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DreamFace: Progressive Generation of Animatable 3D Faces under Text Guidance

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arxiv 2304.03117 v1 pith:TJ7O4TST submitted 2023-04-01 cs.GR

classification cs.GR
keywords facialassetsanimationdreamfacegenerateneutraltextability
verification ladder T0 review T1 audit T2 compute T3 formal
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Emerging Metaverse applications demand accessible, accurate, and easy-to-use tools for 3D digital human creations in order to depict different cultures and societies as if in the physical world. Recent large-scale vision-language advances pave the way to for novices to conveniently customize 3D content. However, the generated CG-friendly assets still cannot represent the desired facial traits for human characteristics. In this paper, we present DreamFace, a progressive scheme to generate personalized 3D faces under text guidance. It enables layman users to naturally customize 3D facial assets that are compatible with CG pipelines, with desired shapes, textures, and fine-grained animation capabilities. From a text input to describe the facial traits, we first introduce a coarse-to-fine scheme to generate the neutral facial geometry with a unified topology. We employ a selection strategy in the CLIP embedding space, and subsequently optimize both the details displacements and normals using Score Distillation Sampling from generic Latent Diffusion Model. Then, for neutral appearance generation, we introduce a dual-path mechanism, which combines the generic LDM with a novel texture LDM to ensure both the diversity and textural specification in the UV space. We also employ a two-stage optimization to perform SDS in both the latent and image spaces to significantly provides compact priors for fine-grained synthesis. Our generated neutral assets naturally support blendshapes-based facial animations. We further improve the animation ability with personalized deformation characteristics by learning the universal expression prior using the cross-identity hypernetwork. Notably, DreamFace can generate of realistic 3D facial assets with physically-based rendering quality and rich animation ability from video footage, even for fashion icons or exotic characters in cartoons and fiction movies.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Disentangling 3D from Large Vision-Language Models for Controlled Portrait Generation

    cs.CV 2025-06 conditional novelty 8.0 of 10

    CLIPortrait disentangles camera and geometry information from CLIP embeddings via 2D canonicalization, then prevents distribution collapse with a Jacobian regularizer, enabling text-guided 3D portrait generation from ...

  2. Few-step Flow for 3D Generation via Marginal-Data Transport Distillation

    cs.CV 2025-09 conditional novelty 5.0 of 10

    MDT-dist distills a pretrained 3D flow model into a 1-2 step generator using velocity matching plus velocity distillation, cutting TRELLIS inference from 6.1s to 0.68s while approximately preserving generation quality.

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