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Paper Citation Record · LEDGER

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs

As of 23 August 2026, this Paper Citation Record lists 63 of 63 outbound references and 0 inbound Pith citation observations for arXiv:2504.12909.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2504.12909 v2

Coverage vector

measured 63 of 63 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-16T12:26:21.071092Z

measured 63 of 63 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-23T06:30:58.430688+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

63 of 63 outbound references displayed

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  • verified fuzzy26
  • unresolved35
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External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 95889e81-1947-4f11-be4d-542009264371 · outbound

This paper cites Driving-signal aware full-body avatars.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Driving-signal aware full-body avatars

Reference 1

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verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

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Observation b8ae80e1-53d4-444d-9e32-d9853a20b74e · outbound

This paper cites Detailed full-body reconstructions of moving peo- ple from monocular rgb-d sequences.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Detailed full-body reconstructions of moving peo- ple from monocular rgb-d sequences

Reference 2

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

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Observation 39d6155b-cf04-4392-8c87-9e588f4d2390 · outbound

This paper cites Uv volumes for real-time rendering of editable free-view human performance.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Uv volumes for real-time rendering of editable free-view human performance

Reference 3

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

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Observation dca5fc97-c7c5-467c-b53c-9e734a1e6695 · outbound

This paper cites MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videos.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videos

Reference 4

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation 69de0866-2fb8-485c-9469-f82d54783a48 · outbound

This paper cites High-quality streamable free-viewpoint video.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs High-quality streamable free-viewpoint video

Reference 5

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Unavailable: canonical work link unavailable.

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Observation f5b54407-d05e-4843-a848-52725d4ec232 · outbound

This paper cites Ram-avatar: Real-time photo-realistic avatar from monoc- ular videos with full-body control.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Ram-avatar: Real-time photo-realistic avatar from monoc- ular videos with full-body control

Reference 6

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verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

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Observation 957bc5bc-9ebd-4657-9a61-75cf3e6764eb · outbound

This paper cites Reconstructing personalized se- mantic facial nerf models from monocular video.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Reconstructing personalized se- mantic facial nerf models from monocular video

Reference 7

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Unavailable: canonical work link unavailable.

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Observation 43e3e6bd-2684-471b-affb-ffc3660bac2e · outbound

This paper cites Learning neural volumetric representations of dy- namic humans in minutes.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Learning neural volumetric representations of dy- namic humans in minutes

Reference 8

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation aaf3e5c3-2f72-4058-beaf-5be36a95eb02 · outbound

This paper cites Vid2avatar: 3d avatar reconstruction from videos in the wild via self-supervised scene decomposition.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Vid2avatar: 3d avatar reconstruction from videos in the wild via self-supervised scene decomposition

Reference 9

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

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Observation 9377f67e-2a8e-4bdf-b463-91036d7f04ca · outbound

This paper cites Livecap: Real-time human performance capture from monocular video.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Livecap: Real-time human performance capture from monocular video

Reference 10

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

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Observation 3c2e1ecb-1059-4944-ad4f-dfd107a34908 · outbound

This paper cites Real-time deep dynamic characters.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Real-time deep dynamic characters

Reference 11

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Unavailable: canonical work link unavailable.

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Observation 219fcd1d-651d-41ca-895a-ba23398bfaff · outbound

This paper cites Gans trained by a two time-scale update rule converge to a local nash equilib- rium.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Gans trained by a two time-scale update rule converge to a local nash equilib- rium

Reference 12

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Observation 0c18ed38-f3b0-4094-8ba4-75f2082dbc08 · outbound

This paper cites Expressive Gaussian Human Avatars from Monocular RGB Video.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Expressive Gaussian Human Avatars from Monocular RGB Video

Reference 13

Resolution
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no resolver link, observed 2026-08-16T12:26:20.839586Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation 00ccd8b7-404a-4ef1-b4e0-cc240b06073a · outbound

This paper cites Gauhuman: Articu- lated gaussian splatting from monocular human videos.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Gauhuman: Articu- lated gaussian splatting from monocular human videos

