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Paper Citation Record · LEDGER

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds

As of 17 August 2026, this Paper Citation Record lists 62 of 62 outbound references and 0 inbound Pith citation observations for arXiv:2608.00463.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2608.00463 v1

Coverage vector

measured 62 of 62 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-15T15:24:02.218099Z

measured 62 of 62 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-16T06:30:59.297886+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

62 of 62 outbound references displayed

  • verified exact2
  • verified fuzzy53
  • unresolved7
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation e20da344-c2f9-400e-a6f7-6fe95ef288e5 · outbound

This paper cites 3D gaussian splatting for real-time radiance field rendering,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds 3D gaussian splatting for real-time radiance field rendering,

Reference 1

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

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Observation b3ccbd8b-30c3-4a93-8c1f-5eb9e6055b0e · outbound

This paper cites DreamScene360: Unconstrained text-to-3D scene generation with panoramic gaussian splatting,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds DreamScene360: Unconstrained text-to-3D scene generation with panoramic gaussian splatting,

Reference 2

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:01.990530Z digest=sha256:14a40f4664d59e9f0f9a0824bff585ed4343b2481d4653d80af177b83f206cd0

Observation 103948ee-1ccf-40a4-bf8d-4ff7ea6019fb · outbound

This paper cites WonderWorld: Interactive 3D scene generation from a single image,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds WonderWorld: Interactive 3D scene generation from a single image,

Reference 3

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.913948Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:01.995286Z digest=sha256:836431d96343ef16dc46fdd0dc880ea4a5c57e39684d4837e6c48391a9e56655

Observation c03191d3-fcbb-40c8-8cbb-ef768978c084 · outbound

This paper cites 19, 2026.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds 19, 2026

Reference 4

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.903969Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:01.999409Z digest=sha256:84bb36e487b3489056013914f696ccb26f070a7f82db26923d0c2638cb4f04c6

Observation e171de73-dc1c-4d07-a69e-2cd330f75bfc · outbound

This paper cites AG2aussian: Anchor-graph structured gaussian splatting for instance-level 3D scene understanding and editing,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds AG2aussian: Anchor-graph structured gaussian splatting for instance-level 3D scene understanding and editing,

Reference 5

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.894321Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.002869Z digest=sha256:2e4257b1a0f5c3ff6a53df3de1161d2497cc77a5b24db3c944c13aed4e8c553a

Observation 997ec9fd-8377-4541-a800-182ecd82f2a9 · outbound

This paper cites PhysSplat: Efficient physics simulation for 3D scenes via MLLM-guided gaussian splatting,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds PhysSplat: Efficient physics simulation for 3D scenes via MLLM-guided gaussian splatting,

Reference 6

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.884629Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.006579Z digest=sha256:249349f591e11b04bd6707c264fb7c1cc305765d3fb12cca0261a726787b4be1

Observation 893143a3-5894-4c7b-bab6-23fc58e1f92c · outbound

This paper cites an unresolved cited work.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Unresolved cited work

Reference 7

Resolution
unresolved
raw_fallback, observed 2026-08-15T15:24:02.876236Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.010121Z digest=sha256:799ebfb565c7648e1f7464de08449e099a3900cecb4d0043048a1e79397ce74e

Observation 428179b7-2968-41dd-a0a7-4961e39fec64 · outbound

This paper cites Spatialized audio rendering for immersive virtual environments,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Spatialized audio rendering for immersive virtual environments,

Reference 8

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.867858Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.013410Z digest=sha256:04e8283bc22a61799e56465274cb9445ce87427d50865c009b1c90b7450c9367

Observation 90f8ea17-06dd-4911-b2dc-ae5fec4d95f7 · outbound

This paper cites Sounding that object: Interactive object-aware image to audio generation,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Sounding that object: Interactive object-aware image to audio generation,

Reference 9

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.859187Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.016675Z digest=sha256:b9634afe9a406173f46775fd72f0ed18b9f1d5846a514481a88b34db29642e5c

Observation 466c57be-c6c6-441f-9c80-69455de02fe0 · outbound

This paper cites SEE-2-SOUND: Zero-shot spatial environment-to-spatial sound,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds SEE-2-SOUND: Zero-shot spatial environment-to-spatial sound,

Reference 10

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.849914Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.021036Z digest=sha256:2ad420ec6a08707d261b995acfe17906a362f3cb259042e16341c59f81595261

