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Paper Citation Record · LEDGER

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model

As of 22 August 2026, this Paper Citation Record lists 36 of 36 outbound references and 0 inbound Pith citation observations for arXiv:2411.17724.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2411.17724 v1

Coverage vector

measured 36 of 36 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-12T15:45:46.302732Z

measured 36 of 36 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-22T06:32:14.747728+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

36 of 36 outbound references displayed

  • verified exact0
  • verified fuzzy27
  • unresolved9
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation e9e28719-4b7b-42f3-b148-23355eac07aa · outbound

This paper cites In particular, the AI-Economist uses structured curriculum learning to stabilize the challenging two-level, co-adaptive learning problem.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model In particular, the AI-Economist uses structured curriculum learning to stabilize the challenging two-level, co-adaptive learning problem

Reference 1

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verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.624227Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T15:45:46.199820Z digest=sha256:95b665c794e5b825a4309fbc6aa40de24c8b582f023867882af80941b95d9ece

Observation 11f5e375-1a28-4628-87b3-216545d71cfe · outbound

This paper cites To overcome, the training procedure in the AI-Economist has two important features - curriculum learning and entropy-based regularization.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model To overcome, the training procedure in the AI-Economist has two important features - curriculum learning and entropy-based regularization

Reference 2

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raw_fallback, observed 2026-08-12T15:45:46.615918Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T15:45:46.203669Z digest=sha256:85a6e680d41cbb2fa3f4056891364f531bfc560bcd45880516bc467341af6d20

Observation fff69b1f-f05c-4085-ba54-cbe9ac71af78 · outbound

This paper cites Each agent has a varied house build-skill which sets how much income an agent receives from building a house.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model Each agent has a varied house build-skill which sets how much income an agent receives from building a house

Reference 3

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verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.607793Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T15:45:46.206834Z digest=sha256:b7c15369356bf789a4bb4edb3487c868cbcb037a46c08c03d8a5b4b9e4f4eed9

Observation b0dc2b08-d552-45e5-a2c3-bcffc3f11c68 · outbound

This paper cites Quadrants contain different combi- nations of resources: both stone and wood, only stone, only wood, or nothing.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model Quadrants contain different combi- nations of resources: both stone and wood, only stone, only wood, or nothing

Reference 4

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verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.598513Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T15:45:46.209664Z digest=sha256:746c1e078b152a565da4a9366c2c72735c7acf084c661a641f0cbf560ff8afd6

Observation b7bad65b-a672-4b23-9bf5-150ea74d4a31 · outbound

This paper cites The action space of the agents includes four movement actions: up, down, left, and right.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model The action space of the agents includes four movement actions: up, down, left, and right

Reference 5

Resolution
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raw_fallback, observed 2026-08-12T15:45:46.590282Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T15:45:46.212666Z digest=sha256:b26259aad0031316d08e94084c399c1357d5230b2af51118015bfa155a328c25

Reference 6

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No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T15:45:46.215619Z digest=sha256:a9697541ef022a9b50c86c66813ec47410d654c438e54e73010e1f46d94544b0

Observation fd2a8cb3-1ebe-4e5c-8985-f519535b3203 · outbound

This paper cites Agents can submit asks (the number of coins they are willing to accept) or bids (how much they are willing to pay) in exchange for one unit of wood or stone.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model Agents can submit asks (the number of coins they are willing to accept) or bids (how much they are willing to pay) in exchange for one unit of wood or stone

Reference 7

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raw_fallback, observed 2026-08-12T15:45:46.573818Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T15:45:46.218987Z digest=sha256:451ad866fb56afdb164585a56346daa354e905aec7750a89585eb116fb86612f

Observation 4fa7329f-634b-4171-80c6-75e968197220 · outbound

This paper cites Agents are restricted from building on source cells as well as locations where a house already exists.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model Agents are restricted from building on source cells as well as locations where a house already exists

Reference 8

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verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.565717Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T15:45:46.222248Z digest=sha256:b123f87d651d53eb54feafaeb787f854558af7d5330f0217f98856f283c599d3

Observation b19f523e-2ae1-4615-b7bf-7f2090da6c61 · outbound

This paper cites Taxation is implemented using income brackets and bracket tax rates.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model Taxation is implemented using income brackets and bracket tax rates

Reference 9

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raw_fallback, observed 2026-08-12T15:45:46.557371Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T15:45:46.224975Z digest=sha256:4de699f19414cc1057eccd57cfa544f6cfcc1a7dfce008487783c26f77d7bf9d

Reference 10

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No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T15:45:46.228004Z digest=sha256:c567012d35ca27e5bbb5252e553b49657213af392133dfd83f0e849e9d32c832

Observation fb00cdc9-8817-479e-8594-43a5156c742f · outbound

This paper cites Accordingly, taxes are collected at the end of each tax year by subtracting T (zi) from Ci.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model Accordingly, taxes are collected at the end of each tax year by subtracting T (zi) from Ci

