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REVIEW 3 major objections 4 minor 73 references

The Effect of Photorealism Consistency between the Virtual Hands and Environment on the Sense of Body Ownership and Presence in Virtual Reality

T0 review · 3 major / 4 minor · reviewed 2026-07-31 · deepseek-v4-flash

Pith's one-line read This paper reports that the photorealism of a virtual hand, and the match between hand and environment, does not change the sense of body ownership in VR, while the environment's photorealism strongly increases presence.

desk verdict A useful but overstated null: the new 3x3 design is solid and the environment→presence effect is real, but the hand-photorealism null rests on a partly failed manipulation and the design recommendations should be softened. read the letter →

arxiv 2607.24047 v1 pith:G7HUROVM submitted 2026-07-27 cs.HC

classification cs.HC
keywords virtualrealitybodyownershiphandillusionphotorealismrenderingstylepresenceavatarrealismremoteexperiment
verification ladder T0 review T1 audit T2 compute T3 formal

The pith

A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.

The reading

The paper isolates photorealism (how photograph-like an object appears) from two other realism dimensions—anthropomorphism (human-likeness) and truthfulness (resemblance to the user)—and tests its effect on the body ownership illusion. In a remote VR experiment with 117 participants, each person saw one of three hand renderings (realistic, toon, sketch) across three environment renderings of the same styles. Body ownership stayed high regardless of hand style or of whether the hand matched the environment, and rendering-style consistency did not affect presence either. Only the environment's photorealism mattered, raising presence with a large effect size. A sympathetic reading is that realism is not a single lever: anthropomorphism shapes ownership, photorealism shapes presence, and designers can choose hand styling independently of the environment.

What carries the argument

The load-bearing device is a 3x3 mixed factorial design that independently crosses hand rendering style (between participants) with environment rendering style (within participants), built from the same base 3D models so that anthropomorphic shape stays fixed across styles. Photorealism is manipulated only through materials, textures, and shading, yielding realistic, toon, and sketch levels. The measurement relies on the virtual hand illusion, driven by visuomotor synchrony from consumer hand tracking, and on seven-point Likert questionnaire items for body ownership and presence; the design would reveal a consistency effect (H1/H2) as an interaction between hand and environment factors, and

What would settle it

Run the same ownership questionnaire with a hand-realism manipulation whose three levels are each clearly perceptually distinct—for example a textured realistic hand, a flat-shaded toon hand, and a line-only or wireframe hand rated well below both—and compare ownership scores. If ownership no longer stays equal across all three levels, the paper's central null is overturned; if ownership remains flat while environment realism still raises presence, the claim survives.

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Extended reading notes

Core claim

The central claim is negative but delimited: holding the hand's shape and personal resemblance constant, changing its rendering style from a textured realistic skin to a two-tone toon look to an untextured sketch does not change how strongly people feel the virtual hand is their own, and making the hand and environment share the same rendering style does not strengthen that illusion. Meanwhile, rendering the environment more photorealistically did increase presence, with all pairwise comparisons significant and a large effect size. The authors conclude that dimensions of realism affect different aspects of experience differently, and that prior inconsistencies in virtual-hand realism researc

Load-bearing premise

The load-bearing premise is that the three rendering styles are perceptually distinct levels of hand photorealism, so a null hand effect means photorealism truly does not affect ownership; the paper's own realism ratings separated only realistic from toon, leaving the sketch level perceptually ambiguous.

Editorial extensions

If this is right

  • If the null results hold, developers can choose hand rendering independently of environment style without measurably changing users' sense of ownership or presence.
  • Applications where presence is central—training, therapy, virtual tourism—should invest in environment photorealism, which produced the largest effect in the experiment.
  • Stylized (toon) hands are a safe choice on resource-constrained standalone headsets: they preserve body ownership and avoid the negative appearance comments that the realistic hand attracted.
  • The pattern supports treating realism as multidimensional rather than monolithic, and suggests that future virtual-hand studies should report anthropomorphism, photorealism, and truthfulness separately.
  • The failure of the consistency hypotheses indicates that perceptual unification of body and scene along the photorealism axis is not required for the body ownership illusion in VR.

Reading between the lines

Editorial extensions of the paper, not claims the author makes directly.

  • Editorial extension: the null result for hand photorealism is only as strong as its manipulation—the sketch hand was not perceived as significantly less realistic than the toon hand, so the lowest photorealism level may not have registered as distinct.
  • Editorial extension: real-time visuomotor synchrony may have created a ceiling effect that masked photorealism's contribution; testing with asynchronous hand tracking could reveal whether photorealism matters when bottom-up cues are weaker.
  • Editorial extension: the realistic hand drew the most negative spontaneous comments yet did not lower ownership, hinting that affective responses (uncanny valley) and body ownership are separable; measuring eeriness alongside ownership could expose a non-monotonic relationship hidden in the means.
  • Editorial extension: the paper measures hands only, and the authors themselves note the hand-limb discontinuity could make photorealism more consequential for full-body avatars, so the null result should not be generalized to whole-body ownership without further tests.
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Editorial analysis

A structured set of objections, weighed in public.

