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arxiv: 1111.1651 · v2 · pith:CZ5PXXZKnew · submitted 2011-11-07 · 💻 cs.CG

Flow Computations on Imprecise Terrains

classification 💻 cs.CG
keywords flowimprecisemodelvertexwatercomputeedgesflows
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We study the computation of the flow of water on imprecise terrains. We consider two approaches to modeling flow on a terrain: one where water flows across the surface of a polyhedral terrain in the direction of steepest descent, and one where water only flows along the edges of a predefined graph, for example a grid or a triangulation. In both cases each vertex has an imprecise elevation, given by an interval of possible values, while its (x,y)-coordinates are fixed. For the first model, we show that the problem of deciding whether one vertex may be contained in the watershed of another is NP-hard. In contrast, for the second model we give a simple O(n log n) time algorithm to compute the minimal and the maximal watershed of a vertex, where n is the number of edges of the graph. On a grid model, we can compute the same in O(n) time.

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