On Remoteness Functions of Exact Slow k-NIM with k+1 Piles
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Given integer $n$ and $k$ such that $0 < k \leq n$ and $n$ piles of stones, two player alternate turns. By one move it is allowed to choose any $k$ piles and remove exactly one stone from each. The player who has to move but cannot is the loser. Cases $k=1$ and $k = n$ are trivial. For $k=2$ the game was solved for $n \leq 6$. For $n \leq 4$ the Sprague-Grundy function was efficiently computed (for both the normal and mis\`ere versions). For $n = 5,6$ a polynomial algorithm computing P-positions was obtained. Here we consider the case $2 \leq k = n-1$ and compute Smith's remoteness function, whose even values define the P-positions. In fact, an optimal move is always defined by the following simple rule: if all piles are odd, keep a largest one and reduce all other; if there exist even piles, keep a smallest one of them and reduce all other. Such strategy is optimal for both players, moreover, it allows to win as fast as possible from an N-position and to resist as long as possible from a P-position.
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On the $\mathcal{P}$-positions of some infinite families of Slow $A$-Nim
Characterizes P-positions for Slow A-Nim on infinite families A={n-1}, {n-1,n}, {1,n} via reduced positions, extending prior small-n results.
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