Reference 14

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation 2b1aff98-5192-4077-af2c-1ad248666391 · outbound

This paper cites Humanrf: High-fidelity neural radiance fields for humans in motion.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Humanrf: High-fidelity neural radiance fields for humans in motion

Reference 15

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

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Observation 76d9b37a-2ee5-48c2-9f24-3d7235be05be · outbound

This paper cites SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videos.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videos

Reference 16

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Observation bb90afa0-87f6-4b25-9f22-941b4a18bf02 · outbound

This paper cites In- stantavatar: Learning avatars from monocular video in 60 seconds.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs In- stantavatar: Learning avatars from monocular video in 60 seconds

Reference 17

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

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Observation 173ba906-36d2-40b2-8f53-cda65294e783 · outbound

This paper cites Neuman: Neural human radiance field from a single video.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Neuman: Neural human radiance field from a single video

Reference 18

Resolution
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

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Observation 535495cd-cc10-4dc8-b5f5-75e8fcfec286 · outbound

This paper cites UV Gaussians: Joint Learning of Mesh Deformation and Gaussian Textures for Human Avatar Modeling.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs UV Gaussians: Joint Learning of Mesh Deformation and Gaussian Textures for Human Avatar Modeling

Reference 19

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation 7fa127bc-e20d-42b9-8dc4-c92bb1d3c9b6 · outbound

This paper cites 3d gaussian splatting for real-time radiance field rendering.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs 3d gaussian splatting for real-time radiance field rendering

Reference 20

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Unavailable: canonical work link unavailable.

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Observation ad3eb543-8a58-4693-b35d-cddbd9f1e621 · outbound

This paper cites Hugs: Human gaussian splats.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Hugs: Human gaussian splats

Reference 21

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no resolver link, observed 2026-08-16T12:26:20.876538Z

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Observation 9b1ac9e4-3ede-430c-a009-9c88d7804ff5 · outbound

This paper cites Deliffas: Deformable light fields for fast avatar synthesis.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Deliffas: Deformable light fields for fast avatar synthesis

Reference 22

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

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Observation aedd6f94-ec80-426d-8b43-45f0d2f22a61 · outbound

This paper cites Gen- eralizable human gaussians for sparse view synthesis.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Gen- eralizable human gaussians for sparse view synthesis

Reference 23

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Observation c468e142-7136-4456-a287-77c8d3926912 · outbound

This paper cites Gart: Gaussian articulated template mod- els.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Gart: Gaussian articulated template mod- els

Reference 24

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no resolver link, observed 2026-08-16T12:26:20.889927Z

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Unavailable: canonical work link unavailable.

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Observation 7de3c9d3-7534-453a-8f88-94eab73d233d · outbound

This paper cites Tava: Template-free animatable volumetric actors.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Tava: Template-free animatable volumetric actors

Reference 25

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation 0f21c4a3-da76-44f0-a398-11158a70defb · outbound

This paper cites Learning a model of facial shape and expression from 4d scans.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Learning a model of facial shape and expression from 4d scans

Reference 26

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation 4114ab9a-2f0e-4c5a-b4be-edbc636b6045 · outbound

This paper cites Posevocab: Learning joint-structured pose embeddings for human avatar modeling.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Posevocab: Learning joint-structured pose embeddings for human avatar modeling

Reference 27

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verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

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Observation 7c740720-0191-40bd-ba7c-4aef56983e50 · outbound

This paper cites Ani- matable gaussians: Learning pose-dependent gaussian maps for high-fidelity human avatar modeling.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Ani- matable gaussians: Learning pose-dependent gaussian maps for high-fidelity human avatar modeling

Reference 28

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

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Observation 582f7df7-181f-42dd-98fa-f44342c0a231 · outbound

This paper cites Neural actor: Neural free-view synthesis of human actors with pose con- trol.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Neural actor: Neural free-view synthesis of human actors with pose con- trol

Reference 29

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation 0557adf0-c92b-4f90-9287-afe57e4571af · outbound

