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Paper Citation Record · LEDGER

GS-Agent: Creating 4D Physical Worlds With Generative Simulation

As of 14 August 2026, this Paper Citation Record lists 84 of 84 outbound references and 0 inbound Pith citation observations for arXiv:2607.21522.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2607.21522 v1

Coverage vector

measured 84 of 84 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-01T07:14:42.577039Z

measured 84 of 84 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-14T06:32:32.682623+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

84 of 84 outbound references displayed

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  • verified fuzzy0
  • unresolved84
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 37ffedc4-b01f-4f0d-ab3d-0f1a8ab005bd · outbound

This paper cites Agent S2: A Compositional Generalist-Specialist Framework for Computer Use Agents.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Agent S2: A Compositional Generalist-Specialist Framework for Computer Use Agents

Reference 1

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source=pdf_text observed=2026-08-01T07:14:39.640680Z digest=sha256:c78714a957f76dec85169e68d76570a21754e82ca91492e0ca75a25cd6a02d23

Observation 2455d642-728c-44eb-8a08-8912b202a4ee · outbound

This paper cites Do As I Can, Not As I Say: Grounding Language in Robotic Affordances.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Do As I Can, Not As I Say: Grounding Language in Robotic Affordances

Reference 2

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source=pdf_text observed=2026-08-01T07:14:39.767272Z digest=sha256:4fdbd2deadf3909f8ee5d679a1b7892af44af520f5694bc936fa7bf86349bb58

Observation f5d8cdeb-071e-4f2f-94eb-6132127990f8 · outbound

This paper cites an unresolved cited work.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Unresolved cited work

Reference 3

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source=pdf_text observed=2026-08-01T07:14:39.927829Z digest=sha256:260464d6feb2aae7e544a324a7d49cbe921c7811aee2af921bd204a0de333edf

Observation 4725872f-b59d-476a-a7f9-3ca7792cc9b5 · outbound

This paper cites Bahmani, I.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Bahmani, I

Reference 4

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source=pdf_text observed=2026-08-01T07:14:40.084387Z digest=sha256:93b8679ade83a109ed87fb460e2a567ce99829072815f8bc0196490dc0461ac0

Observation 6f9412b1-b6bf-4b28-9d42-251fb6b1b691 · outbound

This paper cites Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets

Reference 5

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source=pdf_text observed=2026-08-01T07:14:40.205342Z digest=sha256:4b99d943587a64ab5daa08786feac285958aef41f4dca2589e565c4623aecf45

Observation 6efa7840-a910-4ddb-8bf8-8cce975846c7 · outbound

This paper cites Boeing and T.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Boeing and T

Reference 6

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source=pdf_text observed=2026-08-01T07:14:40.356496Z digest=sha256:2463a0b187a7693fb8982e13ea3fe01aa73e1b5af1bde87d9433c7db2a25b13d

Observation 00be9bdb-cd23-4334-bd26-401d35314cf8 · outbound

This paper cites Perception Encoder: The best visual embeddings are not at the output of the network.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Perception Encoder: The best visual embeddings are not at the output of the network

Reference 7

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source=pdf_text observed=2026-08-01T07:14:40.514782Z digest=sha256:d6e6fe0eae93cd154c9adffae742674e563d55fc1784335e79c7c584d12ee250

Observation 4d5f6195-43cd-433f-99ee-a9e756633f52 · outbound

This paper cites Bruce, M.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Bruce, M

Reference 8

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source=pdf_text observed=2026-08-01T07:14:40.687621Z digest=sha256:a668562f0c9c76b5ad1938d44e364ce4ca2db9ea73208155bd60a925f9a1a650

Observation 6ff09d51-6ff1-4bb9-a727-6e36872ffcd8 · outbound

This paper cites Text to 3D Scene Generation with Rich Lexical Grounding.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Text to 3D Scene Generation with Rich Lexical Grounding

Reference 9

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source=pdf_text observed=2026-08-01T07:14:40.767751Z digest=sha256:5911287eaf61f4f133341b30b071f4c3d265b4521ba1e077a558c143f3fa7acb

