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On-Line Balancing of Random Inputs

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arxiv 1903.06898 v2 pith:QWKQP3AU submitted 2019-03-16 cs.DS cs.DMmath.PR

classification cs.DScs.DMmath.PR
keywords balancingonlinerandomvectorsadvancearrivalarrivebest
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abstract

We consider an online vector balancing game where vectors $v_t$, chosen uniformly at random in $\{-1,+1\}^n$, arrive over time and a sign $x_t \in \{-1,+1\}$ must be picked immediately upon the arrival of $v_t$. The goal is to minimize the $L^\infty$ norm of the signed sum $\sum_t x_t v_t$. We give an online strategy for picking the signs $x_t$ that has value $O(n^{1/2})$ with high probability. Up to constants, this is the best possible even when the vectors are given in advance.

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Cited by 1 Pith paper

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  1. Online Beck--Fiala Down to Logarithmic Sparsity

    math.CO 2026-07 conditional novelty 7.0 of 10

    A new online random-walk algorithm achieves O(√d) prefix discrepancy for d-sparse vectors whenever d ≥ log(T)(log log T)^{2+η}, proving Beck–Fiala in that regime and resolving the online Spencer conjecture.

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