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Event-based Agile Object Catching with a Quadrupedal Robot

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arxiv 2303.17479 v2 pith:RLCFF5IN submitted 2023-03-30 cs.RO

classification cs.RO
keywords cameraeventquadrupedcatchingframeinformationlatencyquadrupedal
verification ladder T0 review T1 audit T2 compute T3 formal
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Quadrupedal robots are conquering various indoor and outdoor applications due to their ability to navigate challenging uneven terrains. Exteroceptive information greatly enhances this capability since perceiving their surroundings allows them to adapt their controller and thus achieve higher levels of robustness. However, sensors such as LiDARs and RGB cameras do not provide sufficient information to quickly and precisely react in a highly dynamic environment since they suffer from a bandwidth-latency tradeoff. They require significant bandwidth at high frame rates while featuring significant perceptual latency at lower frame rates, thereby limiting their versatility on resource-constrained platforms. In this work, we tackle this problem by equipping our quadruped with an event camera, which does not suffer from this tradeoff due to its asynchronous and sparse operation. In leveraging the low latency of the events, we push the limits of quadruped agility and demonstrate high-speed ball catching for the first time. We show that our quadruped equipped with an event camera can catch objects with speeds up to 15 m/s from 4 meters, with a success rate of 83%. Using a VGA event camera, our method runs at 100 Hz on an NVIDIA Jetson Orin.

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Cited by 1 Pith paper

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  1. Learning to Throw Objects Safely in Multi-Obstacle Environments

    cs.RO 2026-07 conditional novelty 5.0 of 10

    A potential field grid representation enables RL-based robotic throwing policies to generalize across arbitrary obstacle configurations, achieving up to 90% success on a real robot.

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