Observation 8c697a99-e118-4d20-8aa9-e52168079f12 · outbound

This paper cites Chang, M.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Chang, M

Reference 10

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source=pdf_text observed=2026-08-01T07:14:40.843879Z digest=sha256:9f6511ee0ffd7ce83937fa1694b52c0aa80ccdfdb5b855c452fa6f81ed9e537d

Observation 1683bf94-f382-4a13-a046-0bfa38f47392 · outbound

This paper cites an unresolved cited work.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Unresolved cited work

Reference 11

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Observation 33a501fa-c2d3-4c8d-8b5f-52f4bcec89a3 · outbound

This paper cites an unresolved cited work.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Unresolved cited work

Reference 12

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source=pdf_text observed=2026-08-01T07:14:41.013467Z digest=sha256:d1b7daf1c26b60b1950629677dfe82b04b9f869a2d091894efab914e6d4445eb

Observation e65dc4c9-bd96-4e04-9a1b-9b9088ba4083 · outbound

This paper cites an unresolved cited work.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Unresolved cited work

Reference 13

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source=pdf_text observed=2026-08-01T07:14:41.094541Z digest=sha256:9e6ba4d38ff73d126210cce6080e5119ee1d55b2748c0cb4cc0ea0d7c2bf8dba

Observation 7f3489aa-6fd9-43c1-9df7-4590cfdc0e9f · outbound

This paper cites LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenes.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenes

Reference 14

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source=pdf_text observed=2026-08-01T07:14:41.196879Z digest=sha256:df4cbedcffe2c4d5fb143b8633a0f633c49a8437c3cbe44207aafe41e1804518

Observation d83211a1-22f4-4764-8b2e-c91ef779bcde · outbound

This paper cites an unresolved cited work.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Unresolved cited work

Reference 15

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source=pdf_text observed=2026-08-01T07:14:41.277821Z digest=sha256:92ee33603af90f978bd0e233115984ac3e16a4a791bdeea548c2c76a66915933

Observation 3ae65d5d-cdcb-4f30-a223-28a0e0344796 · outbound

This paper cites Video Language Planning.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Video Language Planning

Reference 16

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Observation 4499e0be-068b-4f93-a1b9-d0c451c09fda · outbound

This paper cites Gillman, C.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Gillman, C

Reference 17

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source=pdf_text observed=2026-08-01T07:14:41.459228Z digest=sha256:0dc7a122b195cb5e1946f1ea0bef6bfbccae0432eacad37823765e7ba11556bd

Observation ff63682a-455c-4a81-9f7d-a023d3243ab7 · outbound

This paper cites DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning

Reference 18

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Observation 9c352cd6-1e5a-4672-8afb-d8a426280c6e · outbound

This paper cites A Real-World WebAgent with Planning, Long Context Understanding, and Program Synthesis.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation A Real-World WebAgent with Planning, Long Context Understanding, and Program Synthesis

Reference 19

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Observation 6bdbd6d8-f47d-4819-97eb-a0b5e4a7ee39 · outbound

This paper cites CameraCtrl: Enabling Camera Control for Text-to-Video Generation.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation CameraCtrl: Enabling Camera Control for Text-to-Video Generation

Reference 20

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Observation bab5ca9c-1512-457b-b181-436000616c1e · outbound

This paper cites Imagen Video: High Definition Video Generation with Diffusion Models.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Imagen Video: High Definition Video Generation with Diffusion Models

Reference 21

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Observation 1064d165-a1bb-49d8-939a-aa96376f68dc · outbound

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GS-Agent: Creating 4D Physical Worlds With Generative Simulation Unresolved cited work

Reference 22

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source=pdf_text observed=2026-08-01T07:14:42.046093Z digest=sha256:81a24a4e4f0aaaa4fbd768d1cf39172e2c55d60a74181c862b88bee6dbf53670

Observation b967574c-5993-41fb-b275-793602d11176 · outbound

This paper cites an unresolved cited work.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Unresolved cited work