Reference 11

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raw_fallback, observed 2026-08-12T15:45:46.541089Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T15:45:46.230755Z digest=sha256:5d37b312012a2ae0bb058be17dea077e04a5eb6631b7c07a5d10dea586627553

Observation 68d91f10-b4a7-4cde-88ee-8e00a8f5cb3f · outbound

This paper cites It is found that build-skill is a substantial determinant of behavior; agents’ gather-skill empirically does not affect optimal behaviors in our settings.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model It is found that build-skill is a substantial determinant of behavior; agents’ gather-skill empirically does not affect optimal behaviors in our settings

Reference 12

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raw_fallback, observed 2026-08-12T15:45:46.533039Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T15:45:46.233462Z digest=sha256:33bccf346aba03580a8a4384722ae7335c38f3b3e6cf691d7459a2209c017969

Observation a0300a8d-593c-42ef-8809-b2afda678b31 · outbound

This paper cites RL is instantiated at two levels, that is, for two types of actors: training agent behavioral policy models and a taxation policy model for the social planner.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model RL is instantiated at two levels, that is, for two types of actors: training agent behavioral policy models and a taxation policy model for the social planner

Reference 13

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.524790Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T15:45:46.236268Z digest=sha256:168b2479cc40bb17740c15f8ec4eab7f2664a2dfbebf0992ff5d326474883d44

Observation 7ad695b9-7279-41ed-a130-400503686def · outbound

This paper cites To improve learning efficiency, a single-agent policy networkπ(ai,t|oi,t; θ) is trained whose weights are shared by all agents, that is, θi = θ.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model To improve learning efficiency, a single-agent policy networkπ(ai,t|oi,t; θ) is trained whose weights are shared by all agents, that is, θi = θ

Reference 14

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raw_fallback, observed 2026-08-12T15:45:46.516671Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T15:45:46.239033Z digest=sha256:ae80707823c26b45733c917660a75f4d2ed6741a6f44244acbd19a08db8d0f45

Reference 15

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No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T15:45:46.241709Z digest=sha256:9e95102d4c21c31e94389629e6341b27a333f2a73c52890d88e597ab508780c5

Reference 16

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source=pdf_text observed=2026-08-12T15:45:46.244486Z digest=sha256:b1ecac8a132783b49484a94af16e632c147334bcc6e9dc5a597b12277b8c8cdb

Reference 17

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No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T15:45:46.247304Z digest=sha256:80b51a0f0631cfada919085e66185888c6be75c92eb3cd3f6e16915d308436dd

Observation b16c9ec2-2008-4246-81fe-51468f4cd0f3 · outbound

This paper cites Hence, the sum of pretax and post-tax incomes is the same.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model Hence, the sum of pretax and post-tax incomes is the same

Reference 18

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raw_fallback, observed 2026-08-12T15:45:46.483884Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T15:45:46.250069Z digest=sha256:120716ef5a06641526ac0745dc3debde96c74f0b665fd2cc36ee12ecfd7937be

Reference 19

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T15:45:46.252958Z digest=sha256:62a6fe90a475a689df708defef9ddd57b427b4a720cd176550716005687278be

Observation 4723926e-fa1d-47c1-96aa-635775027248 · outbound

This paper cites In Concordia both are generative.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model In Concordia both are generative

Reference 20

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raw_fallback, observed 2026-08-12T15:45:46.467592Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T15:45:46.255895Z digest=sha256:983d7af745220ed87b82dc22628272c597597c039932711cc974ce60433d91bb

Observation b56539fb-c0d1-4cfe-9c4b-66048497b203 · outbound

This paper cites The game master receives the agent actions and produces event statements, which define the course of events in the simulation as a result of the agent’s generated action.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model The game master receives the agent actions and produces event statements, which define the course of events in the simulation as a result of the agent’s generated action

Reference 21

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raw_fallback, observed 2026-08-12T15:45:46.458358Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T15:45:46.258709Z digest=sha256:89d5e36ce42245858cb7739eecfe5a07a30649b17fd6c5ad476b9c3b88654172

Observation 9930ca9c-a474-44d5-89b7-2a8f133f7a32 · outbound

This paper cites The game master absorbs their intended actions, decides on the outcome of their attempts, and generates event statements.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model The game master absorbs their intended actions, decides on the outcome of their attempts, and generates event statements

Reference 22

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raw_fallback, observed 2026-08-12T15:45:46.449859Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T15:45:46.261495Z digest=sha256:fcecd21d65e08a65d62001d612687aa833c44e35a6c3965adb84da270e433b85

Observation 6168d2a7-2b69-4e3f-8506-66fe05892215 · outbound

This paper cites The game master determines the effect of the agents’ actions on these variables, records them, and checks that they are valid.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model The game master determines the effect of the agents’ actions on these variables, records them, and checks that they are valid

Reference 23

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verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.440979Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T15:45:46.264271Z digest=sha256:c9c599551098b2b748d425c2a8a73f2d7005cde1a74abdc9b32d9fefcee1c155