Observation 9a63a2d3-920e-4f29-b454-0730a839129e · outbound

This paper cites OmniAudio: Generating spatial audio from 360- degree video,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds OmniAudio: Generating spatial audio from 360- degree video,

Reference 11

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.840118Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.025063Z digest=sha256:0b86ab62b0219da3e7827cdbb55fd0607821f1f4d4486773f6f2c44652582f99

Observation 0bc4a919-6c98-435b-b527-2de4b9827f8d · outbound

This paper cites Visual Acoustic Fields.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Visual Acoustic Fields

Reference 12

Resolution
verified exact
local_arxiv, observed 2026-08-15T15:24:02.373930Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.028590Z digest=sha256:c9904c921777e1255ed850e0eaf51c9563da9b573211c48e6f2871447d2c5c2f

Observation 6976fcf2-2015-4cb8-b707-07c02441d55d · outbound

This paper cites Sonora: Human- AI co-creation of 3D audio worlds and its impact on anxiety and cognitive load,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Sonora: Human- AI co-creation of 3D audio worlds and its impact on anxiety and cognitive load,

Reference 13

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.830114Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.032399Z digest=sha256:3bf632399e5bc787c7d4036ac30c3b05a0922f0ceb62d474264659ff6876823a

Observation 1bfc02af-4e36-4173-93b7-2453ca7df62b · outbound

This paper cites SonoWorld: From one image to a 3D audio-visual scene,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds SonoWorld: From one image to a 3D audio-visual scene,

Reference 14

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.820306Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.035750Z digest=sha256:9331e1a1964bb6b5b0b099399da64c8a5b791c321d23400d60199d0781df9098

Observation 87d1e26f-2dfa-454a-a901-9578e96c65a5 · outbound

This paper cites Gaussian grouping: Segment and edit anything in 3D scenes,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Gaussian grouping: Segment and edit anything in 3D scenes,

Reference 15

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.810078Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.038923Z digest=sha256:a723a58febb246b9a5ea3bb0c373a85d5dc9b9b0a32379f90b8b7d41c7aecbe6

Observation 4ff327c9-65fc-4f02-b9fb-b3dba1cd8fc5 · outbound

This paper cites Object-based 3D audio production for virtual reality using the audio definition model,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Object-based 3D audio production for virtual reality using the audio definition model,

Reference 16

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.800058Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.042400Z digest=sha256:e32180fcff47fcccb3e7cbe9626110267974098fd298fd80bf5047c4f4a07f68

Observation a7bd38b1-73f5-4176-ac50-af234f01674b · outbound

This paper cites Qwen2.5-VL Technical Report.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Qwen2.5-VL Technical Report

Reference 17

Resolution
unresolved
no resolver link, observed 2026-08-15T15:24:02.045702Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T15:24:02.045702Z digest=sha256:975f60771cfe9f3cde6b2d3602f6c80fcebb36254e98f356255c9fc6736e1472

Observation 5d8a5188-0c6a-4b25-9894-543efd686d60 · outbound

This paper cites SAM 3: Segment Anything with Concepts.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds SAM 3: Segment Anything with Concepts

Reference 18

Resolution
unresolved
no resolver link, observed 2026-08-15T15:24:02.049486Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T15:24:02.049486Z digest=sha256:cf2a0266afb3ee63c259a5ce5d554f49f56c846564c959377524d2a96d34a2d1

Observation d8122110-1695-4647-b1d7-9c35bd95f391 · outbound

This paper cites Stable audio open,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Stable audio open,

Reference 19

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.789741Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.053799Z digest=sha256:de86db7a9fa34704aa886b5a323d523a7c623f44f8acc6e556850e64ef6ace54

Observation 26c794c8-fead-479b-a02f-aa3223a76ea4 · outbound

This paper cites AudioLDM 2: Learning holistic audio generation with self-supervised pretraining,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds AudioLDM 2: Learning holistic audio generation with self-supervised pretraining,

Reference 20

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.780603Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.057377Z digest=sha256:428d0858f27bf87d08eaafb5f465215ea3adbca515914812f9bd645e50a1b727

Observation 77adee3f-667e-4aea-9823-dbc553d55ffe · outbound

This paper cites AudioLCM: Efficient and high-quality text-to- audio generation with minimal inference steps,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds AudioLCM: Efficient and high-quality text-to- audio generation with minimal inference steps,