Reference 23

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Observation 1be00bf4-9fb8-4eb5-9aac-7caffa9eb5e7 · outbound

This paper cites OWL: Optimized Workforce Learning for General Multi-Agent Assistance in Real-World Task Automation.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation OWL: Optimized Workforce Learning for General Multi-Agent Assistance in Real-World Task Automation

Reference 24

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source=pdf_text observed=2026-08-01T07:14:42.076735Z digest=sha256:cd032391b54a5604c3f0d0cfe1a68b487167d50c63fc17fc8fcf6a49ac724500

Observation e56c4f9a-0678-4ff3-afbd-f1592b6499ac · outbound

This paper cites an unresolved cited work.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Unresolved cited work

Reference 25

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source=pdf_text observed=2026-08-01T07:14:42.168255Z digest=sha256:159299b978e58b4a23212d588ea819730e5a8df20ec5fb09617f4f471d4fe829

Observation 3418ff69-8d8b-4a8d-846b-7c14d7cc836a · outbound

This paper cites Huang, C.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Huang, C

Reference 26

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source=pdf_text observed=2026-08-01T07:14:42.309639Z digest=sha256:80a2787de9dcd5d4bd0e146e11125712ba6c5ea4aa1a0abb411b5f47a44e0bde

Observation 7386b051-4989-4adb-9fd4-f4255dc9b84f · outbound

This paper cites Huang, Y.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Huang, Y

Reference 27

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Observation 4e2c9f6e-5468-4183-ae7a-a477fde47c66 · outbound

This paper cites Jiang, C.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Jiang, C

Reference 28

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source=pdf_text observed=2026-08-01T07:14:42.433878Z digest=sha256:4117b7b95d93f1f471e4bd479fde4ae7215ee48aa1e0a319083ba1aa25c62fc6

Observation acb48275-7f89-49b1-96ba-c0b92a27b266 · outbound

This paper cites How Far is Video Generation from World Model: A Physical Law Perspective.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation How Far is Video Generation from World Model: A Physical Law Perspective

Reference 29

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source=pdf_text observed=2026-08-01T07:14:42.436518Z digest=sha256:d6aa9b4558301d38c55c07c2ba27ddad2f998c738bf9bf69ded48bc8737fd05e

Observation 251e1a99-dd8e-4408-81e2-3fe5fd703cbd · outbound

This paper cites VideoPoet: A Large Language Model for Zero-Shot Video Generation.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation VideoPoet: A Large Language Model for Zero-Shot Video Generation

Reference 30

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Observation 97db5779-4b13-4128-8e7a-ef3caac1e48a · outbound

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GS-Agent: Creating 4D Physical Worlds With Generative Simulation Unresolved cited work

Reference 31

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source=pdf_text observed=2026-08-01T07:14:42.442023Z digest=sha256:f9193b84def2b48e892b40521b08de682d3563d3729c2174542e6c623078db6c

Observation d16c35f0-d1e1-4d5a-9b4a-c2bdc7301c97 · outbound

This paper cites Li, H.-X.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Li, H.-X

Reference 32

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source=pdf_text observed=2026-08-01T07:14:42.444334Z digest=sha256:e8830cbd7666bf53a01a03c0fb9cd19ddabcbed2fab687fedbab0e4c094b83df

Observation 18e482bd-c9b6-4f99-8506-30cf03e0c49c · outbound

This paper cites Towards Understanding Camera Motions in Any Video.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Towards Understanding Camera Motions in Any Video

Reference 33

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source=pdf_text observed=2026-08-01T07:14:42.446756Z digest=sha256:fb90c49e6143e26422bd7b57b43c43b22be05b7fbb509624d98a8a68b8ba40e2

Observation e3c463c3-3262-4291-afab-8018c6349af2 · outbound

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GS-Agent: Creating 4D Physical Worlds With Generative Simulation Unresolved cited work

Reference 34

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source=pdf_text observed=2026-08-01T07:14:42.450038Z digest=sha256:2873a87a89347d5ac22fdb0a815ab2a6d21ac836a346995c931a5fd80f7b9948

