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Paper Citation Record · LEDGER

Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Games

As of 23 August 2026, this Paper Citation Record lists 31 of 31 outbound references and 1 inbound Pith citation observation for arXiv:2505.12439.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2505.12439 v1

Coverage vector

measured 31 of 31 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-15T20:39:03.038525Z

measured 32 of 32 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-23T06:30:58.430688+00:00

measured 1 of 1 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-06-27T06:28:15.270332Z

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: arxiv_reference, observed 2026-07-03T15:28:34.314352Z

Reference resolution

31 of 31 outbound references displayed

  • verified exact0
  • verified fuzzy27
  • unresolved4
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 4f42c425-3e5f-401c-8d71-cd7182b345cf · outbound

This paper cites Opened",.

Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Games Opened",

Reference 1

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:39:03.541770Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-15T20:39:02.913113Z digest=sha256:0fe70d75238e3801ab2a24138a26bf7c7af812ae14f5ddca572afaba06770ad0

Observation 4fe45fa3-f1c8-48c7-b090-f360c78d55ee · outbound

This paper cites Stairwell (First Floor) You’re in the north stairwell.

Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Games Stairwell (First Floor) You’re in the north stairwell

Reference 2

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:39:03.525663Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-15T20:39:02.918475Z digest=sha256:c655e2aa480489fa70e92343803f401188e777a2b043ecde2bc20ec0b5f9f139

Observation eafee5e3-5c51-4ea8-9137-7db2e69f3e3b · outbound

This paper cites an unresolved cited work.

Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Games Unresolved cited work

Reference 3

Resolution
unresolved
raw_fallback, observed 2026-08-15T20:39:03.509581Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-15T20:39:02.924745Z digest=sha256:87ad0a12cb3dbf3c4d720dc88549a4bc497e097e76c01e1049aa560c21df266a

Observation f0862e64-8d11-43e8-8fcd-4deb9b851cc8 · outbound

This paper cites There is a small mailbox here.

Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Games There is a small mailbox here

Reference 4

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:39:03.493000Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-15T20:39:02.930070Z digest=sha256:092f736c57a945364985251f752612f663272eb72936e75981f2d3c92a4034db

Observation f8e88d3e-d410-4525-8cc7-bef0f0d27212 · outbound

This paper cites You can’t.

Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Games You can’t

Reference 5

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:39:03.557225Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-15T20:39:02.907679Z digest=sha256:c416c719b5a739a8d3ea1a63d989bbd4a369f033aaa0843d09c090516a7f349b

Observation 4da3fbc3-b4e5-4c91-a2d8-6a50bc5f09a1 · outbound

This paper cites Forest. You would need a machete to go further west.

Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Games Forest. You would need a machete to go further west

Reference 6

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:39:03.460569Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-15T20:39:02.940294Z digest=sha256:96690e289c49b886836f0b27dd6ec59e30c93d3596ddb05fca41603370bb423d

Observation b187cc93-255b-4be9-83b5-92f6ba25099f · outbound

This paper cites Hall. To the southwest is the entrance to the Computer Site, and you can go east here as well as go up with a stair.

Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Games Hall. To the southwest is the entrance to the Computer Site, and you can go east here as well as go up with a stair

Reference 7

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:39:03.435475Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-15T20:39:02.946352Z digest=sha256:c680bb191d94d8a9ecdcd3a31503a83460f59986fb467541275769c3b0d4f810

Observation 90c7c921-a78f-4185-af03-79a735f4ccf7 · outbound

This paper cites A buzzing water fountain has been moved.

Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Games A buzzing water fountain has been moved

Reference 10

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:39:03.476667Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-15T20:39:02.935263Z digest=sha256:14db7e0723bd45776413b0a512d56b3348970adde79c0d0eab3b943bd5ea9259

Observation 882a96ed-88c7-4e4c-b30d-1ab00daa10db · outbound

This paper cites north" or.

Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Games north" or

Reference 13

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:39:03.418085Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-15T20:39:02.951152Z digest=sha256:51e5c45512b507dca262e45db786962286618f9d7ab84d9abb7763428f369351

Observation 7aa5405f-84cc-4f6a-a19e-6c666d6172b3 · outbound

This paper cites take all.

Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Games take all

Reference 14

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:39:03.401620Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-15T20:39:02.956115Z digest=sha256:5105ff6e10f1361bd8f9d78c925f207340a2b5340730f698ef3175a488c92616

Observation 87e3a69d-e213-47f0-a1db-ce6ea5e4bdd4 · outbound

This paper cites eat", "take.

Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Games eat", "take

Reference 15

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:39:03.386066Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-15T20:39:02.961023Z digest=sha256:3343c4a31d5fe998074fdcd9e9aa63faf151680f49680f22143beb1919aab396

Observation f80f8296-3f56-4b9f-9cbe-49ba067329f5 · outbound

This paper cites The action will help you understand what led to the new observation.

Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Games The action will help you understand what led to the new observation

Reference 16

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:39:03.371050Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-15T20:39:02.965835Z digest=sha256:fa7feb29c392985dfd19d4ce9ba8008e0d5f1386e23ac82f26068dc57139a918

Observation 523396ae-2ccc-4a47-abdb-09afed6bca30 · outbound

This paper cites You must rely on these 10 turns and your internal reasoning to keep track of your location, inventory, puzzles, and progress.

Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Games You must rely on these 10 turns and your internal reasoning to keep track of your location, inventory, puzzles, and progress

Reference 17

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:39:03.355575Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-15T20:39:02.970738Z digest=sha256:26d52d7fc02d3aa045e3086b2db438917831ce20de65ef0299ef104d4a3c8521

Observation 2572061b-38cd-4766-a98f-dabf54b22c98 · outbound

This paper cites an unresolved cited work.

Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Games Unresolved cited work

Reference 18

Resolution
unresolved
raw_fallback, observed 2026-08-15T20:39:03.337931Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-15T20:39:02.976444Z digest=sha256:8e82597ce3f3c0f3c93391d04ea369165c866bb5e25c4a48d79d7d91348c52ff

Observation 58ff4a69-a7e2-4ac6-a130-49c8fe136e3c · outbound

This paper cites |start|" and.

Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Games |start|" and

Reference 19

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:39:03.317316Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-15T20:39:02.981477Z digest=sha256:ceb11623ff8f323d896db7d12cf20d089b604e7aa3612a3801bf3448c19c8e76

Observation 7d4f0e12-1c47-4185-bbd1-64c680d623e0 · outbound

This paper cites location.

Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Games location

Reference 20

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:39:03.300768Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-15T20:39:02.985708Z digest=sha256:1eb628b07b00455d386189dbcb642d4e5d034d4c0fc00c5629932ac10339489d

Observation 0339992c-e96a-46b2-a791-397e5643438e · outbound

This paper cites puzzle_status.

Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Games puzzle_status

Reference 21

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:39:03.284557Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-15T20:39:02.989991Z digest=sha256:3963933fe9ecb2b0c67e977ca4dd025af6cea2e0957a13e441cc350cbfa1cb35

Observation 30060fef-ba55-4b1f-91eb-a3d87d949e37 · outbound

This paper cites Any action leads to earning/losing points.

Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Games Any action leads to earning/losing points

Reference 22

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:39:03.267539Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-15T20:39:02.994471Z digest=sha256:4edf01718a08fc91e0207355bdde22eaccacf9f9958d216b19a687ee11c2d338

Observation c2a14090-66ae-4170-84ba-b53ca6b5776b · outbound

This paper cites important_experience.

Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Games important_experience

Reference 23

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:39:03.249679Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-15T20:39:02.998843Z digest=sha256:edd379a56206251a343ad70a0a0925e24ee155113045efd3b11119635ae04f94

Observation 066129df-dad3-4a92-a7e2-04ce790feb68 · outbound

This paper cites - **Recent Attempts**: Reflect on the previous actions, the motivation of taking that action and observation after this attempt.

Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Games - **Recent Attempts**: Reflect on the previous actions, the motivation of taking that action and observation after this attempt

Reference 24

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:39:03.232626Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-15T20:39:03.003412Z digest=sha256:1248fca3ddf2291ddf97a290cbedc1e2fb2776576e71563fc6865fdc3790ec24

Observation 7ddec292-b650-4321-a77a-c7bb1812095b · outbound

This paper cites - **Avoid Repetition**: Do not repeat failing commands indefinitely.

Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Games - **Avoid Repetition**: Do not repeat failing commands indefinitely

Reference 25

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:39:03.215565Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-15T20:39:03.007565Z digest=sha256:48e174c9eb6d57ba9c6f659647ce01ed851af65e3a5ec3d6e83b4b450999d5e8

Observation 84f85fe2-6f6d-4a7e-8ad2-17218c5c85e9 · outbound

This paper cites - **Purpose**: Briefly ensure it’s the most logical next step, considering both context and success likelihood.

Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Games - **Purpose**: Briefly ensure it’s the most logical next step, considering both context and success likelihood

Reference 26

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:39:03.198961Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-15T20:39:03.012480Z digest=sha256:d09e69e55818ee6ed1a1f6cc1258fa81606d2f87e9186dba921c910af53c2033

Observation c252d96b-b25d-4329-a3b3-6d33053866d1 · outbound

This paper cites |start| <com>[command]</com> <rea>[short motivation for the decision-making reason]</rea> |end| “‘ — **Adaptation and Fallback Rules**.

Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Games |start| <com>[command]</com> <rea>[short motivation for the decision-making reason]</rea> |end| “‘ — **Adaptation and Fallback Rules**

Reference 27

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:39:03.182524Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-15T20:39:03.017825Z digest=sha256:bf19151223165ae8f5f88dee1b4bbcd716d2c5744baaca03d0ac5734c7dbd163

Observation 17943b3f-0688-4ef3-9664-7d168be4778a · outbound

This paper cites - **Next**: Options in ‘may_direction‘ or ‘may_have‘.

Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Games - **Next**: Options in ‘may_direction‘ or ‘may_have‘

Reference 28

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:39:03.166710Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-15T20:39:03.022745Z digest=sha256:0cc628ce5023756d7f9fe7765219652649edb1c8dc64b9c20ba946daa5e0ec8a

Observation 98790071-c38e-4876-a004-984c06a0c26a · outbound

This paper cites - Validate uncertain (‘may_‘) directions or items before fully committing to them.

Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Games - Validate uncertain (‘may_‘) directions or items before fully committing to them

Reference 29

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:39:03.150026Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-15T20:39:03.027472Z digest=sha256:bb72d2e21fdde52c7be0cf112a5ccd8d8c6a0a7f097df8e55898edf0b19a0045

Observation 4c310297-04bb-441a-a318-229c4b992507 · outbound

This paper cites - Look for overlooked clues or alternative ways forward.

Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Games - Look for overlooked clues or alternative ways forward

Reference 30

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:39:03.132905Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-15T20:39:03.033358Z digest=sha256:a0790a13505699e3bd0d1f5cc92d912c753f6e76ed82518df13dc972e8586f46

Observation 094faa49-36dc-4f8c-8ac0-33ba3fe64715 · outbound

This paper cites - In case an exploration fails, attempt a different angle—return to a previous room, look around again, or try another approach.

Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Games - In case an exploration fails, attempt a different angle—return to a previous room, look around again, or try another approach

Reference 31

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:39:03.114328Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-15T20:39:03.038525Z digest=sha256:0535d240c51abae8ce47e8c2b49b56c464edaa200e504c418c865cc244b66e7d

Observation b12880ed-4002-4cda-815b-3e9a91455581 · outbound

This paper cites Jinming Zhang and Yunfei Long.

Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Games Jinming Zhang and Yunfei Long

Reference 2016

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:39:03.589360Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-15T20:39:02.896730Z digest=sha256:29f2db6761d3c8a2f6614c48c7d4836468eece1e31d0d255db7694c8d0ed53db

Observation 8f22683b-8bde-4dee-87d0-5beba18875c9 · outbound

This paper cites Graph Constrained Reinforcement Learning for Natural Language Action Spaces.

Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Games Graph Constrained Reinforcement Learning for Natural Language Action Spaces

Reference 2020

Resolution
unresolved
no resolver link, observed 2026-08-15T20:39:02.885342Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T20:39:02.885342Z digest=sha256:f857934d85cefc5454262863920e2c97efd03fba502e472fb664e3d6820d44a8

Observation 258dcdb1-11bc-4576-aa45-e8d95fd234ec · outbound

This paper cites Pre-trained Language Models as Prior Knowledge for Playing Text-based Games.

Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Games Pre-trained Language Models as Prior Knowledge for Playing Text-based Games

Reference 2023

Resolution
unresolved
no resolver link, observed 2026-08-15T20:39:02.891566Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T20:39:02.891566Z digest=sha256:e6f514eef6602573fce93f9401557f74246c1a19e5135a346a4263b02dbb4959

Observation 007f118e-354d-4e31-b86b-43fb3d00dcc2 · outbound

This paper cites In Proceedings of the 62nd Annual Meeting of the Association for Compu- tational Linguistics (Volume 3: System Demonstra- tions), Bangkok, Thailand.

Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Games In Proceedings of the 62nd Annual Meeting of the Association for Compu- tational Linguistics (Volume 3: System Demonstra- tions), Bangkok, Thailand

Reference 2024

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:39:03.573143Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-15T20:39:02.901720Z digest=sha256:61177ac46557d36c254b78ae3896c5d468afe2b564e14aa6f56d5b4be4ca594c

Pith citing papers

Observation 70d759d8-5158-4900-a518-4bfd6efce5f1 · inbound

IVIE: A Neuro-symbolic Approach to Incremental and Validated Generation of Interactive Fiction Worlds cites this paper.

IVIE: A Neuro-symbolic Approach to Incremental and Validated Generation of Interactive Fiction Worlds Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Games

Reference 20

Resolution
verified exact
arxiv_id, observed 2026-07-03T15:28:34.317561Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=arxiv_source observed=2026-06-27T06:28:15.270332Z digest=sha256:ac81f30dc113c4480907445a840166052666fe3f1998a59ebd8eddd1d63b7696