Desk editor's note, referee report, and a circularity audit.

Referee Report

3 major / 4 minor

Summary. The paper investigates whether the photorealism of a user's virtual hand and the consistency between hand and environment rendering styles affect the sense of body ownership and presence in virtual reality. It presents a 3×3 mixed-design remote VR experiment (hand rendering style between-subjects: realistic, toon, sketch; environment rendering style within-subjects: the same three levels) with N=117 consumer HMD users. Participants performed a pointing task and reported body ownership, presence, and perceived realism via in-headset questionnaires. The authors report no significant main effect of hand rendering style and no hand×environment interaction on body ownership, no interaction on presence, and a robust main effect of environment rendering style on presence (F(2,228)=48.08, p<.001, η²p=.297), with more photorealistic environments yielding higher presence. They conclude that photorealism of the virtual hands and its consistency with the environment do not influence body ownership, while environmental photorealism enhances presence, and they draw design implications for VR content creation.

Significance. The study is a useful empirical contribution to an area with inconsistent evidence. Its strengths include a systematic operationalization of photorealism separately from anthropomorphism and truthfulness, a relatively large sample for a VR experiment, use of the same shaders for hand and environment in the non-realistic conditions, pre-specified data-quality screening for remote data collection, and candid reporting of null effects and limitations. The environment→presence result is strong and consistent with some recent work. However, the main novel null claim—that hand photorealism and hand-environment consistency do not affect body ownership—is weakened by the paper's own manipulation check, which shows only partial perceptual separation of the hand styles. The paper should be revised to limit its claims to the range actually tested and to provide precision/equivalence information for the null effects.

major comments (3)
  1. [§4.2 (Q8) and §5.2] The hand-realism manipulation was only partially successful: only the realistic and toon hand conditions differed significantly (p<.05); the sketch hand did not differ from realistic (p=.07) or toon (p=.63). Since H3 is a monotonic hypothesis across three levels, the failure of the sketch condition means the three-level test does not actually test the full monotonic hypothesis. More importantly, H1/H2 rely on participants perceiving the hand style categories; if the sketch hand was not reliably perceived as 'sketch,' then for participants in that group the 'matching' environment conditions are mismatched perceptually, which adds noise to the interaction tests. The abstract, §5.1, and §6 state categorically that hand rendering style did not influence body ownership; this is not supported by the manipulation check. I request a reanalysis restricted to the successfully separated realistic v
  2. [§3.1, §4.2] The paper reports null results for H1, H2, and H3 without any power analysis, equivalence test, or sensitivity analysis. With approximately 38–40 participants per between-subjects hand condition, the absence of a significant main effect or interaction does not license the conclusion that 'no effect exists'; the design may have low power to detect small-to-moderate effects, especially interactions. Please report effect sizes with confidence intervals for the non-significant effects and, if the goal is to support a null claim, provide an equivalence bound or a sensitivity analysis showing what effect sizes the design could detect. The design-implication conclusion that rendering styles can be optimized 'independently' is stronger than the data justify without such analysis.
  3. [§4.2 (scale reliability)] After item exclusions, Cronbach's alpha for body ownership is 0.70 (two items) and for presence is 0.59 (three items). The presence value is below customary reliability thresholds, and the body-ownership value is marginal. Since all conclusions rest on these questionnaire scores, low reliability attenuates statistical power and increases the risk of false-negative results. Please discuss this explicitly and, ideally, report item-level descriptive statistics or a robustness analysis (e.g., treating items as ordinal indicators).
minor comments (4)
  1. [References [58]] The author name 'S. Frlston' appears to be a typo for 'S. Friston'.
  2. [§3.4] The sentence 'the participants (N=117) completed 35.15±12.29 items on average per experiment' is confusing: 35.15 appears to be the total across the three 90-s conditions, not per condition. Please clarify the wording.
  3. [Table 1, §4.2] Q6 and Q7 were inverted as an attention check, but after excluding Q6 the final presence scale differs from the original SUS construct. Please clarify what the remaining three items are intended to measure and discuss the consequence for construct validity.
  4. [§5.2] The statement that possible tracking issues 'would not significantly influence' the conclusions because conditions were randomized addresses systematic bias but not statistical power: tracking failures could add noise and reduce sensitivity of the ownership measures in all groups. Please soften or support this claim.

