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Efficient Computation of Visibility Polygons
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Determining visibility in planar polygons and arrangements is an important subroutine for many algorithms in computational geometry. In this paper, we report on new implementations, and corresponding experimental evaluations, for two established and one novel algorithm for computing visibility polygons. These algorithms will be released to the public shortly, as a new package for the Computational Geometry Algorithms Library (CGAL).
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Cited by 1 Pith paper
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Optimizing Mesh to Improve the Triangular Expansion Algorithm for Computing Visibility Regions
A heuristic mesh that minimizes expected triangle edge expansions cuts average visibility-region query times by 12-16% versus constrained Delaunay triangulations on realistic maps.
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