef56bea3d6ea75ac0f

Observation 0388bf4e-327a-4064-b36e-cf344c64dc67 · outbound

This paper cites Direct sparse odometry,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Direct sparse odometry,

Reference 61

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.908888Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:331ec7fd68e95048bc52cf704167e7699f27c5ef5ccfcc52c173b21e769a34ee

Observation 8443fcb7-d5f4-447b-bc69-6d53d24c4f17 · outbound

This paper cites Mgso: Monocular real-time photometric slam with efficient 3d gaussian splatting,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Mgso: Monocular real-time photometric slam with efficient 3d gaussian splatting,

Reference 62

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.914203Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:69f454ec8603271800db86a4ed2de123338d102447e968212e87a7050ebb3ebd

Observation 43d16350-1723-42f8-9c14-1c70c4f74f4d · outbound

This paper cites Gso-slam: Bidirectionally coupled gaussian splatting and direct visual odometry,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Gso-slam: Bidirectionally coupled gaussian splatting and direct visual odometry,

Reference 63

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.937529Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:40851b416908cb3881e4ca173c4763f02c744315a41dbc2cee44018e17216361

Observation 5dc34281-89f8-4539-94cd-c510f4b523d2 · outbound

This paper cites Gaussianflow slam: Monocular gaussian splatting slam guided by gaussianflow,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Gaussianflow slam: Monocular gaussian splatting slam guided by gaussianflow,

Reference 64

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.835667Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:84388a95c1eeb60c1cf47125290fac966effce2e86ab1cd6de0fa798da8d235d

Observation ecd36e61-75db-4494-bc01-5b0efaab72f3 · outbound

This paper cites Outdoor monocular slam with global scale-consistent 3d gaussian pointmaps,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Outdoor monocular slam with global scale-consistent 3d gaussian pointmaps,

Reference 65

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.848998Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:0cef56b4547959243b9ec6a764ce1945e621f6ac68bd92acab2498501697e147

Observation 15f964a2-c676-4101-9665-f92c979148b5 · outbound

This paper cites Artdeco: Towards efficient and high-fidelity on-the-fly 3d reconstruction with structured scene representation,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Artdeco: Towards efficient and high-fidelity on-the-fly 3d reconstruction with structured scene representation,

Reference 66

Resolution
verified exact
arxiv_id, observed 2026-07-09T10:46:11.603639Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:e4a535d38d7c29c672cde4cc96b841ee40d28acd9f47ace4aa742d0a6e477dfc

Observation 54f27b87-03b4-4017-a5d6-271c3b2b9221 · outbound

This paper cites Flash-Mono: Feed-Forward Accelerated Gaussian Splatting Monocular SLAM.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Flash-Mono: Feed-Forward Accelerated Gaussian Splatting Monocular SLAM

Reference 67

Resolution
verified exact
local_arxiv, observed 2026-07-09T10:46:11.642294Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:bef8988f65297079a2fd5a6d576ab51195a129e3267dea9a9156f15dc709458a

Observation de05df8c-ec8d-43cb-b9d1-1c80e09025cd · outbound

This paper cites Vings-mono: Visual-inertial gaussian splatting monocular slam in large scenes,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Vings-mono: Visual-inertial gaussian splatting monocular slam in large scenes,

Reference 68

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.953576Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:e147ea4c15a96c394bb7628d66fc4b68be96aae4c8b90de514cda73e9fbb521a

Observation 0b171058-c353-4204-bb56-1b61efae0f3a · outbound

This paper cites GLC-SLAM: Gaussian Splatting SLAM with Efficient Loop Closure.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM GLC-SLAM: Gaussian Splatting SLAM with Efficient Loop Closure

Reference 69

Resolution
verified exact
local_arxiv, observed 2026-07-09T10:46:11.627322Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:5996a33f5e3cedb7bc289d19c48f2ab0059e51d0c75424f03248dba6e75a2228

Observation 8cd7a40a-0800-4463-93ee-e0feaddd3484 · outbound

This paper cites Vigs-slam: visual inertial gaussian splatting slam,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Vigs-slam: visual inertial gaussian splatting slam,

