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Paper Citation Record · LEDGER

How to Build Digital Humans? From Priors to Photorealistic Avatars

As of 23 August 2026, this Paper Citation Record lists 100 of 300 outbound references and 0 inbound Pith citation observations for arXiv:2607.04341.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2607.04341 v1

Coverage vector

measured 100 of 300 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-07-11T19:57:02.283356Z

measured 100 of 100 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-23T06:30:58.430688+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

100 of 300 outbound references displayed

  • verified exact0
  • verified fuzzy0
  • unresolved100
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation ae464457-b477-42d8-a9a2-37d128a3cfe8 · outbound

This paper cites Seamless Interaction: Dyadic Audiovisual Motion Modeling and Large-Scale Dataset.

How to Build Digital Humans? From Priors to Photorealistic Avatars Seamless Interaction: Dyadic Audiovisual Motion Modeling and Large-Scale Dataset

Reference 1

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Observation 1751998a-89ff-4c13-b42f-65c86822ca5c · outbound

This paper cites G., Chaudhuri S., Saito J., Groueix T.

How to Build Digital Humans? From Priors to Photorealistic Avatars G., Chaudhuri S., Saito J., Groueix T

Reference 2

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:add48f21aa561a5af4dc44218246a76d264a7550812f28cb51c5fc6d1bf8bdbe

Observation e9d37c7b-936e-4ffa-b8d9-6ef67afacb57 · outbound

This paper cites : Pose with style: Detail-preserving pose-guided image synthesis with conditional stylegan.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Pose with style: Detail-preserving pose-guided image synthesis with conditional stylegan

Reference 3

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Observation eff3826d-e0da-485b-b3ff-3aaee02ecbb4 · outbound

This paper cites L., Theobalt C., Pons-Moll G.

How to Build Digital Humans? From Priors to Photorealistic Avatars L., Theobalt C., Pons-Moll G

Reference 4

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:b96e029709769060ab12fc64e7b95d694582de728d754ff172980aa8c9d62b45

Observation c702f607-fa11-4106-a698-c2829425c231 · outbound

This paper cites : Detailed human avatars from monocular video.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Detailed human avatars from monocular video

Reference 5

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:3db7e60a75bed762f4a7e4daab38c2f10d2bebc978406c6b276ffc7a349e0b29

Observation 11652e67-7fa2-4023-84e8-213c4d8c8367 · outbound

This paper cites : Video based reconstruction of 3d people models.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Video based reconstruction of 3d people models

Reference 6

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:f6bdb4a56eb5a23c10c1fb9b92c54ed1e009394bcd60b6d745e430db942d42b0

Observation d4174964-4420-4474-b8ae-9ba1ea371b02 · outbound

This paper cites : Tex2shape: Detailed full human body geometry from a single image.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Tex2shape: Detailed full human body geometry from a single image

Reference 7

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:adbf699c08a089b303097d4a4a5372d72ce2fb54d365dcf5e3338daff3efbe83

Observation cf35393f-bb7d-4691-a72f-e7feee40607f · outbound

This paper cites : An anisotropic phong brdf model.

How to Build Digital Humans? From Priors to Photorealistic Avatars : An anisotropic phong brdf model

Reference 8

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:ba0de9b21fea78ac1081b95cae0522c82ab02e7ca8e9455716c604794406031e

Observation 5448ce31-84ed-4b4f-8c2c-677542ee3cf4 · outbound

This paper cites : Gaussianspeech: Audio-driven gaussian avatars, 2024.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Gaussianspeech: Audio-driven gaussian avatars, 2024

Reference 9

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:fb89ad808c12c2f7145c89c64d2ec2b3cb48be55f5c4ff44f5ebc3fc36e6315d

Observation 2de4e317-50a3-42b2-ab6f-ebe6d268d60b · outbound

This paper cites : Clipface: Text-guided editing of textured 3d morphable models.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Clipface: Text-guided editing of textured 3d morphable models

Reference 10

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:1e0b8568e7bebfcc9955d96b23c0a9d700c8a307caf40949842e05ad50cb1a56

Observation 46664fd3-fde7-41b1-9338-23a569f8c877 · outbound

This paper cites an unresolved cited work.

