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Neural Texture Block Compression

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arxiv 2407.09543 v2 pith:QYW5V7IM submitted 2024-06-27 eess.IV cs.GR

classification eess.IVcs.GR
keywords compressionstorageblocktexturetexturesneuralntbcgraphics
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Block compression is a widely used technique to compress textures in real-time graphics applications, offering a reduction in storage size. However, their storage efficiency is constrained by the fixed compression ratio, which substantially increases storage size when hundreds of high-quality textures are required. In this paper, we propose a novel block texture compression method with neural networks, Neural Texture Block Compression (NTBC). NTBC learns the mapping from uncompressed textures to block-compressed textures, which allows for significantly reduced storage costs without any change in the shaders.Our experiments show that NTBC can achieve reasonable-quality results with up to about 70% less storage footprint, preserving real-time performance with a modest computational overhead at the texture loading phase in the graphics pipeline.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. GATE: Geometry-Aware Trained Encoding

    cs.GR 2025-06 conditional novelty 6.0 of 10

    A geometry-aware encoding stores trainable feature vectors on triangle surfaces and outperforms hash grids in speed and often quality for neural ambient occlusion and radiance caching.

  2. Hardware Accelerated Neural Block Texture Compression with Cooperative Vectors

    cs.GR 2025-06 conditional novelty 6.0 of 10

    Neural texture sets can be stored as low-range BC1 blocks and decoded with cooperative-vector hardware, giving comparable quality at up to half the memory of prior BC6-based methods.

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