Typed states for the displayed outbound observations.
Source: paper_references, paper_reference_links, observed 2026-08-12T15:45:46.302732Z
Paper Citation Record · LEDGER
As of 13 August 2026, this Paper Citation Record lists 36 of 36 outbound references and 0 inbound Pith citation observations for arXiv:2411.17724.
A citation records a reference. It does not transfer a finding from one paper to another.
Typed states for the displayed outbound observations.
Source: paper_references, paper_reference_links, observed 2026-08-12T15:45:46.302732Z
One-hop event checks from named stored sources.
Source: scholarly_work_events, retraction_status_cache, observed 2026-08-12T06:34:41.77262+00:00
Pith citing papers itemized under the disclosed page cap.
Source: paper_references, paper_reference_links
A source-named dated measurement, never combined with another source.
Source: cited_works
36 of 36 outbound references displayed
External citation measurements
No source-named external measurement is stored.
Observation e9e28719-4b7b-42f3-b148-23355eac07aa · outbound
Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model In particular, the AI-Economist uses structured curriculum learning to stabilize the challenging two-level, co-adaptive learning problem
Reference 1
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.
Observation 11f5e375-1a28-4628-87b3-216545d71cfe · outbound
Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model To overcome, the training procedure in the AI-Economist has two important features - curriculum learning and entropy-based regularization
Reference 2
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.
Observation fff69b1f-f05c-4085-ba54-cbe9ac71af78 · outbound
Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model Each agent has a varied house build-skill which sets how much income an agent receives from building a house
Reference 3
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.
Observation b0dc2b08-d552-45e5-a2c3-bcffc3f11c68 · outbound
Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model Quadrants contain different combi- nations of resources: both stone and wood, only stone, only wood, or nothing
Reference 4
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.
Observation b7bad65b-a672-4b23-9bf5-150ea74d4a31 · outbound
Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model The action space of the agents includes four movement actions: up, down, left, and right
Reference 5
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.
Observation 636dc216-c7e8-4d51-b33e-0ece4e632c2f · outbound
Reference 6
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.
Observation fd2a8cb3-1ebe-4e5c-8985-f519535b3203 · outbound
Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model Agents can submit asks (the number of coins they are willing to accept) or bids (how much they are willing to pay) in exchange for one unit of wood or stone
Reference 7
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.
Observation 4fa7329f-634b-4171-80c6-75e968197220 · outbound
Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model Agents are restricted from building on source cells as well as locations where a house already exists
Reference 8
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.
Observation b19f523e-2ae1-4615-b7bf-7f2090da6c61 · outbound
Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model Taxation is implemented using income brackets and bracket tax rates
Reference 9
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.
Observation 66b90b08-6379-45e0-95c4-2a2eb7eef846 · outbound
Reference 10
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.
Observation fb00cdc9-8817-479e-8594-43a5156c742f · outbound
Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model Accordingly, taxes are collected at the end of each tax year by subtracting T (zi) from Ci
Reference 11
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.
Observation 68d91f10-b4a7-4cde-88ee-8e00a8f5cb3f · outbound
Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model It is found that build-skill is a substantial determinant of behavior; agents’ gather-skill empirically does not affect optimal behaviors in our settings
Reference 12
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.
Observation a0300a8d-593c-42ef-8809-b2afda678b31 · outbound
Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model RL is instantiated at two levels, that is, for two types of actors: training agent behavioral policy models and a taxation policy model for the social planner
Reference 13
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.
Observation 7ad695b9-7279-41ed-a130-400503686def · outbound
Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model To improve learning efficiency, a single-agent policy networkπ(ai,t|oi,t; θ) is trained whose weights are shared by all agents, that is, θi = θ
Reference 14
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.
Observation 8e8a2d22-cb0c-44fd-853e-c9fea74f1c59 · outbound
Reference 15
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.
Observation 4049aac8-4632-4939-8126-5bbfd1e1b818 · outbound
Reference 16
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.
Observation cffa148d-fd94-4fca-9daa-e56fe16b47fa · outbound
Reference 17
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.
Observation b16c9ec2-2008-4246-81fe-51468f4cd0f3 · outbound
Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model Hence, the sum of pretax and post-tax incomes is the same
Reference 18
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.
Observation f403f7b7-41fb-4de3-b69a-54544ab75bef · outbound
Reference 19
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.
Observation 4723926e-fa1d-47c1-96aa-635775027248 · outbound
Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model In Concordia both are generative
Reference 20
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.
Observation b56539fb-c0d1-4cfe-9c4b-66048497b203 · outbound
Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model The game master receives the agent actions and produces event statements, which define the course of events in the simulation as a result of the agent’s generated action
Reference 21
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.
Observation 9930ca9c-a474-44d5-89b7-2a8f133f7a32 · outbound
Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model The game master absorbs their intended actions, decides on the outcome of their attempts, and generates event statements
Reference 22
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.
Observation 6168d2a7-2b69-4e3f-8506-66fe05892215 · outbound
Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model The game master determines the effect of the agents’ actions on these variables, records them, and checks that they are valid
Reference 23
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.
Observation 1085ea1c-4a84-4815-bb47-33c9055af432 · outbound
Reference 24
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.
Observation 040939c7-c977-4db4-98e8-b3f55c981812 · outbound
Reference 25
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.
Observation 2d09fb11-ddce-4788-8bce-463d04551a17 · outbound
Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model The idea is that, if the outputs of LLMs conditioned to model specific human populations, they reflect the beliefs and attitudes of those populations
Reference 26
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.
Observation 6294bf66-b630-487f-8d7f-30bb771502e4 · outbound
Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model Concordia makes this possible by using an associative memory in a modular and flexible fashion to keep the record of agents experience
Reference 27
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.
Observation 85e6e948-644b-45a7-bb3b-f5e8a5421084 · outbound
Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model The working memory is zi i composed of the states of individual components
Reference 28
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.
Observation 28331074-e257-43d0-9374-92b53f122ea7 · outbound
Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model When creating a generative agent in Concordia, the user creates the components that are relevant for their simulations
Reference 29
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.
Observation 3eb43132-a0f8-4cd5-99bd-3377bbb7e5e4 · outbound
Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model The most simple form of fa is a concatenation operator over zt = zi t i
Reference 30
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.
Observation d3849948-4e1a-408d-b955-3994c842432f · outbound
Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model In Concordia, conditioning is explicitely done on the memory stream m, since a component may make specific queries into the agent’s memory to update its state
Reference 31
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.
Observation 85a4c039-b9c1-464d-92fd-ce46000d0fc0 · outbound
Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model The game master mediates between the state of the world and agents’ actions
Reference 32
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.
Observation 48a13e9e-acbd-4059-b971-658528aff673 · outbound
Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model Like agents, the game master has an associative memory implemented using various components
Reference 33
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.
Observation e5f82d7d-5e01-4445-af49-9b50758b48aa · outbound
Reference 34
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.
Observation 03a38d47-e556-4f44-afb8-7fe65f69f3b3 · outbound
Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model After adding the event statement et to its memory the game master can update its components using the same Eq
Reference 35
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.
Observation cd31d661-df2a-432e-ab14-4f4da9c63e5a · outbound
Reference 36
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.
No inbound Pith citation observations are available.