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Paper Citation Record · LEDGER

Gamification of Immersive Cervical Rehabilitation Exercises in VR: An Exploratory Study on Chin Tuck and Range of Motion Exercises

As of 23 August 2026, this Paper Citation Record lists 20 of 20 outbound references and 0 inbound Pith citation observations for arXiv:2508.18580.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2508.18580 v1

Coverage vector

measured 20 of 20 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-15T16:59:22.634035Z

measured 20 of 20 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-22T06:32:14.747728+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

20 of 20 outbound references displayed

  • verified exact0
  • verified fuzzy12
  • unresolved8
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation b91ac8f9-b009-4f3b-afa9-e87d8d6a9d29 · outbound

This paper cites an unresolved cited work.

Gamification of Immersive Cervical Rehabilitation Exercises in VR: An Exploratory Study on Chin Tuck and Range of Motion Exercises Unresolved cited work

Reference 1

Resolution
unresolved
raw_fallback, observed 2026-08-15T16:59:22.970413Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-15T16:59:22.534652Z digest=sha256:d8a6d80964a1d04d10d73e35c248422cd8e2fd2e4451edaf012e6f3bf56ce483

Observation 9bda9f83-fc05-4410-8a39-56950d1fc0c4 · outbound

This paper cites Brooke et al.

Gamification of Immersive Cervical Rehabilitation Exercises in VR: An Exploratory Study on Chin Tuck and Range of Motion Exercises Brooke et al

Reference 2

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T16:59:22.953714Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-15T16:59:22.540205Z digest=sha256:28293a9d51b46480658bf226b7b56aec9717e435ef2d9024adb404c782a67cea

Observation e48a437e-53cd-4b24-b15b-8e8d1ca3c399 · outbound

This paper cites Campbell, M.

Gamification of Immersive Cervical Rehabilitation Exercises in VR: An Exploratory Study on Chin Tuck and Range of Motion Exercises Campbell, M

Reference 3

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T16:59:22.937981Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-15T16:59:22.546099Z digest=sha256:b9b3c4a1f95d626efb72c400c68e2cae143b75957db41c9c77bf0c547de31342

Observation 8fbb6078-dae7-4c86-a338-689a74e52fdb · outbound

This paper cites Chaplin, C.

Gamification of Immersive Cervical Rehabilitation Exercises in VR: An Exploratory Study on Chin Tuck and Range of Motion Exercises Chaplin, C

Reference 4

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T16:59:22.921980Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-15T16:59:22.551513Z digest=sha256:3b0e917adfde113986f2e4bb884ef0bd66d9d5d71af8537dcacd268b0ad1b7a1

Observation 3d0bfc97-0968-4060-aa73-0f2f3d3fda75 · outbound

This paper cites an unresolved cited work.

Gamification of Immersive Cervical Rehabilitation Exercises in VR: An Exploratory Study on Chin Tuck and Range of Motion Exercises Unresolved cited work

Reference 5

Resolution
unresolved
raw_fallback, observed 2026-08-15T16:59:22.906642Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-15T16:59:22.556605Z digest=sha256:63cb7a47e3e4818bac16bcc8c7933b47f369678ad6764c679ae1edc036069852

Observation 293b4aac-7a88-4055-8ddc-d807fd46788c · outbound

This paper cites an unresolved cited work.

Gamification of Immersive Cervical Rehabilitation Exercises in VR: An Exploratory Study on Chin Tuck and Range of Motion Exercises Unresolved cited work

Reference 6

Resolution
unresolved
raw_fallback, observed 2026-08-15T16:59:22.890951Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-15T16:59:22.561715Z digest=sha256:9856f561838a62d4bbe6e23ec8d5913be6060dc391f138bc99b2f541cef31f45

Observation 3f78f808-748d-4485-bacb-045e1c86a77e · outbound

This paper cites Collado-Mateo, A.

Gamification of Immersive Cervical Rehabilitation Exercises in VR: An Exploratory Study on Chin Tuck and Range of Motion Exercises Collado-Mateo, A

Reference 7

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T16:59:22.875673Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-15T16:59:22.566994Z digest=sha256:24eb9a86a44155407110147b43ddfb06afef4e58d3f51784ea8c24fa14f9a8e2

Observation 2d0ab132-48ee-40fa-9c4a-98d2dc693566 · outbound

This paper cites an unresolved cited work.

Gamification of Immersive Cervical Rehabilitation Exercises in VR: An Exploratory Study on Chin Tuck and Range of Motion Exercises Unresolved cited work

Reference 8

Resolution
unresolved
raw_fallback, observed 2026-08-15T16:59:22.859446Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-15T16:59:22.572264Z digest=sha256:7dde9aec36493e7f44d2d37dd3c972538c67707652de5badc519b9b9b9ff8318

Observation 0ed22aa2-8698-42f8-aa88-484863f9e573 · outbound

This paper cites an unresolved cited work.

Gamification of Immersive Cervical Rehabilitation Exercises in VR: An Exploratory Study on Chin Tuck and Range of Motion Exercises Unresolved cited work

Reference 9

Resolution
unresolved
raw_fallback, observed 2026-08-15T16:59:22.844149Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-15T16:59:22.577036Z digest=sha256:176a90666f6c562df3c43f51d9d825bd8f7e355df009484d8f2e7329c4bc929a

Observation 89f30236-acf4-4b29-ab9c-7fb03f468b7e · outbound

This paper cites Himler, G.