Reference 21

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.771423Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.062093Z digest=sha256:89d1f5bf9ed5374a899e5e2f9813399fcc63fb708cf74452c3415f30db2ea3ef

Observation e4c6950a-b0d7-4f8e-8959-4fd3b769b366 · outbound

This paper cites FlashAudio: Rectified flow for fast and high- fidelity text-to-audio generation,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds FlashAudio: Rectified flow for fast and high- fidelity text-to-audio generation,

Reference 22

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.762703Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.065642Z digest=sha256:943ec6281502fec093005ac8f22ef37e0c9ca0139db906e23d52659c59727d35

Observation 62940b13-fcd5-4867-a1b9-826edd9bb296 · outbound

This paper cites TangoFlux: Super fast and faithful text to audio generation with flow matching and CLAP-ranked preference optimiza- tion,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds TangoFlux: Super fast and faithful text to audio generation with flow matching and CLAP-ranked preference optimiza- tion,

Reference 23

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.752569Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.069203Z digest=sha256:566219712242bec7070c9e362d94359eb31a64a2144f675b3401e5ced4d90a27

Observation 1b109280-b2bf-4a46-aa4c-c91ee12a81b9 · outbound

This paper cites Lumina-Next: Making Lumina-T2X Stronger and Faster with Next-DiT.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Lumina-Next: Making Lumina-T2X Stronger and Faster with Next-DiT

Reference 24

Resolution
unresolved
no resolver link, observed 2026-08-15T15:24:02.073129Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T15:24:02.073129Z digest=sha256:e72b058895a0466b71c143ea4cf842e825d5ca7b7bf7409d2e99bdd214fbecd7

Observation 279744d5-2d1c-4a33-9621-9be487734a91 · outbound

This paper cites Diff-Foley: Synchronized video-to-audio synthesis with latent diffusion models,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Diff-Foley: Synchronized video-to-audio synthesis with latent diffusion models,

Reference 25

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.742324Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.077750Z digest=sha256:547db58156a9fdc34be28ccc50dc99fb9c7336e9404dca17b2cc1cbc71212a7d

Observation 97d44d7f-6ce8-4345-b2c4-caad5f602e13 · outbound

This paper cites ThinkSound: Chain-of-thought reasoning in multimodal large language models for audio generation and editing,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds ThinkSound: Chain-of-thought reasoning in multimodal large language models for audio generation and editing,

Reference 26

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.732656Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.081366Z digest=sha256:997bf0574504fa78458f668af2628cade03bdb9f8d6ff23b8f921a3d744c34a8

Observation c9e53704-3974-40fa-a0e1-db78960f1650 · outbound

This paper cites PrismAudio: Decomposed chain-of-thoughts and multi-dimensional rewards for video-to-audio generation,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds PrismAudio: Decomposed chain-of-thoughts and multi-dimensional rewards for video-to-audio generation,

Reference 27

Resolution
verified exact
raw_fallback, observed 2026-08-15T15:24:02.330905Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.085692Z digest=sha256:132ce0b6c78cfd59750c36aa5277a3cc4ee48beaeec3e1cc5704a303b2ec373b

Observation cbab2c8a-a111-4bba-9a0d-b96c03c0cb00 · outbound

This paper cites MMAudio: Taming multimodal joint training for high-quality video-to-audio synthesis,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds MMAudio: Taming multimodal joint training for high-quality video-to-audio synthesis,

Reference 28

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.723258Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.089916Z digest=sha256:222645bfe98ce6c6400133916b6fa1801a6885401d8e80de389df82e2d7d76ab

Observation 514cc056-7ee1-4803-8ec0-57339ee3af53 · outbound

This paper cites ImmerseDiffusion: A gener- ative spatial audio latent diffusion model,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds ImmerseDiffusion: A gener- ative spatial audio latent diffusion model,

Reference 29

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.713043Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.094333Z digest=sha256:59bdd85802da2c7f915598c3d1c809716a4ba9f25032328454a4b87cfc9f3d22

Observation e8cc0f82-6e83-4046-8c60-ebca2f20b0a5 · outbound

This paper cites Hearing anything anywhere,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Hearing anything anywhere,

Reference 30

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.702013Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.098197Z digest=sha256:8a0273f467743c0911927a8f76beacbde113fdcb999e6b1aaba0f1efdae6b21d