Reference 24

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raw_fallback, observed 2026-08-12T15:45:46.432804Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T15:45:46.267064Z digest=sha256:13b569e9637731a0adb8374c4da7df34894d75faf0f0d5b1a88fb0c8a581ea1b

Reference 25

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unresolved
raw_fallback, observed 2026-08-12T15:45:46.425136Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T15:45:46.269974Z digest=sha256:d5e2d7f446336ef9d556fafe4531611aed3d6e3135a5fe808ec856b7bbd98f2e

Observation 2d09fb11-ddce-4788-8bce-463d04551a17 · outbound

This paper cites The idea is that, if the outputs of LLMs conditioned to model specific human populations, they reflect the beliefs and attitudes of those populations.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model The idea is that, if the outputs of LLMs conditioned to model specific human populations, they reflect the beliefs and attitudes of those populations

Reference 26

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verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.417116Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T15:45:46.273107Z digest=sha256:fc117b76380742d6484d48e26ba408bba39e576b74c2c44b539658daf33ed938

Observation 6294bf66-b630-487f-8d7f-30bb771502e4 · outbound

This paper cites Concordia makes this possible by using an associative memory in a modular and flexible fashion to keep the record of agents experience.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model Concordia makes this possible by using an associative memory in a modular and flexible fashion to keep the record of agents experience

Reference 27

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.408719Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T15:45:46.276122Z digest=sha256:000fe59bf6c74cab652a6eadecab39275cee24f7293f22170aa648077ed61539

Observation 85e6e948-644b-45a7-bb3b-f5e8a5421084 · outbound

This paper cites The working memory is zi i composed of the states of individual components.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model The working memory is zi i composed of the states of individual components

Reference 28

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.399849Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T15:45:46.278911Z digest=sha256:57d68e27e4681ff1eaebafdd12e92cad86353ad3fcfed908fad16d5c3ff61b1b

Observation 28331074-e257-43d0-9374-92b53f122ea7 · outbound

This paper cites When creating a generative agent in Concordia, the user creates the components that are relevant for their simulations.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model When creating a generative agent in Concordia, the user creates the components that are relevant for their simulations

Reference 29

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.390859Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T15:45:46.281815Z digest=sha256:07920f42973e7d281eeb6d805a30309120a5c6528745442d8e4a9b08592a962f

Observation 3eb43132-a0f8-4cd5-99bd-3377bbb7e5e4 · outbound

This paper cites The most simple form of fa is a concatenation operator over zt = zi t i.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model The most simple form of fa is a concatenation operator over zt = zi t i

Reference 30

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.382480Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T15:45:46.284828Z digest=sha256:cb0f2d17fe73e9cfee7b09f15e7e6637aa4ff3691aa0b28c0b2fd3e4d065ec00

Observation d3849948-4e1a-408d-b955-3994c842432f · outbound

This paper cites In Concordia, conditioning is explicitely done on the memory stream m, since a component may make specific queries into the agent’s memory to update its state.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model In Concordia, conditioning is explicitely done on the memory stream m, since a component may make specific queries into the agent’s memory to update its state

Reference 31

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.373200Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T15:45:46.287615Z digest=sha256:9b838c6a2a8a030edbb3ced65b0cbdac1c6c484ff91239fbbbb87093387365dc

Observation 85a4c039-b9c1-464d-92fd-ce46000d0fc0 · outbound

This paper cites The game master mediates between the state of the world and agents’ actions.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model The game master mediates between the state of the world and agents’ actions

Reference 32

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.364054Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T15:45:46.290618Z digest=sha256:92b399bba65f9d3514deccd70b9a4a94d26cb546c48c1f7c3f50ff796f8e3e9c

Observation 48a13e9e-acbd-4059-b971-658528aff673 · outbound

This paper cites Like agents, the game master has an associative memory implemented using various components.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model Like agents, the game master has an associative memory implemented using various components

Reference 33

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.355439Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T15:45:46.294024Z digest=sha256:787cfce446261e88f600cd71b61d714fdec14681bbb525ca7cc4a96b23814262

Reference 34

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.346162Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T15:45:46.297114Z digest=sha256:ea6228fad547f383507016f53465062b26454e8b32ab55595e8c54fe862a5848

Observation 03a38d47-e556-4f44-afb8-7fe65f69f3b3 · outbound

This paper cites After adding the event statement et to its memory the game master can update its components using the same Eq.

Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model After adding the event statement et to its memory the game master can update its components using the same Eq

Reference 35

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T15:45:46.336974Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T15:45:46.299950Z digest=sha256:1263851b42eb5d0e9b794fe2688ba7ad9bfff1f2e0bc9bd8d8efb2c5c4c965d4

Reference 36

Resolution
unresolved
raw_fallback, observed 2026-08-12T15:45:46.326533Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-22T06:32:14.747728+00:00.

source=pdf_text observed=2026-08-12T15:45:46.302732Z digest=sha256:e7f4d98deb362ce4f0a30729db61b9a07b97f3b7ec1d8110e11aac2804870e63

Pith citing papers

No inbound Pith citation observations are available.