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arxiv: 1405.4327 · v1 · pith:HY7AFMMGnew · submitted 2014-05-16 · 🧬 q-bio.PE

The Art of War: Beyond Memory-one Strategies in Population Games

classification 🧬 q-bio.PE
keywords strategiesgamespopulationalwayscooperateessentiallyincludingmemory-one
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We define a new strategy for population games based on techniques from machine learning and statistical inference that is essentially uninvadable and can successfully invade (significantly more likely than a neutral mutant) essentially all known memory-one strategies for the prisoner's dilemma and other population games, including ALLC (always cooperate), ALLD (always defect), tit-for-tat (TFT), win-stay-lose-shift (WSLS), and zero determinant (ZD) strategies, including extortionate and generous strategies. We will refer to a player using this strategy as an "information player" and the specific implementation as $IP_0$. Such players use the history of play to identify opponent's strategies and respond accordingly, and naturally learn to cooperate with each other.

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