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Paper Citation Record · LEDGER

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model

As of 13 August 2026, this Paper Citation Record lists 36 of 36 outbound references and 0 inbound Pith citation observations for arXiv:2411.17724.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2411.17724 v1

Coverage vector

measured 36 of 36 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-12T15:45:46.302732Z

measured 36 of 36 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-12T06:34:41.77262+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

36 of 36 outbound references displayed

  • verified exact0
  • verified fuzzy27
  • unresolved9
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation e9e28719-4b7b-42f3-b148-23355eac07aa · outbound

This paper cites In particular, the AI-Economist uses structured curriculum learning to stabilize the challenging two-level, co-adaptive learning problem.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model In particular, the AI-Economist uses structured curriculum learning to stabilize the challenging two-level, co-adaptive learning problem

Reference 1

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verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.624227Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T15:45:46.199820Z digest=sha256:548906e97ba954e11f6cc73671cfdb1928c5c1492e0ed3695e3d6fe222729c3f

Observation 11f5e375-1a28-4628-87b3-216545d71cfe · outbound

This paper cites To overcome, the training procedure in the AI-Economist has two important features - curriculum learning and entropy-based regularization.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model To overcome, the training procedure in the AI-Economist has two important features - curriculum learning and entropy-based regularization

Reference 2

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verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.615918Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T15:45:46.203669Z digest=sha256:7c2a44147fd115837171c6c88db825fb7fcb30c325def75d286e5b2cfc6617e9

Observation fff69b1f-f05c-4085-ba54-cbe9ac71af78 · outbound

This paper cites Each agent has a varied house build-skill which sets how much income an agent receives from building a house.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model Each agent has a varied house build-skill which sets how much income an agent receives from building a house

Reference 3

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raw_fallback, observed 2026-08-12T15:45:46.607793Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T15:45:46.206834Z digest=sha256:dc5533d83e641b171f1bc9ec98629ff72b997b73e2257d50d1a4ea699cd5ba03

Observation b0dc2b08-d552-45e5-a2c3-bcffc3f11c68 · outbound

This paper cites Quadrants contain different combi- nations of resources: both stone and wood, only stone, only wood, or nothing.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model Quadrants contain different combi- nations of resources: both stone and wood, only stone, only wood, or nothing

Reference 4

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verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.598513Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T15:45:46.209664Z digest=sha256:7d3d36f11bfcaa1d9f725a63b9edde536855b621a1f8f7bd3ab514d78adf6020

Observation b7bad65b-a672-4b23-9bf5-150ea74d4a31 · outbound

This paper cites The action space of the agents includes four movement actions: up, down, left, and right.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model The action space of the agents includes four movement actions: up, down, left, and right

Reference 5

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.590282Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T15:45:46.212666Z digest=sha256:a431210d85cc22a7495092db62e3e2fb2baf312fe436a607f449fde1a86e1404

Reference 6

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raw_fallback, observed 2026-08-12T15:45:46.581836Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T15:45:46.215619Z digest=sha256:5a5fb1b4cb9a88597c81c7dc366d275000896d950965a2b4ebfb427523739f78

Observation fd2a8cb3-1ebe-4e5c-8985-f519535b3203 · outbound

This paper cites Agents can submit asks (the number of coins they are willing to accept) or bids (how much they are willing to pay) in exchange for one unit of wood or stone.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model Agents can submit asks (the number of coins they are willing to accept) or bids (how much they are willing to pay) in exchange for one unit of wood or stone

Reference 7

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verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.573818Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T15:45:46.218987Z digest=sha256:8b5e4ca2a8818bd8f89d091e8e1a307985475e78e02fa4cae3a4405925cbaff3

Observation 4fa7329f-634b-4171-80c6-75e968197220 · outbound

This paper cites Agents are restricted from building on source cells as well as locations where a house already exists.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model Agents are restricted from building on source cells as well as locations where a house already exists

Reference 8

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.565717Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T15:45:46.222248Z digest=sha256:bcfa5e2fb935b74c408957a6c0c0191e88221798bc0ddcfe592c09ac85eb2858

Observation b19f523e-2ae1-4615-b7bf-7f2090da6c61 · outbound

This paper cites Taxation is implemented using income brackets and bracket tax rates.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model Taxation is implemented using income brackets and bracket tax rates

Reference 9

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raw_fallback, observed 2026-08-12T15:45:46.557371Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T15:45:46.224975Z digest=sha256:1d542b4d89a06dc73cdca36b93e644938e89377f56b192b6812ec0663a5fccfe

Reference 10

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unresolved
raw_fallback, observed 2026-08-12T15:45:46.548985Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T15:45:46.228004Z digest=sha256:c2cb11adc8876b4955e59c6e1cbd8b407654199a9d6ef9d24dabf3cc01e3b683

Observation fb00cdc9-8817-479e-8594-43a5156c742f · outbound

This paper cites Accordingly, taxes are collected at the end of each tax year by subtracting T (zi) from Ci.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model Accordingly, taxes are collected at the end of each tax year by subtracting T (zi) from Ci