How to Build Digital Humans? From Priors to Photorealistic Avatars Unresolved cited work

Reference 11

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:d669cfd9d4e14b281a12e1143bb7092919c322300d7cd95d65d56170f4d1ef2b

Observation 7189b64c-917e-492f-a0f9-464e87b81bc7 · outbound

This paper cites : Gaussian shell maps for efficient 3d human generation.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Gaussian shell maps for efficient 3d human generation

Reference 12

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Observation f9b89417-d4db-49b5-b86a-afb06ec444aa · outbound

This paper cites : Super-helices for predicting the dynamics of natural hair.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Super-helices for predicting the dynamics of natural hair

Reference 13

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:af60c44dd339e6c5fc165eb476b334b56fa80981fc23e5c0027bd73326f69800

Observation f3319f66-f975-41fb-b30e-de8697a502c9 · outbound

This paper cites W., Gross M.

How to Build Digital Humans? From Priors to Photorealistic Avatars W., Gross M

Reference 14

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:3a7e8f7ac9ed5fd2cbcdc4ee791a4af4ec9c376ad1ece0b5fd0630dbe8e32a9f

Observation c409d24f-7269-4767-9841-d9b5d66e3f24 · outbound

This paper cites : Autoavatar: Autoregressive neural fields for dynamic avatar modeling.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Autoavatar: Autoregressive neural fields for dynamic avatar modeling

Reference 15

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:fb006e7dbea51da3f9b9286eb8e9a4730b8dc182b912d3d939a586a4d72df88e

Observation 5aefa23a-411a-464f-9d41-55b584416be0 · outbound

This paper cites C., Dale D., Dong N., Duppenthaler M., Duquenne P.-A., Ellis B., Elsahar H., Haaheim J., et al.

How to Build Digital Humans? From Priors to Photorealistic Avatars C., Dale D., Dong N., Duppenthaler M., Duquenne P.-A., Ellis B., Elsahar H., Haaheim J., et al

Reference 16

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Observation aa4f02af-9bf2-4b29-8d77-41d6781e70ba · outbound

This paper cites : Stable video diffusion: Scaling latent video diffusion models to large datasets.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Stable video diffusion: Scaling latent video diffusion models to large datasets

Reference 17

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Observation 980ccef5-7380-49bd-8e39-a29c24d2bc5d · outbound

This paper cites an unresolved cited work.

How to Build Digital Humans? From Priors to Photorealistic Avatars Unresolved cited work

Reference 18

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Observation 1fcde240-b535-43ee-8022-a02fda40bde7 · outbound

This paper cites : Secure digital camera.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Secure digital camera

Reference 19

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Observation dd94921c-4354-4ea1-ab66-31e67c9bd8ee · outbound

This paper cites : Generative neural articulated radiance fields.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Generative neural articulated radiance fields

Reference 20

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Observation 9cfef91a-8d6c-47f0-b27f-b55ed49c9835 · outbound

This paper cites : Cloth3d: clothed 3d humans.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Cloth3d: clothed 3d humans

Reference 21

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Observation 0968d839-4b6a-45c2-9049-514294cef1ae · outbound

This paper cites : Pbns: physically based neural simulation for unsupervised garment pose space deformation.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Pbns: physically based neural simulation for unsupervised garment pose space deformation

Reference 22

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Observation a7e55508-da9c-4776-9678-5e3e16d3c96a · outbound

This paper cites : Neural cloth simulation.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Neural cloth simulation

Reference 23

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Observation 7d20db8f-04a2-4dc4-b133-6eec7113694b · outbound

This paper cites : Cgs-gan: 3d consistent gaussian splatting gans for high resolution human head synthesis, 2025.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Cgs-gan: 3d consistent gaussian splatting gans for high resolution human head synthesis, 2025

Reference 24

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:f6bcdc14c53482d60cf58f8ea2a86a4a0e519d9495e80ae8074e3ba95758db0e

Observation 091be722-8df3-4f06-94a6-a52adebfaffc · outbound

This paper cites : Projective dynamics: Fusing constraint projections for fast simulation.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Projective dynamics: Fusing constraint projections for fast simulation

Reference 25

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:0d1099bd3b828645c15e76a337c0d33ec600bcca7bb62429d6f809a4a40c3829

Observation 7220d4dd-d955-496a-b831-a876df277108 · outbound

This paper cites : Deepsd: Automatic deep skinning and pose space deformation for 3d garment animation.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Deepsd: Automatic deep skinning and pose space deformation for 3d garment animation

Reference 26

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Observation d8d94321-c429-48c4-a0a9-afc0847f3ca7 · outbound

This paper cites : Dynamic surface function networks for clothed human bodies.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Dynamic surface function networks for clothed human bodies

Reference 27

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Observation ae035c9d-d0db-4529-85af-7757e37d5873 · outbound

This paper cites : Markerless garment capture.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Markerless garment capture

Reference 28

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Observation dd2f1ac6-8950-445f-ad2f-9afadf351eea · outbound

This paper cites W., Fidler S., Kreis K.