Observation 22c95381-b859-49e7-9e70-fcd964367e11 · outbound

This paper cites A V-RIR: Audio-visual room impulse response estimation,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds A V-RIR: Audio-visual room impulse response estimation,

Reference 31

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.692719Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.101278Z digest=sha256:d1a2de4489c8e0e9e701e8dcab4fed323f4db143260f36cf0d70e80740be9710

Observation 462bc503-17b8-4681-a81e-a33b1f7637c0 · outbound

This paper cites Learning neural acoustic fields,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Learning neural acoustic fields,

Reference 32

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.684000Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.104753Z digest=sha256:f7127dca4023b1d196c2a4de35d318a1220c8a89c8f2d7953226212890d9b9bf

Observation ccbd1135-2aad-49ff-8c6a-e10a3299f257 · outbound

This paper cites Acoustic volume rendering for neural impulse response fields,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Acoustic volume rendering for neural impulse response fields,

Reference 33

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.675718Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.107777Z digest=sha256:71aacdb351164b98afc5dd8e1cfe11ae45fd2a4b1d7ca570f176a96c4c7973b5

Observation 12eafd4f-937c-4ae8-bc2c-0f8e45cb929b · outbound

This paper cites Novel-view acoustic synthesis,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Novel-view acoustic synthesis,

Reference 34

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.665371Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.111750Z digest=sha256:7d6d8b9e5fa56b1067cb4538f01aad05f8af0dd290719e0e026ba46660e8786f

Observation 237f65b3-5593-45ed-a549-bdbcef4080ce · outbound

This paper cites A V-NeRF: Learning neural fields for real-world audio-visual scene synthesis,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds A V-NeRF: Learning neural fields for real-world audio-visual scene synthesis,

Reference 35

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.653714Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.115597Z digest=sha256:b88694c724e44e5fbfac4e53d20ca593d4798ba44058704f2a41e9209e632056

Observation 3f607afc-4075-4cad-baea-a6d6af4588a1 · outbound

This paper cites A V-GS: Learning material and geometry aware priors for novel view acoustic synthesis,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds A V-GS: Learning material and geometry aware priors for novel view acoustic synthesis,

Reference 36

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.642524Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.119478Z digest=sha256:b3d87d8e5d74eba6949dbb9838b6242e982476c8f5d3036047a19edb1ca40f4b

Observation 0c9353e2-c4ee-41df-a075-82130f752cea · outbound

This paper cites NeRAF: 3D scene infused neural radiance and acoustic fields,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds NeRAF: 3D scene infused neural radiance and acoustic fields,

Reference 37

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.631817Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.123169Z digest=sha256:55fec9de3254c91792e2680fc5c3c02df36e7fbbc9223c8df9ec2c6b4c6f6ea1

Observation 653e1fb6-052b-42d2-9a8c-9b14e9d7af2a · outbound

This paper cites Object-based audio reproduction and the audio scene description format,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Object-based audio reproduction and the audio scene description format,

Reference 38

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.621151Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.126874Z digest=sha256:cc2129f5c57d0c9e6dc80c9b5de948d1912ddef3d8235d9c9b25ee558467a269

Observation 7fc65e56-3260-4e63-8770-312115300c01 · outbound

This paper cites An audio-visual system for object- based audio: From recording to listening,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds An audio-visual system for object- based audio: From recording to listening,

Reference 39

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.610454Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.130842Z digest=sha256:adaae03867b380c2cfd7a602fd1094b7ef9de3a0dddcfe81def1755a2961d00f

Observation 7f2f1b9e-defe-4bf8-8092-969d18f37621 · outbound

This paper cites Segment any 3D gaussians,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Segment any 3D gaussians,

Reference 40

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.600513Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.134631Z digest=sha256:91ed5f47c0cd96e0fb62dc026e75216f9a83ee108b2e5892d8e6eb549b41069c

Observation dde620a4-aad5-4039-8f94-619520a0dae5 · outbound

This paper cites OpenSplat3D: Open-vocabulary 3D instance segmentation using gaussian splatting,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds OpenSplat3D: Open-vocabulary 3D instance segmentation using gaussian splatting,

Reference 41

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.590900Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.140017Z digest=sha256:8520f8e62e199c9e1bed8d96c50c14259844e06058cdd65f7c447727084d00f7

Observation d385a473-8fb5-4174-a8b8-45b1a0419737 · outbound

This paper cites Object-aware gaussian splatting for robotic manipulation,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Object-aware gaussian splatting for robotic manipulation,

