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How Hard is Counting Triangles in the Streaming Model
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abstract
The problem of (approximately) counting the number of triangles in a graph is one of the basic problems in graph theory. In this paper we study the problem in the streaming model. We study the amount of memory required by a randomized algorithm to solve this problem. In case the algorithm is allowed one pass over the stream, we present a best possible lower bound of $\Omega(m)$ for graphs $G$ with $m$ edges on $n$ vertices. If a constant number of passes is allowed, we show a lower bound of $\Omega(m/T)$, $T$ the number of triangles. We match, in some sense, this lower bound with a 2-pass $O(m/T^{1/3})$-memory algorithm that solves the problem of distinguishing graphs with no triangles from graphs with at least $T$ triangles. We present a new graph parameter $\rho(G)$ -- the triangle density, and conjecture that the space complexity of the triangles problem is $\Omega(m/\rho(G))$. We match this by a second algorithm that solves the distinguishing problem using $O(m/\rho(G))$-memory.
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Cited by 1 Pith paper
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Quantum Communication Lower Bounds for Search Problems via Matrix Discrepancy
A matrix-discrepancy argument proves tight one-way quantum lower bounds for collision finding (Ω(N^{1/4})) and for streaming triangle finding (Ω(√Δ_V)) where Boolean-Hidden-Matching reductions fail.
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