This paper cites Texvo- cab: Texture vocabulary-conditioned human avatars.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Texvo- cab: Texture vocabulary-conditioned human avatars

Reference 30

Resolution
verified fuzzy
raw_fallback, observed 2026-08-16T12:26:21.604987Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

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Observation eaead591-72eb-4e47-b120-597346d2bcf9 · outbound

This paper cites Pixel codec avatars.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Pixel codec avatars

Reference 31

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raw_fallback, observed 2026-08-16T12:26:21.589958Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

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Observation b14c4f75-54fb-41fb-a174-d8e1df0650a8 · outbound

This paper cites 3d gaussian blendshapes for head avatar animation.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs 3d gaussian blendshapes for head avatar animation

Reference 32

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raw_fallback, observed 2026-08-16T12:26:21.575535Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-16T12:26:20.928687Z digest=sha256:2f1aec1f9794220145ddcc46c50a299e07037e6a2fedf311a5733a424a51e069

Observation d0a30711-34f8-4224-b079-d3f127dce173 · outbound

This paper cites Nerf: Representing scenes as neural radiance fields for view syn- thesis.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Nerf: Representing scenes as neural radiance fields for view syn- thesis

Reference 33

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation 769623a4-9936-47a2-978c-bbb50b68c17f · outbound

This paper cites Expressive Whole-Body 3D Gaussian Avatar.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Expressive Whole-Body 3D Gaussian Avatar

Reference 34

Resolution
unresolved
no resolver link, observed 2026-08-16T12:26:20.938110Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T12:26:20.938110Z digest=sha256:0457d36906deb6e150a46ba7f50378d38f51b908a343d4794c4f7ca2a1a1ec19

Observation 716b7ac6-7806-457b-98b6-0e52b0a7b48d · outbound

This paper cites Human gaussian splatting: Real-time rendering of animatable avatars.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Human gaussian splatting: Real-time rendering of animatable avatars

Reference 35

Resolution
verified fuzzy
raw_fallback, observed 2026-08-16T12:26:21.551918Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-16T12:26:20.942557Z digest=sha256:f9e2b4cd4059258a95a6e64d449bfdf3ce6d06c54b55ae20bf0bb532897c9882

Observation 5ccae05f-2621-43cf-a583-5aa918e9b412 · outbound

This paper cites Instant neural graphics primitives with a multires- olution hash encoding.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Instant neural graphics primitives with a multires- olution hash encoding

Reference 36

Resolution
unresolved
no resolver link, observed 2026-08-16T12:26:20.947015Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T12:26:20.947015Z digest=sha256:b36257c2524f4e79e2d15eba5c9cf826dbbca10b12aadd9c60631704937f4e61

Observation cebf97df-24df-4116-ab05-9878ed652cee · outbound

This paper cites Ash: Animatable gaussian splats for efficient and photoreal human rendering.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Ash: Animatable gaussian splats for efficient and photoreal human rendering

Reference 37

Resolution
unresolved
no resolver link, observed 2026-08-16T12:26:20.951317Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T12:26:20.951317Z digest=sha256:0af563639ebf8084b47259c46f05ae609efbdf160b828597d06541aea4a28d1d

Observation 51d411cd-7556-4c45-8291-f3b7dcd09da9 · outbound

This paper cites iHuman: Instant Animatable Digital Humans From Monocular Videos.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs iHuman: Instant Animatable Digital Humans From Monocular Videos

Reference 38

Resolution
unresolved
no resolver link, observed 2026-08-16T12:26:20.955626Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T12:26:20.955626Z digest=sha256:eaadbb551cc69654b96d0c72114eb22e6344dc19b0d17e1479fa688fa00ddd43

Observation 56d13eea-2a56-49e2-88ae-15db0433603f · outbound

This paper cites Expressive body capture: 3d hands, face, and body from a single image.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Expressive body capture: 3d hands, face, and body from a single image