Reference 70

Resolution
verified exact
arxiv_id, observed 2026-07-09T10:46:11.639988Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:d9bffca494a7598a0e0e0a90dc9630a057061df850576f3ce04b03a8744626b4

Observation 0864d9fc-fc84-4fcf-9986-1e7b4ab4abc9 · outbound

This paper cites Globally consistent rgb-d slam with 2d gaussian splatting,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Globally consistent rgb-d slam with 2d gaussian splatting,

Reference 71

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.896449Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:cd04aa1a1c21ceddbdb0dbe3a0753ab97e9fb464e36c709fdc99ff2cda903383

Observation 5fba49ff-9a72-46b8-bbc0-e1d7b6f2289a · outbound

This paper cites Ewa splatting,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Ewa splatting,

Reference 72

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.898340Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:25db391aa54b2b54baeb4cf0a8642b3e9da0be46ebcd79208339c1f89e2413f8

Observation f161684f-fa0e-43d9-a700-6cf39564fc00 · outbound

This paper cites Omnidata: A scalable pipeline for making multi-task mid-level vision datasets from 3d scans.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Omnidata: A scalable pipeline for making multi-task mid-level vision datasets from 3d scans

Reference 73

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.900306Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:187f2776f6c994bccbf00b44876f1ac53e15018fbbea7e3aeeb61a327e567778

Observation 53e4365c-35a4-407f-b473-278494749dd3 · outbound

This paper cites Truncated signed distance function: experiments on voxel size,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Truncated signed distance function: experiments on voxel size,

Reference 74

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.890726Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:f03471b70ce2b8af61a88740ef4624faf886b2ec294bccda440017a2299e8ff7

Observation 67bf3798-a2df-4a54-93de-c8f7ec032afa · outbound

This paper cites Adam: A Method for Stochastic Optimization.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Adam: A Method for Stochastic Optimization

Reference 75

Resolution
verified exact
local_arxiv, observed 2026-07-09T10:46:11.632377Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:2320634eff07cd4e450281b6c7d19050892acdb723503f26471f114f086f97f8

Observation a8bc3309-4903-4648-a352-5e2a442cecb1 · outbound

This paper cites The Replica Dataset: A Digital Replica of Indoor Spaces.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM The Replica Dataset: A Digital Replica of Indoor Spaces

Reference 76

Resolution
verified exact
local_arxiv, observed 2026-07-09T10:46:11.637450Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:7f93c98f239671634d2cd785951f237cb4ab72bedd36a3e56c564beae9c9ce20

Observation 39765cc6-d812-4fd7-b217-546942c06a48 · outbound

This paper cites Scannet++: A high- fidelity dataset of 3d indoor scenes.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Scannet++: A high- fidelity dataset of 3d indoor scenes

Reference 77

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.912304Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:6f63786dd39343ad58bef85d42914e5efcb61d17b33f9eba7f22919b83e27d42

Observation 2ed2511b-6532-4a66-8ee9-e305b2d58069 · outbound

This paper cites Scannet: Richly-annotated 3d reconstructions of indoor scenes,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Scannet: Richly-annotated 3d reconstructions of indoor scenes,

Reference 78

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.945005Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:97593db0bda32fbe5f28264af0512f5c683f3137537f608a27896b845d8e7132

Observation 0a7ff466-d8db-444c-8ad2-0153d908be2d · outbound

This paper cites Large scale multi-view stereopsis evaluation.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Large scale multi-view stereopsis evaluation

Reference 79

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.875633Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:5ed3947d793623321ea4f5b454e8924f51c6e698b5a3d8012448ef6a91fffef9

Observation 2e81c752-9bc0-4155-a09b-22e44d9cda2b · outbound

This paper cites evo: Python package for the evaluation of odometry and slam,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM evo: Python package for the evaluation of odometry and slam,

Reference 80

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.879341Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:f0b3f69cc2485e8fe2feabdc3ef3dad3e288a05f316c90605ee8b692b54e1e11

Pith citing papers

No inbound Pith citation observations are available.