Observation b2a1f435-f7c4-4e3a-a63b-534a398d2666 · outbound

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GS-Agent: Creating 4D Physical Worlds With Generative Simulation Unresolved cited work

Reference 35

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source=pdf_text observed=2026-08-01T07:14:42.452424Z digest=sha256:6d4281b57f74f813e6f98848511f34b3560eb7892ce09c97a0bdf44b9d27ada9

Observation 8af09b55-b6a1-4293-85f8-989d78f64d3c · outbound

This paper cites Visual Instruction Tuning.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Visual Instruction Tuning

Reference 36

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source=pdf_text observed=2026-08-01T07:14:42.455426Z digest=sha256:8a1993904d888ec2ca5a5e03e5e86a6acc23431216f509ec2d06fcc43cb52e8c

Observation cfc5f62f-6e7f-4594-afa2-bf371ea13b68 · outbound

This paper cites Liu, X.-W.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Liu, X.-W

Reference 37

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source=pdf_text observed=2026-08-01T07:14:42.458003Z digest=sha256:03b69ff4e3ff1539bfbe11650f4a701c3977acf234857780408038c7dea925aa

Observation 0fdeb4d4-de79-44a3-bd18-cbec43cc7bb4 · outbound

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GS-Agent: Creating 4D Physical Worlds With Generative Simulation Unresolved cited work

Reference 38

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source=pdf_text observed=2026-08-01T07:14:42.460659Z digest=sha256:0ac590b4a7d10d9f27ea3b1413edb15dc754f118860c535e0b8f5191befb5dfa

Observation 80e4361a-38cb-4f1c-b3c5-74ff50ba0c61 · outbound

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GS-Agent: Creating 4D Physical Worlds With Generative Simulation Unresolved cited work

Reference 39

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source=pdf_text observed=2026-08-01T07:14:42.462939Z digest=sha256:8ae3f83f0520a99fa2b5a4285df5933869a39fa535169458c38dbaa4159822c8

Observation a1e3e6d6-3d2d-42df-9b70-7f94f731cb40 · outbound

This paper cites LL3M: Large Language 3D Modelers.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation LL3M: Large Language 3D Modelers

Reference 40

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source=pdf_text observed=2026-08-01T07:14:42.465414Z digest=sha256:e01a888c4c3c991223677f91bf1a3b6e529c5bc891e1ad0538146c8316e0372f

Observation 6ce56d0e-b781-4366-a4ef-d73cddda4eb9 · outbound

This paper cites an unresolved cited work.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Unresolved cited work

Reference 41

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source=pdf_text observed=2026-08-01T07:14:42.468004Z digest=sha256:16c0081bdc9bce3793d1e213de0fd0bb97da7799f1747817477d42f7e9ba5d1a

Observation 9b527aea-404d-4f00-b6aa-989ae9abddad · outbound

This paper cites an unresolved cited work.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Unresolved cited work

Reference 42

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source=pdf_text observed=2026-08-01T07:14:42.471062Z digest=sha256:3cd44b8b7f124c766c044339f6ebbe441b6537cd23f54d85fec00768f8d7900e

Observation ba7f19ef-3034-4281-b2ba-2070b568db5e · outbound

This paper cites Towards World Simulator: Crafting Physical Commonsense-Based Benchmark for Video Generation.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Towards World Simulator: Crafting Physical Commonsense-Based Benchmark for Video Generation

Reference 43

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source=pdf_text observed=2026-08-01T07:14:42.473384Z digest=sha256:5f3d99c1c44d3ccb4a19c85f98ecf5cc177b93756e9ea3a06443ae050615fa55

Observation a0ad1d31-bb34-4f18-aaef-b6213631a90a · outbound

This paper cites Meshy: Generative ai for 3d content creation, 2024.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Meshy: Generative ai for 3d content creation, 2024

Reference 44

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source=pdf_text observed=2026-08-01T07:14:42.475955Z digest=sha256:0a03c25701fb302f18d10be1bb620855319d7e013b9f27bec5647a8efbcf4ab5

