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Maker-Breaker is solved in polynomial time on hypergraphs of rank 3
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abstract
In the Maker-Breaker positional game, Maker and Breaker take turns picking vertices of a hypergraph $H$, and Maker wins if and only if she possesses all the vertices of some edge of $H$. Deciding the outcome (i.e., which player has a winning strategy) is a PSPACE-complete problem even when restricted to 4-uniform hypergraphs [Galliot, 2025]. As for hypergraphs of rank 3, the linear subcase (i.e., any two distinct edges intersect on at most one vertex) has been solved by obtaining a structural characterization of the outcome and a polynomial-time algorithm to decide it [Kutz, 2005]. A conjecture [Rahman and Watson, 2020] implies that the same results can be obtained for general hypergraphs of rank 3, which we confirm in this paper. We provide a structural characterization of the outcome and a description of both players' optimal strategies, all based on intersections of some key subhypergraph collections. From this, we derive a polynomial-time algorithm, thus closing the complexity gap for Maker-Breaker games relative to the size of the edges. Another corollary of our structural result is that, if Maker has a winning strategy on a hypergraph of rank 3, then she can ensure to win the game within a number of rounds that is logarithmic in the number of vertices.
Forward citations
Cited by 2 Pith papers
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Maker-Maker games of rank 4 are PSPACE-complete
Maker-Maker games on hypergraphs of rank 4 are PSPACE-complete, via a reduction from 3-QBF through achievement games with disjoint red edges.
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Faster Algorithms for Deciding the Unbiased Maker-Breaker Triangle Game on General Graphs
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