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Traffic Characteristics of Virtual Reality over Edge-enabled Wi-Fi Networks

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arxiv 2011.09035 v1 pith:UO3AXK2J submitted 2020-11-18 cs.NI

classification cs.NI
keywords applicationscharacteristicsnetworktrafficedge-enabledmechanismsoptimizationsprotocols
verification ladder T0 review T1 audit T2 compute T3 formal
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Virtual reality (VR) is becoming prevalent with a plethora of applications in education, healthcare, entertainment, etc. To increase the user mobility, and to reduce the energy consumption and production cost of VR head mounted displays (HMDs), wireless VR with edge-computing has been the focus of both industry and academia. However, transferring large video frames of VR applications with their stringent Quality of Service (QoS) requirements over wireless network requires innovations and optimizations across different network layers. In order to develop efficient architectures, protocols and scheduling mechanisms, the traffic characteristics of various types of VR applications are required. In this paper, we first compute the theoretical throughput requirements of an ideal VR experience as well as a popular VR HMD. We then examine the traffic characteristics of a set of VR applications using an edge-enabled Wi-Fi network. Our results reveal interesting findings that can be considered in developing new optimizations, protocols, access mechanisms and scheduling algorithms.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Forecasting Global Network Traffic Trends: The Role of Virtual Reality

    cs.NI 2025-02 reject novelty 2.0 of 10

    A formula-based model shows that latency and throughput in a VR Ethernet link depend on cable length, data rate, and packet processing rate, but the paper presents no experimental validation.

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