How to Build Digital Humans? From Priors to Photorealistic Avatars W., Fidler S., Kreis K

Reference 29

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Observation 1cf59056-9ddb-4945-8f5b-8e8b0ba6d0a2 · outbound

This paper cites : Gaussian shadow casting for neural characters.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Gaussian shadow casting for neural characters

Reference 30

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Observation 7387fbe3-c2f4-410f-b111-5fb0339fbb79 · outbound

This paper cites L., Tiwari G., Theobalt C., Pons-Moll G.

How to Build Digital Humans? From Priors to Photorealistic Avatars L., Tiwari G., Theobalt C., Pons-Moll G

Reference 31

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Observation a8de801a-47eb-4858-8621-f37053d3d282 · outbound

This paper cites : A morphable model for the synthesis of 3d faces.

How to Build Digital Humans? From Priors to Photorealistic Avatars : A morphable model for the synthesis of 3d faces

Reference 32

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Observation d8981d94-452b-4266-ac09-02fe650113dc · outbound

This paper cites : Large steps in cloth simulation.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Large steps in cloth simulation

Reference 33

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Observation 790bdf24-b9df-4ff5-9d43-a4ceeb7ae20f · outbound

This paper cites : Driving-signal aware full-body avatars.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Driving-signal aware full-body avatars

Reference 34

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Observation 82df59c1-1f3a-4502-9eb0-3ae8de74d319 · outbound

This paper cites J., Feng Y.

How to Build Digital Humans? From Priors to Photorealistic Avatars J., Feng Y

Reference 35

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Observation 8085229f-4125-44a9-be1d-f8648ece5756 · outbound

This paper cites C., Beatson R.

How to Build Digital Humans? From Priors to Photorealistic Avatars C., Beatson R

Reference 36

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Observation 64221610-e6ea-4eb5-b5f8-dbc5d12cfce8 · outbound

This paper cites J.-Y., Bitterli B., Tappan C., Burley B.

How to Build Digital Humans? From Priors to Photorealistic Avatars J.-Y., Bitterli B., Tappan C., Burley B

Reference 37

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Observation 9bb50652-23dc-4450-98b8-7006be199489 · outbound

This paper cites P., Wang Y.-X.

How to Build Digital Humans? From Priors to Photorealistic Avatars P., Wang Y.-X

Reference 38

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:72a3c035ec89ffdee308fd36afe34d8e84b5711ddbee19cae2867a31245e5f90

Observation 97917ce4-46f3-4f83-9a45-287cc2d172f1 · outbound

This paper cites : Dna-rendering: A diverse neural actor repository for high-fidelity human-centric rendering.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Dna-rendering: A diverse neural actor repository for high-fidelity human-centric rendering

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:2f7157c6a4dd395d2de01327d4d67a34aeae2d834102a5625d1b8c12d9070657

Observation 712e4138-f031-4e66-9bfb-afab67ad24b5 · outbound

This paper cites V., H\" a ne C., Nam G., Bazin J.-C., De la Torre F.

How to Build Digital Humans? From Priors to Photorealistic Avatars V., H\" a ne C., Nam G., Bazin J.-C., De la Torre F

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:973400901f6d530fbf0582f26f7dc923658986bd4cbbef998cd2b2ad1c442a0a

Observation 7aa84818-3304-4d9a-bab8-45f936a8fa63 · outbound

This paper cites J., Bolkart T.

How to Build Digital Humans? From Priors to Photorealistic Avatars J., Bolkart T

Reference 41

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:8a29efd9c29040b42130ad708a6d911c5d94ed6babb073a702127762e1201cfe

Observation b612f105-68fa-46dc-9233-36f5861346cb · outbound

This paper cites : Renderman: An advanced path-tracing architecture for movie rendering.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Renderman: An advanced path-tracing architecture for movie rendering

Reference 42

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:b1f8b6b8d45e733501f4053563a539168c9efd0edb7d76995a6d575585eecd65

Observation 5c9e8668-e216-4e61-b581-25f2ea3294be · outbound

This paper cites : Wan-animate: Unified character animation and replacement with holistic replication, 2025.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Wan-animate: Unified character animation and replacement with holistic replication, 2025

Reference 43

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:3473f02d8f9cd5dbaacc322985c45b5f6d97864774ce2860a6e1c764ad575aaa

Observation 028aec10-a3eb-4b87-8b81-5139786fbd22 · outbound

This paper cites an unresolved cited work.

