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arxiv: 1101.0869 · v2 · pith:HXY4DZRNnew · submitted 2011-01-05 · 🧮 math.CO · cs.DM

A New Variation of Hat Guessing Games

classification 🧮 math.CO cs.DM
keywords existenceguessingperfectstrategygamegamesplayerscolor
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Several variations of hat guessing games have been popularly discussed in recreational mathematics. In a typical hat guessing game, after initially coordinating a strategy, each of $n$ players is assigned a hat from a given color set. Simultaneously, each player tries to guess the color of his/her own hat by looking at colors of hats worn by other players. In this paper, we consider a new variation of this game, in which we require at least $k$ correct guesses and no wrong guess for the players to win the game, but they can choose to "pass". A strategy is called {\em perfect} if it can achieve the simple upper bound $\frac{n}{n+k}$ of the winning probability. We present sufficient and necessary condition on the parameters $n$ and $k$ for the existence of perfect strategy in the hat guessing games. In fact for any fixed parameter $k$, the existence of perfect strategy can be determined for every sufficiently large $n$. In our construction we introduce a new notion: $(d_1,d_2)$-regular partition of the boolean hypercube, which is worth to study in its own right. For example, it is related to the $k$-dominating set of the hypercube. It also might be interesting in coding theory. The existence of $(d_1,d_2)$-regular partition is explored in the paper and the existence of perfect $k$-dominating set follows as a corollary.

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