Reference 39

Resolution
verified fuzzy
raw_fallback, observed 2026-08-16T12:26:21.514781Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-16T12:26:20.960171Z digest=sha256:0a3c5d0c04f1711bc7b25537d050cde2d9c5652c256a97cda0f8ee61f715ceb1

Observation 601f7d5f-434a-4ad0-9321-71f9805483ce · outbound

This paper cites Ani- matable neural radiance fields for modeling dynamic human bodies.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Ani- matable neural radiance fields for modeling dynamic human bodies

Reference 40

Resolution
unresolved
no resolver link, observed 2026-08-16T12:26:20.965304Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T12:26:20.965304Z digest=sha256:0d02dc6518604e5a25ea056a64e6935643243119fd59b8a015447821665f0d5d

Observation e7d09e62-d5aa-4173-894c-2f6f3b72d2c4 · outbound

This paper cites Neural body: Implicit neural representations with structured latent codes for novel view synthesis of dynamic humans.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Neural body: Implicit neural representations with structured latent codes for novel view synthesis of dynamic humans

Reference 41

Resolution
unresolved
no resolver link, observed 2026-08-16T12:26:20.969952Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T12:26:20.969952Z digest=sha256:3e380a3b6068b8d6b1ae1b8bc7425903b021f2afc21e75472c4345970c96116a

Observation 5dde9706-4af3-45bc-9e23-eb3c3817fb28 · outbound

This paper cites 3dgs-avatar: Animatable avatars via deformable 3d gaussian splatting.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs 3dgs-avatar: Animatable avatars via deformable 3d gaussian splatting

Reference 42

Resolution
verified fuzzy
raw_fallback, observed 2026-08-16T12:26:21.481646Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-16T12:26:20.974181Z digest=sha256:69c5bd44a3492ce2f4739de2ba01761a6689d5518f346e9a72337b2bc5f2edb2

Observation 1ba28b2a-ad00-4d78-971f-6762c2375cec · outbound

This paper cites DEGAS: Detailed Expressions on Full-Body Gaussian Avatars.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs DEGAS: Detailed Expressions on Full-Body Gaussian Avatars

Reference 43

Resolution
verified exact
local_arxiv, observed 2026-08-16T12:26:21.147726Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-16T12:26:20.978623Z digest=sha256:6edda5e9aa8021e9b5dee3e52aa61984760d09d217f1f2c28bd8b3e19cf3f78e

Observation ec49d0b8-27f4-482a-b4bf-056653327db6 · outbound

This paper cites Splattingavatar: Realistic real-time human avatars with mesh-embedded gaussian splatting.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Splattingavatar: Realistic real-time human avatars with mesh-embedded gaussian splatting

Reference 44

Resolution
unresolved
no resolver link, observed 2026-08-16T12:26:20.984245Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T12:26:20.984245Z digest=sha256:7322ad7b26fb6909ff760525bedac899db819dd46c02319d494388d57a0064f5

Observation 82df9d1b-2a71-4dfa-9492-738bf4960130 · outbound

This paper cites HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Prior.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Prior

Reference 45

Resolution
unresolved
no resolver link, observed 2026-08-16T12:26:20.988497Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T12:26:20.988497Z digest=sha256:213269c79ea8d124e813c1516c8a8e7ec50cf895ae713ec24f985be2fdc8206b

Observation f7654e43-4765-48bd-8c64-b40a484a16e4 · outbound

This paper cites Scanning 3d full human bodies using kinects.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Scanning 3d full human bodies using kinects

Reference 46

Resolution
unresolved
no resolver link, observed 2026-08-16T12:26:20.993367Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T12:26:20.993367Z digest=sha256:9b28f815919f2212c03b28860a0a2859eb727da334fefbd46bd918a3c92c300c

Observation 52ebd0e1-ff87-4ce1-a929-58b345228003 · outbound

This paper cites Stylea- vatar: Real-time photo-realistic portrait avatar from a single 10 video.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Stylea- vatar: Real-time photo-realistic portrait avatar from a single 10 video

Reference 47

Resolution
verified fuzzy
raw_fallback, observed 2026-08-16T12:26:21.447815Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-16T12:26:20.997704Z digest=sha256:b51e0748161e0241c7194bc57c1583f6b3374c6e6de4134f09bc61d4e8591623