How to Build Digital Humans? From Priors to Photorealistic Avatars Unresolved cited work

Reference 44

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:7a30f3f12297908cc415265398d0c61cf9b814b448eaa1539041714685d7cbfb

Observation 66604698-89ba-430d-ba78-93f99652c76f · outbound

This paper cites : Generalizable and animatable gaussian head avatar.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Generalizable and animatable gaussian head avatar

Reference 45

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:d37d179902d7b08b400de7371ec02e1788fcdb229c3776f0db9ffad4ff017d8d

Observation 6cec0fff-57aa-4bf0-9344-1968863488e6 · outbound

This paper cites : Primdiffusion: Volumetric primitives diffusion for 3d human generation.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Primdiffusion: Volumetric primitives diffusion for 3d human generation

Reference 46

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:e81e108e6797d082f96be43e34fe5b9be011e77ef485af39da83c73cd765c68d

Observation acfaf635-0c0d-4cf6-8bbb-a2a433eab9a6 · outbound

This paper cites : Lisa: Learning implicit shape and appearance of hands.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Lisa: Learning implicit shape and appearance of hands

Reference 47

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:1b6fbdcade3e9cc38a3e7d4109c2afeaf32ea6136186cb05ce9b049b82eb0526

Observation 8faa8c28-1279-44cc-839e-0554e6c6421c · outbound

This paper cites : Taoavatar: Real-time lifelike full-body talking avatars for augmented reality via 3d gaussian splatting.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Taoavatar: Real-time lifelike full-body talking avatars for augmented reality via 3d gaussian splatting

Reference 48

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:703dcc2367bd49e7c46de1315b0c234d6e6491d45b51bb271ee6ee96633b8c89

Observation 738f810d-73ec-4328-8323-81562a708f57 · outbound

This paper cites J., Geiger A., Hilliges O.

How to Build Digital Humans? From Priors to Photorealistic Avatars J., Geiger A., Hilliges O

Reference 49

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:ba775ce1ffe923f7b978303b3ced985350138efc0ee7fd1f972bbd441f88cc33

Observation 0130b98f-499a-4215-9a10-2a33c8ca6d6e · outbound

This paper cites : Does 3d gaussian splatting need accurate volumetric rendering? In Computer Graphics Forum (2025), Wiley Online Library, p.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Does 3d gaussian splatting need accurate volumetric rendering? In Computer Graphics Forum (2025), Wiley Online Library, p

Reference 50

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:5b6f39971bc628170bb819aaa746fc510358d8f18d1d39fa1bece4dbe8f1ef58

Observation c27465d5-b988-43c2-a99b-a02ad512b1b1 · outbound

This paper cites L., Kress R., Kress R.

How to Build Digital Humans? From Priors to Photorealistic Avatars L., Kress R., Kress R

Reference 51

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:223fbc0f80dff33d0a23ad9a1a6db37d575b4d19f9157db7ae083d250cda0610

Observation ea283ff2-ae9b-4ccc-8d56-d9f397a69bc0 · outbound

This paper cites : Relighting4d: Neural relightable human from videos.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Relighting4d: Neural relightable human from videos

Reference 52

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:e1674a94792362e8e58491832468a416fddc848b69339955014e4327b049efe4

Observation 541489d2-c3b0-4646-a42a-78d2c80285e0 · outbound

This paper cites R., Lin C.

How to Build Digital Humans? From Priors to Photorealistic Avatars R., Lin C

Reference 53

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:f5e837edaac4f01660f12f231aa10f83546a7b608299e376c1498110b4f3c9d3

Observation cbcd2cb6-1a5d-44aa-9e49-4c1095d160d6 · outbound

This paper cites : Relightable neural actor with intrinsic decomposition and pose control.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Relightable neural actor with intrinsic decomposition and pose control

Reference 54

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:b68de2f30448a5f26b66de36aefa5020c85f0c59ac2e863ddad7646d14885d3d

Observation a4776ca3-5b71-4d9b-8657-bfaf62ec8f85 · outbound

This paper cites : High-quality hair modeling from a single portrait photo.