Reference 42

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.580652Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.143982Z digest=sha256:68beb10c43e5b41769a31f2db41f2aa2ec7a6a93712def282c9028c07490414d

Observation e1b7d7dc-5312-4fed-af51-cb8a0b0e3e22 · outbound

This paper cites GaussianCut: Interactive segmentation via graph cut for 3D gaussian splatting,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds GaussianCut: Interactive segmentation via graph cut for 3D gaussian splatting,

Reference 43

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.570539Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.147761Z digest=sha256:cd1a8487b459a3eebf328054a222c6b2831c54fe339aca129f33157c6231550f

Observation c176cd30-f758-462c-9e00-27949925ee73 · outbound

This paper cites Training-free hierarchical scene understanding for gaussian splatting with superpoint graphs,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Training-free hierarchical scene understanding for gaussian splatting with superpoint graphs,

Reference 44

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.560284Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.151793Z digest=sha256:ea676847c542ded2dbd43148879a2df9f6b393f0ed48e528033a4fbe41aeb1ab

Observation 77acb656-2ac9-490b-9fde-76944481462e · outbound

This paper cites Lifting by gaussians: A simple, fast and flexible method for 3D instance segmentation,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Lifting by gaussians: A simple, fast and flexible method for 3D instance segmentation,

Reference 45

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.550110Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.155424Z digest=sha256:69a2390e666795170a4b535b2e09a648649c5794a22c50e6ef4404301d4cefbb

Observation 706d0da3-00d2-44a5-9755-7e2cd9f5ee6a · outbound

This paper cites DCSEG: Decoupled 3D open-set segmentation using gaussian splatting,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds DCSEG: Decoupled 3D open-set segmentation using gaussian splatting,

Reference 46

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.539773Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.158916Z digest=sha256:b2aa1033f5cc6c82c0dd212c55d15abc69c0d8ded9f1491d043af8fed1f24186

Observation 0aa08d1f-2670-4c8f-9e27-2ba7d2fef225 · outbound

This paper cites Exploring CLIP for assessing the look and feel of images,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Exploring CLIP for assessing the look and feel of images,

Reference 47

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.528737Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.162404Z digest=sha256:a33bafce4374e959d9344e01854323c43f9fc50310228326cb0487a12c33b787

Observation e6773ef4-9adc-45f6-8436-09bd0eebaa5c · outbound

This paper cites gsplat: An open-source library for gaussian splatting,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds gsplat: An open-source library for gaussian splatting,

Reference 48

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.518133Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.166026Z digest=sha256:ee33baca57125746f10965c47d0f7c4cc6e644035a100034fd3310bfe7cd32cd

Observation 7405f0ae-ab6b-4829-8abc-f5c0289ee838 · outbound

This paper cites Fr ´echet audio distance: A reference-free metric for evaluating music enhancement algorithms,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Fr ´echet audio distance: A reference-free metric for evaluating music enhancement algorithms,

Reference 49

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.507490Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.169658Z digest=sha256:efc40741614d024c2407ab076a9ff64d8d1c3922ce531e3952e0d7dcebc6cc5d

Observation e1390ee1-49af-4923-98b6-dae3549c2372 · outbound

This paper cites PANNs: Large-scale pretrained audio neural networks for audio pattern recognition,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds PANNs: Large-scale pretrained audio neural networks for audio pattern recognition,

Reference 50

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.496172Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.173182Z digest=sha256:a39c4571b8c846e6c88a79f3e0beab64f659123e3a6ff68c51bdaa7ba1bcdda7

Observation fb317093-1dd0-4249-a05a-5f941923e833 · outbound

This paper cites Correlation of Fr ´echet audio distance with human perception of environmental audio is embedding dependent,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Correlation of Fr ´echet audio distance with human perception of environmental audio is embedding dependent,

Reference 51

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.483230Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.176633Z digest=sha256:fddc9053919900ab3b48c808899f25bdc0bbba348b5db20797fed0f3aaecab58

Observation 58a07c9c-cbe5-4c96-96df-705333699a58 · outbound

This paper cites Sound Scene Synthesis at the DCASE 2024 Challenge.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Sound Scene Synthesis at the DCASE 2024 Challenge

Reference 52

Resolution
unresolved
no resolver link, observed 2026-08-15T15:24:02.180525Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T15:24:02.180525Z digest=sha256:56e6faa4e0676db6dd4a113eacece7e8b3e1f5d596aa4c84ae03b5f5550c15a0

