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Paper Citation Record · LEDGER

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance

As of 10 August 2026, this Paper Citation Record lists 55 of 55 outbound references and 0 inbound Pith citation observations for arXiv:2606.26007.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2606.26007 v1

Coverage vector

measured 55 of 55 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-06-25T19:42:19.009963Z

measured 55 of 55 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-10T06:31:04.303077+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

55 of 55 outbound references displayed

  • verified exact0
  • verified fuzzy0
  • unresolved54
  • parse uncertain0
  • malformed identifier0
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External citation measurements

No source-named external measurement is stored.

Outbound references

Observation f4c5755d-fea0-4456-81a1-aaaa85c8668d · outbound

This paper cites 3D gaussian splatting for real-time radiance field rendering,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance 3D gaussian splatting for real-time radiance field rendering,

Reference 1

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Observation fc51b7ba-e9e3-4079-a685-48ef57bacbc3 · outbound

This paper cites Relighting from a single image: Datasets and deep intrinsic-based architecture,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Relighting from a single image: Datasets and deep intrinsic-based architecture,

Reference 2

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:64af0ae5b5e9fa87a252f31c8e6c689bb30df18024c287702c1f1e9f68cca232

Observation 8e0b375a-43c2-487d-b5e3-262fcaa81fcf · outbound

This paper cites Neural gaffer: Relighting any object via diffusion,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Neural gaffer: Relighting any object via diffusion,

Reference 3

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:f5f66b9a7175705217f8f67b9c775bdaa7a7f1df39060dbe985a742a9a6c2f89

Observation 91dc1c66-b655-498b-bbad-3db16dd16621 · outbound

This paper cites DiLightNet: Fine-grained lighting control for diffusion-based image generation,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance DiLightNet: Fine-grained lighting control for diffusion-based image generation,

Reference 4

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:92357c20ec14846ec15a88e29d50a00bc3b474a1c9ff55c4e675935421e2ea2d

Observation d74c744f-62f9-4ad3-a27a-5f3bee63f156 · outbound

This paper cites SwitchLight: Co-design of physics-driven and data-driven AI for professional portrait lighting,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance SwitchLight: Co-design of physics-driven and data-driven AI for professional portrait lighting,

Reference 5

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:218e1a843d50493a8c473d95ccb34e0df2987d6f959705e010566d1275ecdab6

Observation 8ce63693-ba78-4781-bbad-6f7dc70eea58 · outbound

This paper cites DiffusionLight: Light probes for free by painting a chrome ball,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance DiffusionLight: Light probes for free by painting a chrome ball,

Reference 6

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:4709238a35ee3269b42e03cee165f7418ae2bc5ef8353a04698f407e2a2c3563

Observation 0ab0d103-ede8-4328-bd93-123a67b724a4 · outbound

This paper cites AnlightenDiff: An- choring diffusion probabilistic model on low-light image enhancement,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance AnlightenDiff: An- choring diffusion probabilistic model on low-light image enhancement,

Reference 7

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:5ff9e613a7e5d4e97b03e04efa668428336c553e45c9feb4a6f0d1474615246d

Observation d4ba7524-5768-4bb5-918d-7c95c7e71bf3 · outbound

This paper cites LumiNet: Latent intrinsics meets diffusion models for indoor scene relighting,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance LumiNet: Latent intrinsics meets diffusion models for indoor scene relighting,

Reference 8

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:852908b328555cc6e3cc176aa4699582cec2a56c5cba5dee250ff9351bd8973c

Observation e5ad5ee9-9c43-4839-9ab7-7838bfd07a8d · outbound

This paper cites Scribble- Light: Single image indoor relighting with scribbles,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Scribble- Light: Single image indoor relighting with scribbles,

Reference 9

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:1e4d26946c7ab518705234996f393af86e757ddf1135c0728fca1e2cc90301a7

