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Improving Transformer World Models for Data-Efficient RL
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We present three improvements to the standard model-based RL paradigm based on transformers: (a) "Dyna with warmup", which trains the policy on real and imaginary data, but only starts using imaginary data after the world model has been sufficiently trained; (b) "nearest neighbor tokenizer" for image patches, which improves upon previous tokenization schemes, which are needed when using a transformer world model (TWM), by ensuring the code words are static after creation, thus providing a constant target for TWM learning; and (c) "block teacher forcing", which allows the TWM to reason jointly about the future tokens of the next timestep, instead of generating them sequentially. We then show that our method significantly improves upon prior methods in various environments. We mostly focus on the challenging Craftax-classic benchmark, where our method achieves a reward of 69.66% after only 1M environment steps, significantly outperforming DreamerV3, which achieves 53.2%, and exceeding human performance of 65.0% for the first time. We also show preliminary results on Craftax-full, MinAtar, and three different two-player games, to illustrate the generality of the approach.
Forward citations
Cited by 2 Pith papers
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From Pixels to Temporal Correlations: Learning Informative Representations for Reinforcement Learning Pre-training
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Simulus: Combining Improvements in Sample-Efficient World Model Agents
Simulus integrates flexible tokenization, intrinsic motivation, prioritized world model replay, and regression-as-classification to achieve state-of-the-art sample efficiency for planning-free world model agents on vi...
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