How to Build Digital Humans? From Priors to Photorealistic Avatars : High-quality hair modeling from a single portrait photo

Reference 55

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:4c87ad2ce99ce5ff7f1c9d59e6e12de3119160c6f0ee83b9527c65eebcb8b66a

Observation a268a0bc-4f4f-455f-8d56-054834b681b8 · outbound

This paper cites H., Liu Z., Yang Y., Yuksel C.

How to Build Digital Humans? From Priors to Photorealistic Avatars H., Liu Z., Yang Y., Yuksel C

Reference 56

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:dbda07f2a07ab31f3248b45e037ad6c11a19f12b2f5ed7840448050acb3ea8d5

Observation 578cecaf-580c-4048-9756-c36e508fe00b · outbound

This paper cites : Hunyuanvideo-avatar: High-fidelity audio-driven human animation for multiple characters, 2025.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Hunyuanvideo-avatar: High-fidelity audio-driven human animation for multiple characters, 2025

Reference 57

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:ea06f081364b85000d2eb1ab7b5a16deb7325430ab299ad3a1281bb76e900b90

Observation 356fcb51-eb07-4357-aaf1-558773142bad · outbound

This paper cites : Urhand: Universal relightable hands.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Urhand: Universal relightable hands

Reference 58

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:c62f5797f9f7467ec8cd914acb7d3c886267080d9cb790d1405787294aa1aad7

Observation 86f1c20e-5f4b-489c-82d8-01e8701a9270 · outbound

This paper cites P., Tang S., Tzionas D., Black M.

How to Build Digital Humans? From Priors to Photorealistic Avatars P., Tang S., Tzionas D., Black M

Reference 59

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:cf859ef1c6d3b71d8e495bdff5510738dc9e954092a6121c01cd9c732f34ff38

Observation be8add0f-7a48-40db-8c96-05575ee28afa · outbound

This paper cites : Cloth and skin deformation with a triangle mesh based convolutional neural network.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Cloth and skin deformation with a triangle mesh based convolutional neural network

Reference 60

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:f47eabbefee0f2b916f8870b743d44a1c7241b35831928c4c720de56fe57eee7

Observation 44953dbd-5610-4b91-a75e-050a5fbd3cdd · outbound

This paper cites : Interactavatar: Modeling hand-face interaction in photorealistic avatars with deformable gaussians.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Interactavatar: Modeling hand-face interaction in photorealistic avatars with deformable gaussians

Reference 61

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:6bd929d2787d39012c165140f921d70b33e17b3704a6cd05a3aeaeb2db00195c

Observation 8a4fe0da-3ed7-4d1c-bd80-6bf3f91fc45e · outbound

This paper cites : Foundhand: Large-scale domain-specific learning for controllable hand image generation.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Foundhand: Large-scale domain-specific learning for controllable hand image generation

Reference 62

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:baee0f85c676b1fab08e7f619b5a2417482a37279d485085885bb86b3e62ab0a

Observation 2bba5763-73c7-4145-945a-4a25c3f4c3d0 · outbound

This paper cites an unresolved cited work.

How to Build Digital Humans? From Priors to Photorealistic Avatars Unresolved cited work

Reference 63

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:34a4a8f843d4c694cf0bf707af8b09a9bf53f7171f6a73002f4c0d8446782fcd

Observation 4151267f-1f54-4dc8-8ad2-ba079296fe21 · outbound

This paper cites : Smplicit: Topology-aware generative model for clothed people.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Smplicit: Topology-aware generative model for clothed people

Reference 64

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:c960707ca23d752128cc0daefe8417831a986d8b6a6ab0a0082f3aa5db1872c3

Observation 6d510b56-c5a4-4b20-9c41-c03c3f025bd4 · outbound

This paper cites : Viton-hd: High-resolution virtual try-on via misalignment-aware normalization.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Viton-hd: High-resolution virtual try-on via misalignment-aware normalization

Reference 65

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:a827593b4ccc1e6b38e6efee89a59475a8f29e0b325cc0fcc478fb86f7e247f9

Observation e2ef256d-8367-41ee-b9eb-46e4f9ec555d · outbound

This paper cites : Zero-shot detection of ai-generated images, 2024.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Zero-shot detection of ai-generated images, 2024

Reference 66

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:e29a307232aeaa4c624f6ad3c6540bb09d2f06719e1e4e211fde09137e016c82

Observation aefa6a4b-e2b1-4e0d-a88b-0ae03f8f40f8 · outbound

This paper cites : D\^ 3-human: Dynamic disentangled digital human from monocular video.