Observation 533e92ae-a016-43e6-87ea-cfa123577c25 · outbound

This paper cites Arah: Animatable volume rendering of articulated hu- man sdfs.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Arah: Animatable volume rendering of articulated hu- man sdfs

Reference 48

Resolution
unresolved
no resolver link, observed 2026-08-16T12:26:21.001876Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T12:26:21.001876Z digest=sha256:1f941de72178ae29b3074a89c5505b5af0f57e3ed114492a88377105b790b1d6

Observation c26bf1ae-8bd0-42e1-a377-cfc26b375237 · outbound

This paper cites Gomavatar: Efficient an- imatable human modeling from monocular video using gaussians-on-mesh.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Gomavatar: Efficient an- imatable human modeling from monocular video using gaussians-on-mesh

Reference 49

Resolution
unresolved
no resolver link, observed 2026-08-16T12:26:21.006177Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T12:26:21.006177Z digest=sha256:c1ccb35371eea0b874bf8c7892a69993b5f098b7d678aea6d996b3a946f35a61

Observation 012750c8-a9b8-41ef-b67c-5422f110a50d · outbound

This paper cites Hu- mannerf: Free-viewpoint rendering of moving people from monocular video.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Hu- mannerf: Free-viewpoint rendering of moving people from monocular video

Reference 50

Resolution
unresolved
no resolver link, observed 2026-08-16T12:26:21.010734Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T12:26:21.010734Z digest=sha256:94e8243e88c8a6a5b3137ec7a321dc06e9a6380073d9f1975e63e714186ed78f

Observation 781e6ca4-98ba-4e72-a2fc-e2ac829829ff · outbound

This paper cites Modeling clothing as a separate layer for an animatable hu- man avatar.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Modeling clothing as a separate layer for an animatable hu- man avatar

Reference 51

Resolution
verified fuzzy
raw_fallback, observed 2026-08-16T12:26:21.403453Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-16T12:26:21.015757Z digest=sha256:6516972996579b7faea72fefa326edaab369b56419637fa3e3ef43775b175c06

Observation 52952495-5ee8-4b5c-aaa1-6259b8e078fc · outbound

This paper cites Dressing avatars: Deep photorealistic appearance for physically sim- ulated clothing.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Dressing avatars: Deep photorealistic appearance for physically sim- ulated clothing

Reference 52

Resolution
verified fuzzy
raw_fallback, observed 2026-08-16T12:26:21.388817Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-16T12:26:21.020554Z digest=sha256:71264fecb60367287fad27945d476d48df6a709b7de0f23c6bbc78abedbef444

Observation 67aadc0e-4b83-4609-a91e-1dc7388e2385 · outbound

This paper cites Driv- able avatar clothing: Faithful full-body telepresence with dy- namic clothing driven by sparse rgb-d input.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Driv- able avatar clothing: Faithful full-body telepresence with dy- namic clothing driven by sparse rgb-d input

Reference 53

Resolution
verified fuzzy
raw_fallback, observed 2026-08-16T12:26:21.375135Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-16T12:26:21.025367Z digest=sha256:2592ed5282610f0243c7a999155807e3aad07b01e73da382dc26b98ce9b82716

Observation bbb82643-3530-4af6-a09f-12833e8ab0e9 · outbound

This paper cites Animatable 3D Gaussians for High-fidelity Synthesis of Human Motions.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Animatable 3D Gaussians for High-fidelity Synthesis of Human Motions

Reference 54

Resolution
unresolved
no resolver link, observed 2026-08-16T12:26:21.029613Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T12:26:21.029613Z digest=sha256:d41b9a0aa17030a43e366996c992feae713a09ea6c0adaee4c26af4c3c2ded47

Observation 7f877434-3bc8-4901-8ecc-211312120364 · outbound

This paper cites Monohuman: Animatable human neu- ral field from monocular video.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Monohuman: Animatable human neu- ral field from monocular video

