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arxiv: 1108.0486 · v1 · pith:MHNG2PX2new · submitted 2011-08-02 · 💻 cs.DC · math.NT· stat.CO

High-Performance Pseudo-Random Number Generation on Graphics Processing Units

classification 💻 cs.DC math.NTstat.CO
keywords pseudo-randomapproachgraphicsnumberprngsprocessingqualitystatistical
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This work considers the deployment of pseudo-random number generators (PRNGs) on graphics processing units (GPUs), developing an approach based on the xorgens generator to rapidly produce pseudo-random numbers of high statistical quality. The chosen algorithm has configurable state size and period, making it ideal for tuning to the GPU architecture. We present a comparison of both speed and statistical quality with other common parallel, GPU-based PRNGs, demonstrating favourable performance of the xorgens-based approach.

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