How to Build Digital Humans? From Priors to Photorealistic Avatars : D\^ 3-human: Dynamic disentangled digital human from monocular video

Reference 67

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:4c875ac4008417172989dd2fece73a701f0acd7b4370256f4fb931fb38d54959

Observation d410171a-ea82-4aff-bc76-05761840e5b4 · outbound

This paper cites : Id-reveal: Identity-aware deepfake video detection.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Id-reveal: Identity-aware deepfake video detection

Reference 68

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:1714e862615b294dff11eadfb3344ccaf231d1ec3855bd41363c58ddef13b3ef

Observation d2e9edc3-9f2b-4392-ac3c-6786ba6f9ab1 · outbound

This paper cites K., Schwartz G., Zollhoefer M., Saito S., Lombardi S., Wei S.-E., Belko D., Yu S.-I., et al.

How to Build Digital Humans? From Priors to Photorealistic Avatars K., Schwartz G., Zollhoefer M., Saito S., Lombardi S., Wei S.-E., Belko D., Yu S.-I., et al

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:8e2c64c6ccd38fa0f304c6edec14a277db6a21c7275fc2761de45d275aee75bf

Observation d66514e3-98b0-4af3-956a-aeae763aa4c4 · outbound

This paper cites : Autohair: Fully automatic hair modeling from a single image.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Autohair: Fully automatic hair modeling from a single image

Reference 70

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:bcddc8f31c6b70237e4be8dd025a217dacd06fb25ce8e23c65437a21d72b4d0c

Observation ae36a3bc-80ad-452d-9629-eaa2af7b2b56 · outbound

This paper cites L., Torrance K.

How to Build Digital Humans? From Priors to Photorealistic Avatars L., Torrance K

Reference 71

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:0cbfce8142f63b99f567f19902d5545bf4ac173753c51e354967315142cbe802

Observation 381f141e-21ca-41ba-adfd-209377985bc4 · outbound

This paper cites : Forensictransfer: Weakly-supervised domain adaptation for forgery detection.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Forensictransfer: Weakly-supervised domain adaptation for forgery detection

Reference 72

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:e1383064451dbd26b1f236b29cff4bbbf6291ea853c5418172b14efc510305e3

Observation 404f6037-13fe-4745-aae2-ab6a523cc6ac · outbound

This paper cites : Modeling and data-driven parameter estimation for woven fabrics.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Modeling and data-driven parameter estimation for woven fabrics

Reference 73

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:514a8af45b9c8af33681f534932d3144a14f36ce6d2f913e39363286c8912586

Observation add67f92-a7fe-4c56-8011-0b9176fae3db · outbound

This paper cites : Hand avatar: Free-pose hand animation and rendering from monocular video.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Hand avatar: Free-pose hand animation and rendering from monocular video

Reference 74

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:ed40acece295d19ffd075da6322681a8298f7c29c50dc34b4ada358705c9ea2b

Observation 1f6c660d-8a22-4561-8b8b-c03d001d8f2b · outbound

This paper cites : Single-view hair modeling for portrait manipulation.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Single-view hair modeling for portrait manipulation

Reference 75

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:eb52ea11fbc1845ba44122069d74df37c76cadfd3b850958446fd16484618310

Observation d966c341-322f-4401-96bf-821020b2e280 · outbound

This paper cites : Dynamic hair manipulation in images and videos.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Dynamic hair manipulation in images and videos

Reference 76

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:661d96dc585729f850f11bca8c5c8d5b3807ead61165cc0724a22fc17e3bf0be

Observation 8446114c-edf0-4cf8-89c4-a3cead64ca8a · outbound

This paper cites : Structure-preserving 3d garment modeling with neural sewing machines.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Structure-preserving 3d garment modeling with neural sewing machines

Reference 77

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:017b1ba785544c86bf1a6c4b4ed2a531124bd0efdeb0e4f7a53d7706c08d388b

Observation adaa743e-9500-4027-ac32-3f992f954cfa · outbound

This paper cites : EgoAvatar : Egocentric view-driven and photorealistic full-body avatars.

