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Paper Citation Record · LEDGER

Word2Minecraft: Generating 3D Game Levels through Large Language Models

As of 10 August 2026, this Paper Citation Record lists 0 of 0 outbound references and 2 inbound Pith citation observations for arXiv:2503.16536.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2503.16536 v1

Coverage vector

measured 0 of 0 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links

measured 2 of 2 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-09T06:31:02.800959+00:00

measured 2 of 2 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-08-06T13:46:23.398598Z

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: arxiv_reference, observed 2026-05-11T16:21:05.855126Z

Reference resolution

0 of 0 outbound references displayed

  • verified exact0
  • verified fuzzy0
  • unresolved0
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

No outbound reference observations are available for this paper version.

Pith citing papers

Observation a2e9ea51-1283-49f4-98d9-be9249588455 · inbound

Talking-to-Build: How LLM-Assisted Interface Shapes Player Performance and Experience in Minecraft cites this paper.

Talking-to-Build: How LLM-Assisted Interface Shapes Player Performance and Experience in Minecraft Word2Minecraft: Generating 3D Game Levels through Large Language Models

Reference 16

Resolution
unresolved
no resolver link, observed 2026-08-06T13:46:23.398598Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T13:46:23.398598Z digest=sha256:46c02b66ecbcbafef070fbac3f40760742e29f814e0d1090f4ff6f615e72aaea

Observation a9121fd2-a740-4ba9-ab40-af53a7f975bd · inbound

The Garden of Forking Paths: Narrative Arc-Conditioned Gameplay Planning cites this paper.

The Garden of Forking Paths: Narrative Arc-Conditioned Gameplay Planning Word2Minecraft: Generating 3D Game Levels through Large Language Models

Reference 7

Resolution
verified exact
arxiv_id, observed 2026-05-11T16:21:05.860804Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-09T06:31:02.800959+00:00.

source=pdf_text observed=2026-05-09T17:50:25.710263Z digest=sha256:89b32b462f140cd42b0229b13c958ef270a64fa465735278f88da15b99566b0e