Observation 7e60a31f-4114-4617-aad4-8e2df1e75ba6 · outbound

This paper cites Motamed, M.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Motamed, M

Reference 45

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source=pdf_text observed=2026-08-01T07:14:42.478675Z digest=sha256:48ae638ce11a5185fdb193626fa3826a6279b1782eb44468424cb3e1a6e03962

Observation c4e47928-781e-49f2-b640-c903edef9886 · outbound

This paper cites M¨uller, D.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation M¨uller, D

Reference 46

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source=pdf_text observed=2026-08-01T07:14:42.481015Z digest=sha256:6f2fd3f452b19049895a2f04f984b13246a29fc68ab03d3e9b0cc756fe80ba3f

Observation 78e64a68-9147-4de9-a152-b38a46ddc5ed · outbound

This paper cites Gpt-4 technical report, 2023.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Gpt-4 technical report, 2023

Reference 47

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source=pdf_text observed=2026-08-01T07:14:42.483546Z digest=sha256:89df2139fe5f7282c0b7473a92727652057d103567f98a8bd4e42c1473fbea6d

Observation 6763174d-4937-44a9-b19d-c35330a89213 · outbound

This paper cites Sora 2, 2025.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Sora 2, 2025

Reference 48

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source=pdf_text observed=2026-08-01T07:14:42.485875Z digest=sha256:8c094bc3cdfa1a79f95381272ba5ae1cb16db2600b1e1fcdf0a967549123e4cc

Observation a69479cc-07ee-426f-b59c-bb123e59427b · outbound

This paper cites Parker-Holder and S.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Parker-Holder and S

Reference 49

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source=pdf_text observed=2026-08-01T07:14:42.488178Z digest=sha256:ccd0cf1f0335a72f651f2ed24c8288f519baeb004158b6ca3419db00d089ab9c

Observation c5719f06-559b-49e4-8cf9-eaafb9addc43 · outbound

This paper cites Peebles and S.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Peebles and S

Reference 50

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source=pdf_text observed=2026-08-01T07:14:42.490727Z digest=sha256:0dbbee645387af0e233b072b48944854f152b6ce3d1c3023e5d444b651ac2639

Observation 80c9ea09-d338-44e4-a008-1c376c86552e · outbound

This paper cites Alita: Generalist Agent Enabling Scalable Agentic Reasoning with Minimal Predefinition and Maximal Self-Evolution.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Alita: Generalist Agent Enabling Scalable Agentic Reasoning with Minimal Predefinition and Maximal Self-Evolution

Reference 51

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source=pdf_text observed=2026-08-01T07:14:42.493051Z digest=sha256:99ebae4860fddef4ef6d91d31305f6fafabf7935c492362be5d1ced5752e614c

Observation 07ed7122-5190-4de9-b2f4-17a57497f885 · outbound

This paper cites Radford, J.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Radford, J

Reference 52

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source=pdf_text observed=2026-08-01T07:14:42.495930Z digest=sha256:0e6b128bceffe21d979853961c2eed5e130d658cd369bc205991118027aa81ed

Observation 97eaef23-7826-4357-a794-28e0b310d905 · outbound

This paper cites Shinn, F.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Shinn, F

Reference 53

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source=pdf_text observed=2026-08-01T07:14:42.498337Z digest=sha256:5af578deafb898a4432d2423194e31c6b843069b131afc19f342d121394bda4d

Observation bc2afcd2-6d0a-4617-9e0a-c3e45eaf2a90 · outbound

This paper cites Sohl-Dickstein, E.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Sohl-Dickstein, E

Reference 54

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source=pdf_text observed=2026-08-01T07:14:42.500770Z digest=sha256:b91d0ad192342928b5254248c8f737d59b4b17d2265e63241efa1beda05268b7

Observation 00d60551-3801-475b-a569-8ffd0efc344f · outbound

This paper cites Cognitive Architectures for Language Agents.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Cognitive Architectures for Language Agents