How to Build Digital Humans? From Priors to Photorealistic Avatars : EgoAvatar : Egocentric view-driven and photorealistic full-body avatars

Reference 78

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:36681a1002dbdba24feeaf3f32f1f169383d2fcc5429f5a175713fb2d380d8be

Observation a891bd25-3f54-4620-a658-5f8f8f2925cf · outbound

This paper cites : Diffusionfake: Enhancing generalization in deepfake detection via guided stable diffusion.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Diffusionfake: Enhancing generalization in deepfake detection via guided stable diffusion

Reference 79

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:45a778ad34a9ea93ad785beb0f4045b6837933bb14585bd6c92b040007b9aaef

Observation a4f7ccf8-5719-4075-a584-732a46fcf5cf · outbound

This paper cites J., Hilliges O., Geiger A.

How to Build Digital Humans? From Priors to Photorealistic Avatars J., Hilliges O., Geiger A

Reference 80

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:59a555b235ea439afb0e21eb9f6c79c6f79b6f7d61e4c443e33bf130cc03aad5

Observation e6737e7e-d0cb-4e11-b692-8f5ad2283b40 · outbound

This paper cites : Meshavatar: Learning high-quality triangular human avatars from multi-view videos, 2024.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Meshavatar: Learning high-quality triangular human avatars from multi-view videos, 2024

Reference 81

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:3e7f0a5dc0ed993fac14d7d92d0426f5d2823b98fdcdd59917bfb04ba6af8dc0

Observation 2db6b621-ce37-4a18-8d57-71871d6beae6 · outbound

This paper cites : Uni3c: Unifying precisely 3d-enhanced camera and human motion controls for video generation.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Uni3c: Unifying precisely 3d-enhanced camera and human motion controls for video generation

Reference 82

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:81dcc925b98cb1a84408ead026ce0aac381926eee83381d05dfedd34125c2fb5

Observation 4771ef55-750f-43ce-81f8-debcb54f4230 · outbound

This paper cites : Adaptive skinning for interactive hair-solid simulation.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Adaptive skinning for interactive hair-solid simulation

Reference 83

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:8b24a5e7e90bcec1d463d1e8dc965bd6709cc130d5736d6c337ac391d541f81d

Observation 65c9bbdc-b8d5-4d47-9271-d2e16fb46c04 · outbound

This paper cites : Interactive hair simulation on the gpu using admm.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Interactive hair simulation on the gpu using admm

Reference 84

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:7c3919dc664617680a51b09b7cb8a4630dd8bb05fee52d4959dcf37baa50a367

Observation ac24c06e-db11-493a-92f6-2adea4ba26bb · outbound

This paper cites : Megaportraits: One-shot megapixel neural head avatars.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Megaportraits: One-shot megapixel neural head avatars

Reference 85

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:26389156d6bab7bb156cce4068003bf57fd3d05a9d890beae40a8329f79928ee

Observation f20340d6-96fa-4d54-b8bd-36b493badc04 · outbound

This paper cites : Emotional speech-driven animation with content-emotion disentanglement.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Emotional speech-driven animation with content-emotion disentanglement

Reference 86

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:b4095d0103cd0777827faff0a46351342b888d46cffbfe8c86b9368b14ac620a

Observation 9d311331-3523-46d9-9cbf-6f5388604448 · outbound

This paper cites J., Hilliges O., Geiger A.

How to Build Digital Humans? From Priors to Photorealistic Avatars J., Hilliges O., Geiger A

Reference 87

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:f3544be6c52e756d00f54b794026422e92cea9f1709fbbd69a8c1d3fa9313e95

Observation 1fa2f6e5-f0ec-40bb-ad62-9a972fcfa10e · outbound

This paper cites J., Geiger A.

How to Build Digital Humans? From Priors to Photorealistic Avatars J., Geiger A

Reference 88

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:563211bd4a7455160b8c782fa21c8a337c5ea8ef0a96d041924e7d20f5582fe1

Observation f033aa3d-5d71-4fb4-9222-c6109ad1b7b9 · outbound

This paper cites : Rendering synthetic objects into real scenes: Bridging traditional and image-based graphics with global illumination and high dynamic range photography.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Rendering synthetic objects into real scenes: Bridging traditional and image-based graphics with global illumination and high dynamic range photography

Reference 89

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:e3ea81e4ef912e00f933fc9ae7fb5c4b1072f57493bd35f705987a967a4e7379

Observation 03b88471-3578-4d26-9b80-dfc71bc9fe55 · outbound

This paper cites : An energy-conserving hair reflectance model.

