Pith. sign in

REVIEW

Virtual Reality in University Teaching: Experiences from a Computer Science Seminar

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2211.12221 v1 pith:MBHG3SKU submitted 2022-11-22 cs.HC

classification cs.HC
keywords teachingcollaborationconventionaltoolswerecomputerexperienceshand
verification ladder T0 review T1 audit T2 compute T3 formal

Signed reviews

No signed human review yet.

0 comments
read the original abstract

Due to the corona pandemic, numerous courses were held using digital solutions in order to be able to continue teaching. Conventional collaboration tools (Zoom, Big Blue Button, etc.) were used in particular to digitally map a synchronous session for teaching and learning purposes. While these conventional collaboration tools offer a solid basis for communication between learners and teachers, aspects such as presence or a realistic type of interaction are neglected. In this work, we report on the experiences from a computer science seminar where virtual reality (VR) technology was used as an alternative solution for teaching and group work. The benefits of VR compared to conventional collaboration tools were examined using questionnaires and interviews with the participants. On the one hand, the results show the high potential of VR to increase the clarity and experienceability of learning content and to promote cooperation through social presence. On the other hand, the use of VR brings with it some technical and organizational difficulties that should be taken into account in the didactic implementation.

Discussion (0). Continue with ORCID to comment.

Pith tools