Reference 11

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raw_fallback, observed 2026-08-12T15:45:46.541089Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T15:45:46.230755Z digest=sha256:16c367ffa5e227e1b2144e98609a8ab8ab6e1c3a26e5143a45dcb2a392431016

Observation 68d91f10-b4a7-4cde-88ee-8e00a8f5cb3f · outbound

This paper cites It is found that build-skill is a substantial determinant of behavior; agents’ gather-skill empirically does not affect optimal behaviors in our settings.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model It is found that build-skill is a substantial determinant of behavior; agents’ gather-skill empirically does not affect optimal behaviors in our settings

Reference 12

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.533039Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T15:45:46.233462Z digest=sha256:86947b708a78225dd7ef9ebedd598cb327995152d927b95dfbec9eaaaac4f9a6

Observation a0300a8d-593c-42ef-8809-b2afda678b31 · outbound

This paper cites RL is instantiated at two levels, that is, for two types of actors: training agent behavioral policy models and a taxation policy model for the social planner.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model RL is instantiated at two levels, that is, for two types of actors: training agent behavioral policy models and a taxation policy model for the social planner

Reference 13

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.524790Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T15:45:46.236268Z digest=sha256:e0aec1c60d547b652fbe75163c4b53dbc37aec9ff568be90edc8c90ec6ca1ae9

Observation 7ad695b9-7279-41ed-a130-400503686def · outbound

This paper cites To improve learning efficiency, a single-agent policy networkπ(ai,t|oi,t; θ) is trained whose weights are shared by all agents, that is, θi = θ.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model To improve learning efficiency, a single-agent policy networkπ(ai,t|oi,t; θ) is trained whose weights are shared by all agents, that is, θi = θ

Reference 14

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raw_fallback, observed 2026-08-12T15:45:46.516671Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T15:45:46.239033Z digest=sha256:91fd67b691584cd9afe9e5354b5b7f579ca710d34baf9aa4596945b5b0958364

Reference 15

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No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T15:45:46.241709Z digest=sha256:66a7cd2b42cf24ee5cf640536ee5a4068bdbbc2348963818fcf7b2b36cdc9712

Reference 16

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No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T15:45:46.244486Z digest=sha256:7c07c84e22382d88242b0fbf68cf17757f973165102c309fef154c5e2ee35835

Reference 17

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raw_fallback, observed 2026-08-12T15:45:46.491995Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T15:45:46.247304Z digest=sha256:74e378eeaadcf820b72cc237a7e493c279429eca8e46cb3623feb0ba6e843e70

Observation b16c9ec2-2008-4246-81fe-51468f4cd0f3 · outbound

This paper cites Hence, the sum of pretax and post-tax incomes is the same.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model Hence, the sum of pretax and post-tax incomes is the same

Reference 18

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raw_fallback, observed 2026-08-12T15:45:46.483884Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T15:45:46.250069Z digest=sha256:e15a5a6b0b77c57b1a0f9dcb27a5b169561c197e22b25094cbb208604cc71bd7

Reference 19

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T15:45:46.252958Z digest=sha256:81e14dbd907f1a38275bf6333d4a8fbbe79affea42607de6ed6f63ff9e06668c

Observation 4723926e-fa1d-47c1-96aa-635775027248 · outbound

This paper cites In Concordia both are generative.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model In Concordia both are generative

Reference 20

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T15:45:46.255895Z digest=sha256:bdd59494be781bd054ee3ce3c24e46969f9ac53466c0f9ffa07778ca04b81c86

Observation b56539fb-c0d1-4cfe-9c4b-66048497b203 · outbound

This paper cites The game master receives the agent actions and produces event statements, which define the course of events in the simulation as a result of the agent’s generated action.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model The game master receives the agent actions and produces event statements, which define the course of events in the simulation as a result of the agent’s generated action

Reference 21

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raw_fallback, observed 2026-08-12T15:45:46.458358Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T15:45:46.258709Z digest=sha256:39c8f65741b625b8c7f13226a84b6a10125771e13f0187a9ddf119aae3ffb847

Observation 9930ca9c-a474-44d5-89b7-2a8f133f7a32 · outbound

This paper cites The game master absorbs their intended actions, decides on the outcome of their attempts, and generates event statements.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model The game master absorbs their intended actions, decides on the outcome of their attempts, and generates event statements

Reference 22

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verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.449859Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T15:45:46.261495Z digest=sha256:9aab27dabfe95264a9565f7c8259472fed549d5fcb8b98cce595754ed314eef0

Observation 6168d2a7-2b69-4e3f-8506-66fe05892215 · outbound

This paper cites The game master determines the effect of the agents’ actions on these variables, records them, and checks that they are valid.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model The game master determines the effect of the agents’ actions on these variables, records them, and checks that they are valid

Reference 23

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verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.440979Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T15:45:46.264271Z digest=sha256:355c5f26024e715ec62755393b105e35c85d1c40a7625d880bf09b489c76af4d