Gamification of Immersive Cervical Rehabilitation Exercises in VR: An Exploratory Study on Chin Tuck and Range of Motion Exercises Himler, G

Reference 10

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T16:59:22.828810Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-15T16:59:22.581769Z digest=sha256:3cbef5fa786560ba79123666deda51537ce1cde027b7634ad370c9d239c60263

Observation b08167cc-859d-4f30-aa74-e0156b379c3f · outbound

This paper cites Kazeminasab, S.

Gamification of Immersive Cervical Rehabilitation Exercises in VR: An Exploratory Study on Chin Tuck and Range of Motion Exercises Kazeminasab, S

Reference 11

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T16:59:22.813867Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-15T16:59:22.586886Z digest=sha256:ecbfcf96f6f8967371f2348cc6141675ca9e0505aba9d3927b2285a55b6c9565

Observation ae055259-4614-4810-98e5-f7972c034086 · outbound

This paper cites Mouatt, A.

Gamification of Immersive Cervical Rehabilitation Exercises in VR: An Exploratory Study on Chin Tuck and Range of Motion Exercises Mouatt, A

Reference 12

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T16:59:22.798467Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-15T16:59:22.592467Z digest=sha256:c8ea1080a50ddeea5ceeeb7a3c84f74bdcd22914975afe007868f2f88be227fb

Observation 5423e798-16cb-4565-93b0-2b052da8a134 · outbound

This paper cites an unresolved cited work.

Gamification of Immersive Cervical Rehabilitation Exercises in VR: An Exploratory Study on Chin Tuck and Range of Motion Exercises Unresolved cited work

Reference 13

Resolution
unresolved
raw_fallback, observed 2026-08-15T16:59:22.782981Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-15T16:59:22.597733Z digest=sha256:246509bdfcf1f0aaf44640f06bfd96d0ea47acede2fd54a276aeb0144ea6d961

Observation 25927158-aefa-4ee8-9b9d-c9177fcfcacc · outbound

This paper cites an unresolved cited work.

Gamification of Immersive Cervical Rehabilitation Exercises in VR: An Exploratory Study on Chin Tuck and Range of Motion Exercises Unresolved cited work

Reference 14

Resolution
unresolved
raw_fallback, observed 2026-08-15T16:59:22.767019Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-15T16:59:22.602643Z digest=sha256:49fd50a0e61fdfe42bd30384f5701040b6a29b82efdcc6410b30e56a9f5c387d

Observation 11ff217e-65c1-45a1-974a-9fa229ee4a7b · outbound

This paper cites Smith, R.

Gamification of Immersive Cervical Rehabilitation Exercises in VR: An Exploratory Study on Chin Tuck and Range of Motion Exercises Smith, R

Reference 15

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T16:59:22.750816Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-15T16:59:22.607458Z digest=sha256:b2506a629d6861f39f485034e3e07aac24845db17a58a77fdd7d178fcf24c52a

Observation e020128f-eb49-4dc3-a54e-c1dd01a7e4fe · outbound

This paper cites Steilen, R.

Gamification of Immersive Cervical Rehabilitation Exercises in VR: An Exploratory Study on Chin Tuck and Range of Motion Exercises Steilen, R

Reference 16

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T16:59:22.733499Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-15T16:59:22.612519Z digest=sha256:d079cfad12550678cd14a95f4b8bc4eab0429d772e1742fa231b6980d59a120e

Observation 2fa4ab58-0f23-4bfc-9110-d6914619bb9b · outbound

This paper cites Tosto-Mancuso, L.

Gamification of Immersive Cervical Rehabilitation Exercises in VR: An Exploratory Study on Chin Tuck and Range of Motion Exercises Tosto-Mancuso, L

Reference 17

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T16:59:22.718264Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-15T16:59:22.617933Z digest=sha256:e81b88d169d4782dd64c5dfa90f7bd19c7d19fd397f27283080264d266c6768b

Observation 1d5a3b17-482e-4ea8-932b-6ced81574f44 · outbound

This paper cites Trinidad-Fern ´andez, B.

Gamification of Immersive Cervical Rehabilitation Exercises in VR: An Exploratory Study on Chin Tuck and Range of Motion Exercises Trinidad-Fern ´andez, B

Reference 18

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T16:59:22.702687Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-15T16:59:22.623145Z digest=sha256:18d73e1995022bcd37ebc918572d2f99caf30ffd0688405583ae9d6eafed0ac9

Observation 2ed81516-b1b9-4b76-9e42-423692eae4f2 · outbound

This paper cites V oinescu, J.

Gamification of Immersive Cervical Rehabilitation Exercises in VR: An Exploratory Study on Chin Tuck and Range of Motion Exercises V oinescu, J

Reference 19

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T16:59:22.686944Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-15T16:59:22.628648Z digest=sha256:6da8c72d95375bd52c6d57da0bf333d816cc729ff1971ca5f27a2136a4472146

Observation 5c246727-2d40-4bd4-a854-16e2be59a871 · outbound

This paper cites an unresolved cited work.

Gamification of Immersive Cervical Rehabilitation Exercises in VR: An Exploratory Study on Chin Tuck and Range of Motion Exercises Unresolved cited work

Reference 20

Resolution
unresolved
raw_fallback, observed 2026-08-15T16:59:22.671133Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-15T16:59:22.634035Z digest=sha256:7298805326ce07df78f4222420b2a1257404a0331f18abd657393a98b8e26337

Pith citing papers

No inbound Pith citation observations are available.