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arxiv: 1502.00445 · v3 · pith:KHMZXFZBnew · submitted 2015-02-02 · 🧮 math.CO · math.PR

Random-Player Maker-Breaker games

classification 🧮 math.CO math.PR
keywords gamemaker-breakergamesplayerrandom-playerbiasclaimscritical
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In a $(1:b)$ Maker-Breaker game, a primary question is to find the maximal value of $b$ that allows Maker to win the game (that is, the critical bias $b^*$). Erd\H{o}s conjectured that the critical bias for many Maker-Breaker games played on the edge set of $K_n$ is the same as if both players claim edges randomly. Indeed, in many Maker-Breaker games, "Erd\H{o}s Paradigm" turned out to be true. Therefore, the next natural question to ask is the (typical) value of the critical bias for Maker-Breaker games where only one player claims edges randomly. A random-player Maker-Breaker game is a two-player game, played the same as an ordinary (biased) Maker-Breaker game, except that one player plays according to his best strategy and claims one element in each round, while the other plays randomly and claims $b$ elements. In fact, for every (ordinary) Maker-Breaker game, there are two different random-player versions; the $(1:b)$ random-Breaker game and the $(m:1)$ random-Maker game. We analyze the random-player version of several classical Maker-Breaker games such as the Hamilton cycle game, the perfect-matching game and the $k$-vertex-connectivity game (played on the edge sets of $K_n$). For each of these games we find or estimate the asymptotic values of $b$ that allow each player to typically win the game. In fact, we provide the "smart" player with an explicit winning strategy for the corresponding value of $b$.

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