Circularity Check

0 steps flagged · score 0.0 of 10

No circular derivation; empirical study with independently tested hypotheses.

full rationale

This paper is an empirical 3x3 VR experiment with no formal derivation, no fitted parameters, and no prediction that is constructed from its own inputs. The hypotheses (H1-H4) are operationalized as contrasts on questionnaire scores; the results (null for hand photorealism and consistency, positive environment effect on presence) are obtained from statistical tests of independent dependent measures (body ownership, presence) against independently manipulated factors (rendering style of hands/environment). The work's self-citations ([7], [67]) are used as background evidence about hand realism and avatar appearance, not as justification for the study's outcome, and the cited results are externally published empirical studies with stated methods; no load-bearing argument reduces to a self-citation. The paper's own limitation, that the sketch hand was not perceptually well separated from the other hand styles (Section 4.2, Q8; Section 5.2), is an experimental manipulation-validity concern and a possible explanation for a null result, but it is not circularity: the conclusion is not equivalent to its input by construction. No fitted parameter or definitional identity is invoked. Thus no specific circular step can be quoted, and the honest finding is no significant circularity.

Assumptions & free parameters 0 free parameters · 4 assumptions · 0 invented entities

This is an empirical paper with no fitted numeric parameters. The central claims rest on domain assumptions about measurement validity, the operationalization of photorealism via rendering style, and the comparability of conditions despite imperfect hand tracking.

assumptions (4)
  • domain assumption Subjective Likert questionnaire responses validly measure body ownership and presence.
    The central dependent variables are self-reports; Section 3.5 uses adapted avatar embodiment and Slater–Usoh–Steed questionnaire items.
  • domain assumption The three rendering styles (realistic, toon, sketch) operationalize photorealism while holding anthropomorphism and truthfulness constant.
    The manipulation rests on Garau's classification and is implemented via materials/textures/shading in Section 3.3. The paper's own manipulation check only partially confirms perceptual separation.
  • domain assumption Visuomotor synchrony from Quest hand tracking is sufficient to induce the VHI, and tracking problems affect conditions approximately equally.
    Used in Section 5.1 to interpret overall high ownership and in Section 5.2 to argue that tracking issues do not drive the main conclusions.
  • domain assumption Cronbach's alpha values after post-hoc item deletion (α=0.70 for body ownership; α=0.59 for presence) are adequate for the composite scores.
    Section 4.2 uses these values to justify averaging items; the final presence scale reliability is low and adds measurement noise.

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Pith. "Pith review of The Effect of Photorealism Consistency between the Virtual Hands and Environment on the Sense of Body Ownership and Presence in Virtual Reality." pith.science (2026). https://pith.science/paper/G7HUROVM

@misc{pith2026260724047,
  author       = {Pith},
  title        = {Pith review of: The Effect of Photorealism Consistency between the Virtual Hands and Environment on the Sense of Body Ownership and Presence in Virtual Reality},
  year         = {2026},
  howpublished = {\url{https://pith.science/paper/G7HUROVM}},
  note         = {Machine review of arXiv:2607.24047}
}
read the original abstract

Virtual reality (VR) technology allows users to feel a virtual body as if it was their own (i.e., body ownership illusion). Previous studies have explored how the visual realism of the user's virtual body influences the sense of body ownership in VR, focusing on the aspect of anthropomorphism. However, the effect of photorealism, another element that characterizes the visual realism of a virtual human, has not been systematically examined in the context of body ownership illusion. Therefore, we investigate the effect of the rendering style of virtual hands on the sense of body ownership, hypothesizing that the effect is affected by the rendering style of the virtual environment. In addition, we examine the effect of photorealism on presence (i.e., the sense of being there), as existing studies have offered inconsistent evidence. To this aim, we conducted a 3 x 3 mixed-design remote VR experiment (N=117) that factored in the rendering styles of both the virtual hand and the environment and analyzed the subjective data from the questionnaire. The results suggest that neither the rendering style of virtual hands nor the consistency of the rendering style between the virtual hand and the environment influenced the sense of body ownership. Nevertheless, the more photorealistically the virtual environment was rendered, the stronger the presence. Our results indicate that different dimensions of virtual body realism affect the sense of body ownership differently, thereby highlighting the importance of applying a suitable classification of realism to understand the body ownership illusion for virtual bodies more in depth.

Figures

Figures reproduced from arXiv: 2607.24047 by the authors.

Figure 1
Figure 1. The combination of virtual hands and environments with different rendering styles used in this study. From left (top) to right (bottom): realistic, [PITH_FULL_IMAGE:figures/full_fig_p003_1.png] view at source ↗
Figure 2
Figure 2. A screenshot of the questionnaire phase. Neutral hands with a [PITH_FULL_IMAGE:figures/full_fig_p007_2.png] view at source ↗
Figure 3
Figure 3. Overview of the experiment. similar responses because they actually felt the strong or weak sense of presence. By contrast, as the sense of body ownership items originally included control items, we kept the original statement and axes. In addition, we recorded the response time to each question, as those participants with extremely short response times were unlikely to be following the instructions correctly. Since… view at source ↗
Figures from the paper (1 more)
Figure 4
Figure 4. Figure 4: Violin plots show the quartiles (vertical lines) and kernel density estimates of the distributions (outlines) of the questionnaire data. The black [PITH_FULL_IMAGE:figures/full_fig_p009_4.png]

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Pith tools

Reviewed July 31, 2026 · model on record in the stance chip above.