Reference 55

Resolution
unresolved
no resolver link, observed 2026-08-16T12:26:21.034094Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T12:26:21.034094Z digest=sha256:882ff4800ff68d1bc61e4c75fece66f931f610ba09a57166a939c0eebc4beb15

Observation 88f4d56a-65fb-4106-a121-095056a992d7 · outbound

This paper cites The unreasonable effectiveness of deep features as a perceptual metric.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs The unreasonable effectiveness of deep features as a perceptual metric

Reference 56

Resolution
unresolved
no resolver link, observed 2026-08-16T12:26:21.038370Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T12:26:21.038370Z digest=sha256:9f3023c97dfe103723bd46fd323ffd38b8594ba2c0a5e317a169de1727d25ec7

Observation 304f075c-038f-4fc2-bd81-9adc5b6ee868 · outbound

This paper cites Gps- gaussian: Generalizable pixel-wise 3d gaussian splatting for real-time human novel view synthesis.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Gps- gaussian: Generalizable pixel-wise 3d gaussian splatting for real-time human novel view synthesis

Reference 57

Resolution
unresolved
no resolver link, observed 2026-08-16T12:26:21.042788Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-16T12:26:21.042788Z digest=sha256:42a8372a95b764a16af7b7c69fa6fbdbf8a6bdeef35e0c847aa6751a384e6be1

Observation bcf3084d-a85f-4fe9-9f02-cecb20d32161 · outbound

This paper cites Structured local radiance fields for human avatar modeling.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Structured local radiance fields for human avatar modeling

Reference 58

Resolution
verified fuzzy
raw_fallback, observed 2026-08-16T12:26:21.331292Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-16T12:26:21.048014Z digest=sha256:381a373f5e1b7b5b1d5728f128e1a6ebca4fa1da4edf0fb3bad0af38cd7d3742

Observation 73155885-4527-478e-a122-69bf3976e4c6 · outbound

This paper cites Avatarrex: Real-time expressive full- body avatars.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Avatarrex: Real-time expressive full- body avatars

Reference 59

Resolution
verified fuzzy
raw_fallback, observed 2026-08-16T12:26:21.315120Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-16T12:26:21.052973Z digest=sha256:93f16b601a66203eb8f493a231e132a0ce788fe358f77b31e8d834beb5cbbf4f

Observation 568d069c-089a-48dc-ad32-930588d623a9 · outbound

This paper cites an unresolved cited work.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Unresolved cited work

Reference 60

Resolution
malformed identifier
raw_fallback, observed 2026-08-16T12:26:21.300406Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-16T12:26:21.057612Z digest=sha256:662801324dbe15bd2e9c0c44275d4311a60d7c881a75ca99d320ea37030b0152

Observation bafaa191-4395-41f3-b41a-ebbc3b06dabc · outbound

This paper cites 22010710.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs 22010710

Reference 61

Resolution
verified fuzzy
raw_fallback, observed 2026-08-16T12:26:21.285772Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-16T12:26:21.062250Z digest=sha256:8e3cd1739ffde85c134faa94da2856d27dcd244efb19ce3556f737d109a42a65

Observation 8be6cab6-f780-46eb-ac55-246eb9fa067a · outbound

This paper cites Quantitative experiments are shown in Tab.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Quantitative experiments are shown in Tab

Reference 62

Resolution
verified fuzzy
raw_fallback, observed 2026-08-16T12:26:21.271224Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-16T12:26:21.066838Z digest=sha256:a2dd5f7ba44765e443507cd2c91ade567a76751c9d94718c05cb8c7bc260212d

Observation de229b35-8743-4fcb-b4b7-c97653fd8994 · outbound

This paper cites an unresolved cited work.

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs Unresolved cited work

Reference 63

Resolution
unresolved
raw_fallback, observed 2026-08-16T12:26:21.256186Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-16T12:26:21.071092Z digest=sha256:d8b18324f4d570900497229cfe74a2960f213dab7d6c2c57e166b2a0da3b2947

Pith citing papers

No inbound Pith citation observations are available.