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arxiv: 2505.20770 · v2 · pith:QGTURPJTnew · submitted 2025-05-27 · 💻 cs.SD · cs.MM· eess.AS

Can Large Language Models Predict Audio Effects Parameters from Natural Language?

classification 💻 cs.SD cs.MMeess.AS
keywords languageaudioparametersnaturalproductiondescriptionseffectsllms
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In music production, manipulating audio effects (Fx) parameters through natural language has the potential to reduce technical barriers for non-experts. We present LLM2Fx, a framework leveraging Large Language Models (LLMs) to predict Fx parameters directly from textual descriptions without requiring task-specific training or fine-tuning. Our approach address the text-to-effect parameter prediction (Text2Fx) task by mapping natural language descriptions to the corresponding Fx parameters for equalization and reverberation. We demonstrate that LLMs can generate Fx parameters in a zero-shot manner that elucidates the relationship between timbre semantics and audio effects in music production. To enhance performance, we introduce three types of in-context examples: audio Digital Signal Processing (DSP) features, DSP function code, and few-shot examples. Our results demonstrate that LLM-based Fx parameter generation outperforms previous optimization approaches, offering competitive performance in translating natural language descriptions to appropriate Fx settings. Furthermore, LLMs can serve as text-driven interfaces for audio production, paving the way for more intuitive and accessible music production tools.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. One Prompt, Many Sounds: Modeling Listener Variability in LLM-Based Equalization

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    LLMs using in-context learning and fine-tuning on listener experiment data generate equalization settings that align better with population preferences than random sampling or static presets.

  2. FXplorer: A Map-Based Interface for Exploratory Audio Effect Design

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    FXplorer organizes audio effects in a perceptually informed 2D space with ML embeddings for similarity and semantic search, combining spatial browsing with DAW-style controls for interactive editing and interpolation.