Observation 1a5842bb-d674-4a87-90a1-e0f96bcd4412 · outbound

This paper cites LightSwitch: Multi-view relighting with material-guided diffusion,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance LightSwitch: Multi-view relighting with material-guided diffusion,

Reference 10

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:dbc6045fa65a6d98f853754e7b833cd91e6b147644ced464c0617172f8ab5c66

Observation cf146299-dbb3-44c8-b57c-2052d81e46e2 · outbound

This paper cites A comprehensive frame- work for human relighting with correspondence learning and temporal shading refinement,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance A comprehensive frame- work for human relighting with correspondence learning and temporal shading refinement,

Reference 11

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:1dfed7b90b4fe228d6513e47fd3063c5eb9d977726fcfaa9a117890ae2d4225c

Observation c917f671-246f-4674-b58f-a24b92f4336c · outbound

This paper cites TensoIR: Tensorial inverse rendering,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance TensoIR: Tensorial inverse rendering,

Reference 12

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:c93842d150dcff8ac5dac27bf0ec64347674768078708048ca23270994462e0b

Observation 57e8bf44-b5fb-48be-a7ce-90658de41dd8 · outbound

This paper cites NeRO: Neural geometry and BRDF reconstruction of reflective objects from multiview images,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance NeRO: Neural geometry and BRDF reconstruction of reflective objects from multiview images,

Reference 13

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:d61b801a464db79a8c9bef7d5d6858b80993084557316772449fe0bed56f84e3

Observation 1d39c6b2-7677-4339-9462-14553404f6e2 · outbound

This paper cites NeILF++: Inter-reflectable light fields for geometry and material estimation,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance NeILF++: Inter-reflectable light fields for geometry and material estimation,

Reference 14

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:9f0511766d1e70e416b510f7ca8883b9bf9e4c67e202d528c45fd45f1a2eea59

Observation 0ee89f68-3c26-4458-ab6d-7b49a35c7c11 · outbound

This paper cites GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization

Reference 15

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arxiv_id, observed 2026-07-04T20:40:08.794129Z

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No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:278b1b1aa1fa61adea75a44792046502a2e0cf5dc919c394aec092b13472727d

Observation 67d1bf64-33c5-4e28-9189-1c7344fe6963 · outbound

This paper cites GS-IR: 3D gaus- sian splatting for inverse rendering,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance GS-IR: 3D gaus- sian splatting for inverse rendering,

Reference 16

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:d350735f404aae6180b520475379240e1c9e23a4dc5dc09291a9a0446e059f6b

Observation b77915dc-d25e-41ea-b791-a1bfecd0d4a0 · outbound

This paper cites GaussianShader: 3D gaussian splatting with shading functions for reflective surfaces,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance GaussianShader: 3D gaussian splatting with shading functions for reflective surfaces,

Reference 17

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:c1d603ea160877d33dd4400e27f9c78e55a384f52b2a8b2bba95463e239b841f

Observation 6e778838-bd51-4f78-80b6-16b109309a26 · outbound

This paper cites GS3: Efficient relighting with triple gaussian splatting,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance GS3: Efficient relighting with triple gaussian splatting,

Reference 18

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Observation 499f9772-0c40-4e61-aafc-e45e096ad9be · outbound

This paper cites an unresolved cited work.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Unresolved cited work

Reference 19

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Observation 13e861ff-7fba-474b-a16b-0d58f60ab866 · outbound

This paper cites an unresolved cited work.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Unresolved cited work

Reference 20

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:719312a354621e30525afa5984587432a843d2ea1d77660c7b18e2becbe01446

Observation d58d975b-235f-4c98-b383-c1c7c04f32a9 · outbound

This paper cites an unresolved cited work.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Unresolved cited work

Reference 21

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:8648e49c575351ebdf1268c69105ef7091d945eb864a91a1e1f2a7e1c6d88213