Reference 55

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source=pdf_text observed=2026-08-01T07:14:42.503208Z digest=sha256:ad0ace0226bb870fe9f13342dca2c66c3fcb4034a6db75a94af9d773ba9fcf66

Observation 70506437-5ba5-4d45-8865-ab7e0319198c · outbound

This paper cites an unresolved cited work.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Unresolved cited work

Reference 56

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source=pdf_text observed=2026-08-01T07:14:42.505768Z digest=sha256:78ae6f7ec5e03ff922e1641d76d820c89089eb5c7f542e55f3381fe44ca40994

Observation 66a9c363-4d88-4a84-98b1-79347a47ecbe · outbound

This paper cites Wan: Open and Advanced Large-Scale Video Generative Models.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Wan: Open and Advanced Large-Scale Video Generative Models

Reference 57

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source=pdf_text observed=2026-08-01T07:14:42.508163Z digest=sha256:8595106913a450d304b57fb357884cd6f49076708966796a8c3303f318012d2e

Observation e9a7b2fd-c376-4e95-a26d-3fa0c3ac1147 · outbound

This paper cites an unresolved cited work.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Unresolved cited work

Reference 58

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source=pdf_text observed=2026-08-01T07:14:42.510894Z digest=sha256:21e8d77be369dd9ce955598106c4210bd2b063c3987bbdb01a49e5067afe12e7

Observation 0fb16349-e722-4875-9ccd-5cf01b7bfd40 · outbound

This paper cites A Survey on Large Language Model based Autonomous Agents.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation A Survey on Large Language Model based Autonomous Agents

Reference 59

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source=pdf_text observed=2026-08-01T07:14:42.513395Z digest=sha256:59c446b38258d84dc174c7e5bb37b96be54412313f1b272783a19d04061e9e5e

Observation 28a9aca1-7816-4e48-a884-5d9dcbe3751b · outbound

This paper cites an unresolved cited work.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Unresolved cited work

Reference 60

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source=pdf_text observed=2026-08-01T07:14:42.516006Z digest=sha256:70a85389a39540b5b29a05dd85a468bb1bb789b5dff6d879c2d9ea37485a9de1

Observation 773073da-5a7a-46a9-b625-e61951b945c3 · outbound

This paper cites Diffusion Models in 3D Vision: A Survey.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Diffusion Models in 3D Vision: A Survey

Reference 61

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source=pdf_text observed=2026-08-01T07:14:42.518365Z digest=sha256:134c38fe7a8d475c25df7feafc7ea5c6bdf12495eb6ab8249877bfccc75e9b0a

Observation 649ac35c-6178-4d6e-b233-e51d61fce427 · outbound

This paper cites an unresolved cited work.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Unresolved cited work

Reference 62

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source=pdf_text observed=2026-08-01T07:14:42.520961Z digest=sha256:0b38aec61ba61396e58404c3ff43221f827ef329c6f356a4213726d46529532c

Observation 79e434fe-3c70-4495-856c-5cf24ed55277 · outbound

This paper cites The Rise and Potential of Large Language Model Based Agents: A Survey.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation The Rise and Potential of Large Language Model Based Agents: A Survey

Reference 63

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source=pdf_text observed=2026-08-01T07:14:42.523432Z digest=sha256:5ba2fd53bda700f67bf3986c25fd040c299aa0079ff5213b08dda0f5500efbb7

Observation db262d06-6a05-4ef1-9b3c-8bbbe87643c3 · outbound

This paper cites Pandora: Towards General World Model with Natural Language Actions and Video States.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Pandora: Towards General World Model with Natural Language Actions and Video States

Reference 64

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source=pdf_text observed=2026-08-01T07:14:42.526248Z digest=sha256:c984aaabc658a8b039a676e9756efeb159f86ab214849e0d7279ab20cbd09d77

Observation 518a7853-e83c-4d84-94c7-3aea80828126 · outbound

This paper cites an unresolved cited work.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Unresolved cited work