How to Build Digital Humans? From Priors to Photorealistic Avatars : An energy-conserving hair reflectance model

Reference 90

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:cab4f026d6457859e4acf44ebf7be1624598ad466f9bca844f5397dde4c141fc

Observation 8eb804ab-9738-4443-9669-0f685eae1dfb · outbound

This paper cites : Acquiring the reflectance field of a human face.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Acquiring the reflectance field of a human face

Reference 91

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:b588f75882bb039e00fae21b4aa957a4c4c0aad49f38deaa80887f78af502a0d

Observation 1b6b1403-cead-4722-9597-8f8830064572 · outbound

This paper cites J., Criminisi A.

How to Build Digital Humans? From Priors to Photorealistic Avatars J., Criminisi A

Reference 92

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:7436ef941e86b5c72c1a042c8b78347bd4ea99c037673bc594025b37007decc4

Observation c5b696fa-29d7-4fb2-8e4a-b0cb92a60078 · outbound

This paper cites : Drapenet: Garment generation and self-supervised draping.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Drapenet: Garment generation and self-supervised draping

Reference 93

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:043b57257f0212cc1a170845d14a36d6d35194ab7f6e74de30a699b48114c31c

Observation 5348e3aa-7b4a-45d5-b675-f1c8c7762e97 · outbound

This paper cites : Towards multi-pose guided virtual try-on network.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Towards multi-pose guided virtual try-on network

Reference 94

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:fa015e075fd183aa526ae3574199fb15e45d940a3c41b556fdf2a06b37ffebe7

Observation c8430b6f-c0e5-42f4-96ac-d816d0bf983e · outbound

This paper cites : A fiber scattering model with non-separable lobes.

How to Build Digital Humans? From Priors to Photorealistic Avatars : A fiber scattering model with non-separable lobes

Reference 95

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:2432de89d9aa6773b069f1ac1f1e889ffd13159ab35e9b4c70f400409abeae8c

Observation 443a0aa9-cc60-4892-86aa-30a5e48fd27d · outbound

This paper cites : Portrait4d: Learning one-shot 4d head avatar synthesis using synthetic data.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Portrait4d: Learning one-shot 4d head avatar synthesis using synthetic data

Reference 96

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:656cdcadfa797ef38d3d02006ed948b0cae02c946db6d1f6a6630ab100ceeea0

Observation 321cd862-8f98-4048-b56d-7ec38d73e745 · outbound

This paper cites : Diffusionrig: Learning personalized priors for facial appearance editing.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Diffusionrig: Learning personalized priors for facial appearance editing

Reference 97

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:507be7883a75e61b33c3fa5c0ff17e96eea5751a4e62c5815b04a250a802c9a7

Observation d876c8d9-5ffc-49d3-a41a-38349b97b782 · outbound

This paper cites : Ram-avatar: Real-time photo-realistic avatar from monocular videos with full-body control.

How to Build Digital Humans? From Priors to Photorealistic Avatars : Ram-avatar: Real-time photo-realistic avatar from monocular videos with full-body control

Reference 98

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:2db9f30a388153c280c0aec873ca04060ed56bb5668745a2b84e872bb5b8aaeb

Observation 89374c73-f3d4-47d8-8970-1e3f5fd0349d · outbound

This paper cites A., Tewari A., Wuhrer S., Zollhoefer M., Beeler T., Bernard F., Bolkart T., Kortylewski A., Romdhani S., et al.

How to Build Digital Humans? From Priors to Photorealistic Avatars A., Tewari A., Wuhrer S., Zollhoefer M., Beeler T., Bernard F., Bolkart T., Kortylewski A., Romdhani S., et al

Reference 99

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:e9eb173e7e9b4e558e7cbcf6d739c384af4b4376f2ecd91381c0e14b9ab8de2c

Observation 2c5c08b2-b04e-464c-9fa1-eeeb51f55d18 · outbound

This paper cites Embodied AI Agents: Modeling the World.

How to Build Digital Humans? From Priors to Photorealistic Avatars Embodied AI Agents: Modeling the World

Reference 100

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source=arxiv_source observed=2026-07-11T19:57:02.283356Z digest=sha256:52ff64b2ec5f1da699ac8410e0343fad8b4fff2bdeb0e97958d8ba4302068586

Pith citing papers

No inbound Pith citation observations are available.