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arxiv: 1712.07728 · v2 · pith:K5LQJ5P2new · submitted 2017-12-20 · 🧮 math.CO

Throttling for the game of Cops and Robbers on graphs

classification 🧮 math.CO
keywords numbergraphscop-throttlingcopsthrottlingcaptcaptureconsider
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We consider the cop-throttling number of a graph $G$ for the game of Cops and Robbers, which is defined to be the minimum of $(k + \text{capt}_k(G))$, where $k$ is the number of cops and $\text{capt}_k(G)$ is the minimum number of rounds needed for $k$ cops to capture the robber on $G$ over all possible games. We provide some tools for bounding the cop-throttling number, including showing that the positive semidefinite (PSD) throttling number, a variant of zero forcing throttling, is an upper bound for the cop-throttling number. We also characterize graphs having low cop-throttling number and investigate how large the cop-throttling number can be for a given graph. We consider trees, unicyclic graphs, incidence graphs of finite projective planes (a Meyniel extremal family of graphs), a family of cop-win graphs with maximum capture time, grids, and hypercubes. All the upper bounds on the cop-throttling number we obtain for families of graphs are $ O(\sqrt n)$.

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