Reference 65

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source=pdf_text observed=2026-08-01T07:14:42.528897Z digest=sha256:27a9dec70a10e76af317bd873fd2c94c68f0d037ec40a2cab71251dcdef2b982

Observation af3fdb55-0501-4a84-8094-24915974cda8 · outbound

This paper cites Comp4D: LLM-Guided Compositional 4D Scene Generation.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Comp4D: LLM-Guided Compositional 4D Scene Generation

Reference 66

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source=pdf_text observed=2026-08-01T07:14:42.531487Z digest=sha256:981287a7685a321e4f257b42427a4b9d8f45738017fb0cbd430fb3756e767f76

Observation d9721f06-07e0-4f1b-9e1f-bb64993bd63a · outbound

This paper cites an unresolved cited work.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Unresolved cited work

Reference 67

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source=pdf_text observed=2026-08-01T07:14:42.534039Z digest=sha256:948df06ff699adce98c3d2b23db9a0a57d6ceb33e12638537487cdfedf14bec4

Observation b6085685-0213-46a1-9bf1-0dbd990162ce · outbound

This paper cites an unresolved cited work.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Unresolved cited work

Reference 68

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source=pdf_text observed=2026-08-01T07:14:42.536414Z digest=sha256:9be127adb662fefdccb97a987569307409dbbdc727c6b46da745444f6b5c0da0

Observation 9d8488da-0138-4911-b589-d0f22ddd9d42 · outbound

This paper cites Vision-as-Inverse-Graphics Agent via Interleaved Multimodal Reasoning.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Vision-as-Inverse-Graphics Agent via Interleaved Multimodal Reasoning

Reference 69

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source=pdf_text observed=2026-08-01T07:14:42.538868Z digest=sha256:45bc8791f63a6d6aa8b8918210709464d6e235fd4e0d6ebf7e85ac39e73eaee8

Observation 3905f914-25e4-4ea6-805c-94291165ef1f · outbound

This paper cites an unresolved cited work.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Unresolved cited work

Reference 70

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source=pdf_text observed=2026-08-01T07:14:42.541426Z digest=sha256:c19240151f025f1c2d3552d35e3ae64d32b43ab4baf43c68b9745195d0c0daf7

Observation a90af15b-7cde-4229-9be2-93be038cd73b · outbound

This paper cites an unresolved cited work.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Unresolved cited work

Reference 71

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source=pdf_text observed=2026-08-01T07:14:42.543706Z digest=sha256:58b6faeec3ba08a91a7b0bfb01558150eb26e6cc5bbbc254443ed6d51cad7a30

Observation 18c10e54-5871-4d57-9d75-cb01093eec87 · outbound

This paper cites an unresolved cited work.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Unresolved cited work

Reference 72

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source=pdf_text observed=2026-08-01T07:14:42.546101Z digest=sha256:1a6662318a4cc12965cc1009e4f5a565ac44d72a22a778fd2333013d98eca083

Observation b29ec615-5d3f-496d-9d7f-641a83563a85 · outbound

This paper cites an unresolved cited work.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Unresolved cited work

Reference 73

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source=pdf_text observed=2026-08-01T07:14:42.548704Z digest=sha256:bd4a361af614f7bddd78dcbb92d771f6cb22487bd26643459a2a2e05604c74bf

Observation f7721eaf-c86f-495b-acdf-9a4a72faf3a8 · outbound

This paper cites Zhang, W.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Zhang, W

Reference 74

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source=pdf_text observed=2026-08-01T07:14:42.551115Z digest=sha256:fddf0c6e2d6bc9f766eaf8d8b4a07fd0710bf562ce0bb2b3dcb8676634040d8b

Observation 320dfb59-abd7-4dda-ae26-5af9aa8721d9 · outbound

This paper cites Zhang, P.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Zhang, P

Reference 75

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source=pdf_text observed=2026-08-01T07:14:42.553402Z digest=sha256:f3863a2d0a03407624ef17a8be966acf8249f79a392089012b134c1df4157d6f

Observation e61d4bed-f1cd-4d91-b332-be1546a6cf6a · outbound

This paper cites Zhang, H.-X.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Zhang, H.-X