Observation b58763fc-a9ee-45ec-a287-4cdc9f8d7bd2 · outbound

This paper cites Clotho: An audio captioning dataset,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Clotho: An audio captioning dataset,

Reference 53

Resolution
unresolved
no resolver link, observed 2026-08-15T15:24:02.184402Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T15:24:02.184402Z digest=sha256:2a88bfb909ad467a7e760139c1d9f996df1ac9bbf69d35176d4c2660b9f9249e

Observation 5924b400-9ea6-4bcb-9377-472a91cb46c7 · outbound

This paper cites ImageBind: One embedding space to bind them all,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds ImageBind: One embedding space to bind them all,

Reference 54

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.466587Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.187846Z digest=sha256:0dff43b34e4b0fff14e2db30acdf29852f08f7fcb715d7fb5547f8295ee4b5a3

Observation 43c67b10-bef8-4086-a518-9ef082d20e5c · outbound

This paper cites Large-scale contrastive language-audio pretrain- ing with feature fusion and keyword-to-caption augmentation,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Large-scale contrastive language-audio pretrain- ing with feature fusion and keyword-to-caption augmentation,

Reference 55

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.455720Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.191632Z digest=sha256:b0e1062d959797065c5c6791e1cf9f5660a43d96004dc159cf426e6121e8dd21

Observation e77db0bf-9977-4db9-8382-b81d0c8689bd · outbound

This paper cites Tango 2: Aligning diffusion-based text-to-audio generations through direct preference optimization,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Tango 2: Aligning diffusion-based text-to-audio generations through direct preference optimization,

Reference 56

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.445113Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.195272Z digest=sha256:265a9bd19c4c9c86b08957328b11fe070d6fc74999375e772043f3febfea7a80

Observation 5999a93b-152a-4a7b-aacc-0d24e15e3d12 · outbound

This paper cites Seeing and hearing: Open-domain visual-audio generation with diffusion latent aligners,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Seeing and hearing: Open-domain visual-audio generation with diffusion latent aligners,

Reference 57

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.434225Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.199094Z digest=sha256:f5256c730dd66d95bccaf4d0520e15be87f935b1a71a80704a96b2801ec1ff7a

Observation 349514ba-6c80-4e4c-9e94-324e083f45ca · outbound

This paper cites I hear your true colors: Image guided audio generation,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds I hear your true colors: Image guided audio generation,

Reference 58

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.423349Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.202898Z digest=sha256:baebb107b4caed55c9b4dd55c9270a4a3495d92860b4d45816aa8164cee62d20

Observation 898af29a-117b-415e-b42e-38a9552f887b · outbound

This paper cites ViSAGe: Video-to-spatial audio generation,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds ViSAGe: Video-to-spatial audio generation,

Reference 59

Resolution
unresolved
no resolver link, observed 2026-08-15T15:24:02.206764Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T15:24:02.206764Z digest=sha256:9962c112d208d36f5f5e7b27c2f8b12246e8e873d6304bc1a45f4cd456bca40a

Observation 26bf96cf-0290-4010-99bc-6dc06690f588 · outbound

This paper cites D-SA V360: A dataset of gaze scanpaths on 360° ambisonic videos,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds D-SA V360: A dataset of gaze scanpaths on 360° ambisonic videos,

Reference 60

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.406354Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.210742Z digest=sha256:3a3cda8618d2aade1bacd2c9727b856c47f0ba98dd4089cf29c6dc2435b5095e

Observation d9c47506-e9db-4e73-b474-82e24937524f · outbound

This paper cites Real acoustic fields: An audio-visual room acoustics dataset and benchmark,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds Real acoustic fields: An audio-visual room acoustics dataset and benchmark,

Reference 61

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.395713Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.214620Z digest=sha256:689fdf5d5639122f470ea78a8c8985fdf533284b0433c2c3b51d6a1951ef7449

Observation 415686ca-63b2-4c82-a395-2c7206a76332 · outbound

This paper cites FLUX.2 [klein] 9B,.

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds FLUX.2 [klein] 9B,

Reference 62

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T15:24:02.384779Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T15:24:02.218099Z digest=sha256:91c902fc8ac2d7adeca5de96cc148284b967588f8206e682abf4af6faa4a69c5

Pith citing papers

No inbound Pith citation observations are available.