Pith. sign in

REVIEW

Animating Fracture

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2303.10809 v1 pith:I2PPYW6T submitted 2023-03-20 cs.GR

classification cs.GR
keywords fractureobjectstheydirectionselementfracturespropagateshould
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

We have developed a simulation technique that uses non-linear finite element analysis and elastic fracture mechanics to compute physically plausible motion for three-dimensional, solid objects as they break, crack, or tear. When these objects deform beyond their mechanical limits, the system automatically determines where fractures should begin and in what directions they should propagate. The system allows fractures to propagate in arbitrary directions by dynamically restructuring the elements of a tetrahedral mesh. Because cracks are not limited to the original element boundaries, the objects can form irregularly shaped shards and edges as they shatter. The result is realistic fracture patterns such as the ones shown in our examples. This paper presents an overview of the fracture algorithm, the details are presented in our ACM SIGGRAPH 1999 and 2002 papers.

Discussion (0). Continue with ORCID to comment.

Pith tools