Observation fafb13ec-15bf-4a2c-9bf4-b5e25bd9dce0 · outbound

This paper cites RTR-GS: 3D gaussian splatting for inverse rendering with radiance transfer and reflection,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance RTR-GS: 3D gaussian splatting for inverse rendering with radiance transfer and reflection,

Reference 22

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:ceae6eebff701d395c2d0b0ddd13ef8eea9da978cff831801c19c701682020f6

Observation a193357d-70ad-471a-9f07-1195e4adb61c · outbound

This paper cites Liang, H.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Liang, H

Reference 23

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:30a021d73fde21dad1eb347c77136762ff19daf102ede1dcee8f2ab3c5a0268a

Observation e3698ceb-a23f-461d-bc1f-ecb213421704 · outbound

This paper cites GlossyGS: Inverse rendering of glossy objects with 3D gaussian splatting,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance GlossyGS: Inverse rendering of glossy objects with 3D gaussian splatting,

Reference 24

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Observation d2c71df2-c533-492e-a43b-f8ee478bdd58 · outbound

This paper cites 2D gaussian splatting for outdoor scene decomposition and relighting,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance 2D gaussian splatting for outdoor scene decomposition and relighting,

Reference 25

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:91f03c2c70fb64fcaa33f5e595698f35393d0adbb790d7f3a56119536bedeb08

Observation 6ddbb931-c54f-4de2-9c67-774968adbe56 · outbound

This paper cites RNG: Relightable neural gaussians,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance RNG: Relightable neural gaussians,

Reference 26

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Observation e4efbef9-f67b-4db0-a18a-38feaa0ecd1b · outbound

This paper cites ReCap: Better gaussian relighting with cross-environment captures,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance ReCap: Better gaussian relighting with cross-environment captures,

Reference 27

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Observation 77101bad-7f5d-4c54-80f0-131dd4b9418f · outbound

This paper cites GS-ID: Illumination decompo- sition on gaussian splatting via adaptive light aggregation and diffusion- guided material priors,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance GS-ID: Illumination decompo- sition on gaussian splatting via adaptive light aggregation and diffusion- guided material priors,

Reference 28

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Observation 15ef9316-fb9e-436c-91e7-c1c5a32b1eda · outbound

This paper cites GaRe: Relightable 3D gaussian splatting for outdoor scenes from unconstrained photo collections,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance GaRe: Relightable 3D gaussian splatting for outdoor scenes from unconstrained photo collections,

Reference 29

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Observation d0de6123-0d41-43a6-844f-203b7ea6fb68 · outbound

This paper cites SU-RGS: Relightable 3D gaussian splatting from sparse views under unconstrained illumination,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance SU-RGS: Relightable 3D gaussian splatting from sparse views under unconstrained illumination,

Reference 30

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:6c98385315e46fc415ebff0ec642472108929c698ea53c58ae66f178d18f526d

Observation ddfe9d99-49c0-4b7d-90b4-9d23ba8cefb2 · outbound

This paper cites Mip-splatting: Alias-free 3D gaussian splatting,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Mip-splatting: Alias-free 3D gaussian splatting,

Reference 31

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Observation 1f7d3594-f800-487e-be66-ee73683528d3 · outbound

This paper cites Scaffold-GS: Structured 3D gaussians for view-adaptive rendering,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Scaffold-GS: Structured 3D gaussians for view-adaptive rendering,

Reference 32

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:30e78a26872d00aacdffca6c3af3b8ac4fe1883e57351d96abe99f72e01aaf6d

Observation 0b2d212a-f852-4d6e-bf57-8fbdb2226b5d · outbound

This paper cites 2D gaussian splatting for geometrically accurate radiance fields,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance 2D gaussian splatting for geometrically accurate radiance fields,

Reference 33

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:2bbe8507a38d88275765d855b7fb8a20c7091b28d58122de44038b3e26373680