Reference 24

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unresolved
raw_fallback, observed 2026-08-12T15:45:46.432804Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T15:45:46.267064Z digest=sha256:901893b769b7711fae8090bc9a3e2d3bd6e204b3b3c07a19e115966a8ab534be

Reference 25

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unresolved
raw_fallback, observed 2026-08-12T15:45:46.425136Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T15:45:46.269974Z digest=sha256:08f694918e679751a882a714e27c588a18ddf256cd904d1df67609d746470115

Observation 2d09fb11-ddce-4788-8bce-463d04551a17 · outbound

This paper cites The idea is that, if the outputs of LLMs conditioned to model specific human populations, they reflect the beliefs and attitudes of those populations.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model The idea is that, if the outputs of LLMs conditioned to model specific human populations, they reflect the beliefs and attitudes of those populations

Reference 26

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.417116Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T15:45:46.273107Z digest=sha256:1d84784a03238c9396b9453a84e093191d9b469e407125221aa24dc7c5876508

Observation 6294bf66-b630-487f-8d7f-30bb771502e4 · outbound

This paper cites Concordia makes this possible by using an associative memory in a modular and flexible fashion to keep the record of agents experience.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model Concordia makes this possible by using an associative memory in a modular and flexible fashion to keep the record of agents experience

Reference 27

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.408719Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T15:45:46.276122Z digest=sha256:03af7bda0eb260e24a7919ca7cd2afb97758a0d24e848cb0bbef11621e76acb1

Observation 85e6e948-644b-45a7-bb3b-f5e8a5421084 · outbound

This paper cites The working memory is zi i composed of the states of individual components.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model The working memory is zi i composed of the states of individual components

Reference 28

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.399849Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T15:45:46.278911Z digest=sha256:9644eca24f5f288ca39e4062e942450dfde8c3de9dbe7d185d67fd5c7b1c6916

Observation 28331074-e257-43d0-9374-92b53f122ea7 · outbound

This paper cites When creating a generative agent in Concordia, the user creates the components that are relevant for their simulations.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model When creating a generative agent in Concordia, the user creates the components that are relevant for their simulations

Reference 29

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.390859Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T15:45:46.281815Z digest=sha256:c200c76ff16a1609b17922823dab7a223c449d5dd81890b7af383cf514331d1f

Observation 3eb43132-a0f8-4cd5-99bd-3377bbb7e5e4 · outbound

This paper cites The most simple form of fa is a concatenation operator over zt = zi t i.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model The most simple form of fa is a concatenation operator over zt = zi t i

Reference 30

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.382480Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T15:45:46.284828Z digest=sha256:5b0f138c10475b6c86a5094dcffecd17be1540adbc47f45c3494be91e4ff95d6

Observation d3849948-4e1a-408d-b955-3994c842432f · outbound

This paper cites In Concordia, conditioning is explicitely done on the memory stream m, since a component may make specific queries into the agent’s memory to update its state.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model In Concordia, conditioning is explicitely done on the memory stream m, since a component may make specific queries into the agent’s memory to update its state

Reference 31

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.373200Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T15:45:46.287615Z digest=sha256:ed8807f140f8a86c34d33597d77f6b00de94c857ea1344945d0464592c4d1f0f

Observation 85a4c039-b9c1-464d-92fd-ce46000d0fc0 · outbound

This paper cites The game master mediates between the state of the world and agents’ actions.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model The game master mediates between the state of the world and agents’ actions

Reference 32

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.364054Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T15:45:46.290618Z digest=sha256:ea09a181d99b731530a823b104d6a96227349e39292c22bb66e2b712205763d0

Observation 48a13e9e-acbd-4059-b971-658528aff673 · outbound

This paper cites Like agents, the game master has an associative memory implemented using various components.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model Like agents, the game master has an associative memory implemented using various components

Reference 33

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.355439Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T15:45:46.294024Z digest=sha256:de04b64421dd8def15cacb4ba9953270fd65e65e71e28d392e345b772b23581b

Reference 34

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.346162Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T15:45:46.297114Z digest=sha256:37fe523629d1c5bf58c55c753bf86d7b2378229ff73abc3fd4bbef1bc07caf73

Observation 03a38d47-e556-4f44-afb8-7fe65f69f3b3 · outbound

This paper cites After adding the event statement et to its memory the game master can update its components using the same Eq.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model After adding the event statement et to its memory the game master can update its components using the same Eq

Reference 35

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.336974Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T15:45:46.299950Z digest=sha256:9449d9fb054b83ffafbe70000deb7d257505bfe5782540723a77b30cc7b49583

Reference 36

Resolution
unresolved
raw_fallback, observed 2026-08-12T15:45:46.326533Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-12T06:34:41.77262+00:00.

source=pdf_text observed=2026-08-12T15:45:46.302732Z digest=sha256:28cb3748c51fb81a8e3a403a4d8f8031f733790668295489c3c7bbd79baeff6a

Pith citing papers

No inbound Pith citation observations are available.