pith. sign in

arxiv: 2601.19466 · v2 · pith:NO5PQVEFnew · submitted 2026-01-27 · 💻 cs.FL · cs.LO

The complexity of downward closures of indexed languages

classification 💻 cs.FL cs.LO
keywords indexedboundsdownwardclosurelanguagelanguagescomplexityconstruction
0
0 comments X
read the original abstract

Indexed languages are a classical notion in formal language theory, which has attracted attention in recent decades due to its role in higher-order model checking: They are precisely the languages accepted by order-2 pushdown automata. The downward closure of an indexed language -- the set of all (scattered) subwords of its members -- is well-known to be a regular over-approximation. It is known since 2015 that the downward closure of a given indexed language is effectively computable. However, the algorithm comes with no complexity bounds, and it has remained open whether a primitive-recursive construction exists. We settle this question and provide a triply (resp. quadruply) exponential construction of a non-deterministic (resp. deterministic) automaton. We also prove (asymptotically) matching lower bounds. For the upper bounds, we rely on recent advances in semigroup theory, which let us compute bounded-size summaries of words with respect to a finite semigroup. By replacing stacks with their summaries, we are able to transform an indexed grammar into a context-free one with the same downward closure, and then apply existing bounds for context-free grammars.

This paper has not been read by Pith yet.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Infinite-state Games with Energy Objectives Beyond Counters

    cs.FL 2026-05 unverdicted novelty 7.0

    Viability games on valence systems over graph monoids admit a complete decidability and complexity classification that includes decidable instances in systems where control-state reachability is undecidable.

  2. Infinite-state Games with Energy Objectives Beyond Counters

    cs.FL 2026-05 unverdicted novelty 7.0

    Viability games on valence systems over graph monoids admit a complete decidability and complexity classification, with decidable cases in pushdown-counter combinations where non-termination games remain undecidable.