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Gamify Stencil Dwarf on Cloud for Democratizing Scientific Computing

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arxiv 2303.08365 v1 pith:ERF35U7J submitted 2023-03-15 cs.DC

classification cs.DC
keywords computingfirstscientifictetristetrominoesstencilclouddemocratizing
verification ladder T0 review T1 audit T2 compute T3 formal
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Stencil computation is one of the most important kernels in various scientific computing. Nowadays, most Stencil-driven scientific computing still relies heavily on supercomputers, suffering from expensive access, poor scalability, and duplicated optimizations. This paper proposes Tetris, the first system for high-performance Stencil on heterogeneous CPU+GPU, towards democratizing Stencil-driven scientific computing on Cloud. In Tetris, polymorphic tiling tetrominoes are first proposed to bridge different hardware architectures and various application contexts with a perfect spatial and temporal tessellation automatically. Tetris is contributed by three main components: (1) Underlying hardware characteristics are first captured to achieve a sophisticated Pattern Mapping by register-level tetrominoes; (2) An efficient Locality Enhancer is first presented for data reuse on spatial and temporal dimensions simultaneously by cache/SMEM-level tetrominoes; (3) A novel Concurrent Scheduler is first designed to exploit the full potential of on-cloud memory and computing power by memory-level tetrominoes. Tetris is orthogonal to (and complements) the optimizations or deployments for a wide variety of emerging and legacy scientific computing applications. Results of thermal diffusion simulation demonstrate that the performance is improved by 29.6x, reducing time cost from day to hour, while preserving the original accuracy.

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