Reference 76

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source=pdf_text observed=2026-08-01T07:14:42.555807Z digest=sha256:eb8bcb2d2f46fbeb84e9084797a2302ae9cbbc1f59e9a4211d9654d409fedbd8

Observation 92841907-bce0-4399-a65b-b9ac4f4c9e09 · outbound

This paper cites Zhang, J.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Zhang, J

Reference 77

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source=pdf_text observed=2026-08-01T07:14:42.558169Z digest=sha256:4e954dc93c0d889089d178fdc572617b4e4b2ae0a364f773ff653645655eee00

Observation 67af25a8-8718-4857-966c-76813a2a3276 · outbound

This paper cites A tracking shot of a green ball rolling on the floor while another yellow cylinder sits on the floor.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation A tracking shot of a green ball rolling on the floor while another yellow cylinder sits on the floor

Reference 78

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source=pdf_text observed=2026-08-01T07:14:42.560547Z digest=sha256:ade583bc280f0cf15f3e72989153a8f1280dc1721ba1c230b4dfb74852bd3330

Observation 50c91fd8-6416-4b66-911b-b286f5550142 · outbound

This paper cites This ensures entities do not fall through the world due to gravity.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation This ensures entities do not fall through the world due to gravity

Reference 79

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source=pdf_text observed=2026-08-01T07:14:42.563684Z digest=sha256:8b491e1a36247e66714ebcd0182d8cce0ea1bfdda26028aee5a63c25d7137f95

Observation 5022407b-6985-41ce-bba8-3ef226a4d223 · outbound

This paper cites If anything is unclear or missing, use ‘send_message‘ to request clarification from the Manager Agent.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation If anything is unclear or missing, use ‘send_message‘ to request clarification from the Manager Agent

Reference 80

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source=pdf_text observed=2026-08-01T07:14:42.566229Z digest=sha256:82d1ad2f7f65ec8dddccffa216b6d983faa690579e0f8c1f1088a2bce7f3ee43

Observation cc4decb7-122d-4b15-a119-0381ed336595 · outbound

This paper cites Only try to generate assets or use primitives when there’s no good choice.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Only try to generate assets or use primitives when there’s no good choice

Reference 81

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source=pdf_text observed=2026-08-01T07:14:42.568829Z digest=sha256:e6ce20c0e6860ddeb105d2ec84535eac0086c6dd630b5c3d2d55216dee067f10

Observation 6ebe0b5e-038a-492e-beeb-194a68344a95 · outbound

This paper cites - Use the ‘send_message‘ tool to ask the Render Agent to provide visual feedback if needed.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation - Use the ‘send_message‘ tool to ask the Render Agent to provide visual feedback if needed

Reference 82

Resolution
unresolved
no resolver link, observed 2026-08-01T07:14:42.571671Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-01T07:14:42.571671Z digest=sha256:53df48678d86eb516fcc6ee7f5a9c7ca8457d6d000eb6e8412bae570451f8275

Observation bed51630-21d6-4616-a51b-e79f237114ba · outbound

This paper cites an unresolved cited work.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation Unresolved cited work

Reference 83

Resolution
unresolved
no resolver link, observed 2026-08-01T07:14:42.574116Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-01T07:14:42.574116Z digest=sha256:5bfa49200a1da91c5890ad497bc7444a824d74dc52f8c1037a26bfe73adf355a

Observation 6732d2f1-bc27-4344-a68d-c7f617509700 · outbound

This paper cites recon" vis_mode for particle materials MPM and SPH. The default vis_mode of.

GS-Agent: Creating 4D Physical Worlds With Generative Simulation recon" vis_mode for particle materials MPM and SPH. The default vis_mode of

Reference 84

Resolution
unresolved
no resolver link, observed 2026-08-01T07:14:42.577039Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-01T07:14:42.577039Z digest=sha256:f2516735a76b3c3e227fa77998eff7b9eb38caf697f66fd35f850eed0af90023

Pith citing papers

No inbound Pith citation observations are available.