Observation 8b4b1e69-da34-40f5-b1c7-6b7bb56576df · outbound

This paper cites SuGaR: Surface-aligned gaussian splatting for efficient 3D mesh reconstruction and high-quality mesh rendering,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance SuGaR: Surface-aligned gaussian splatting for efficient 3D mesh reconstruction and high-quality mesh rendering,

Reference 34

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:0512ce505e520ae8d52e1d47e64efad517db73d5c6ddcbfe1f86f8971d6aa357

Observation 7660f346-8fa4-454e-b41d-a954ca6b9d3e · outbound

This paper cites VastGaussian: Vast 3D gaussians for large scene reconstruction,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance VastGaussian: Vast 3D gaussians for large scene reconstruction,

Reference 35

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:8709ccec8180b64638a8175b7c084f895ee3969f83145b5812e0ec4e6b6921e1

Observation fd2f4136-a8ac-4960-8492-3bddfcd7e755 · outbound

This paper cites CityGaussian: Real-time high-quality large-scale scene rendering with gaussians,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance CityGaussian: Real-time high-quality large-scale scene rendering with gaussians,

Reference 36

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:c726b2762bd541247391966aaea4cdd9f92e4cca993ca6c45bb3bd9e7ed25821

Observation f7d14a57-77ac-471f-a9b4-15d294dfcae2 · outbound

This paper cites Street gaussians for modeling dynamic urban scenes,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Street gaussians for modeling dynamic urban scenes,

Reference 37

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:cba055689642e1465d2a0afe475fa2cf59705460c5b1a9c8f61457175e2710c3

Observation ffe567ab-a626-4a4e-b9e6-46f00aeb0f32 · outbound

This paper cites Driv- ingGaussian: Composite gaussian splatting for surrounding dynamic au- tonomous driving scenes,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Driv- ingGaussian: Composite gaussian splatting for surrounding dynamic au- tonomous driving scenes,

Reference 38

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Source-reported events for the cited work

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:52a9460a6348ce8b00d051bda74995384ba674ff9023bc793d0f74c6f133c91f

Observation 21a06e6e-1619-460c-b248-6db70a977553 · outbound

This paper cites A decoupled multi- task network for shadow removal,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance A decoupled multi- task network for shadow removal,

Reference 39

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Source-reported events for the cited work

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:282c81b34d3d84e0e7e8ab57c0ea5fa0690f4392127d3d1973c5b55c1977733a

Observation 43611b8b-fd29-4f7b-82f6-6432ee27a29c · outbound

This paper cites Retinex-based variational framework for low-light image enhancement and denoising,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Retinex-based variational framework for low-light image enhancement and denoising,

Reference 40

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:8c258001789e25efc874229c85d30181eda3b7947decc67bd03eeccd03e6cf64

Observation 72a91fbd-0d93-495f-b966-bcf505ea35de · outbound

This paper cites an unresolved cited work.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Unresolved cited work

Reference 41

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Source-reported events for the cited work

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:62f85a40f9790f32fac15889eeb65d7d171a4c58839c0727b99a88c0817ae151

Observation 327e6f84-1d54-474e-9158-9c0b06ed542b · outbound

This paper cites an unresolved cited work.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Unresolved cited work

Reference 42

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Source-reported events for the cited work

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:60502f63e3f6c6e6a8e85d43cf157501d2a370ecdff60c545145fd32ddd1f8a0

Observation 42791853-ba7a-4157-81ac-4e2810b406f1 · outbound

This paper cites Unsu- pervised low-light image enhancement with self-paced learning,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Unsu- pervised low-light image enhancement with self-paced learning,

Reference 43

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Source-reported events for the cited work

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:ac15eeaa4ff959d8d25e9fa5f45e9d0d54fa084821e630c9cc5d4d242bbb8ee7

Observation 4262d6b2-ffe8-43c7-92ee-389a73918b50 · outbound

This paper cites Om- niTester: Multimodal large language model driven scenario testing for autonomous vehicles,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Om- niTester: Multimodal large language model driven scenario testing for autonomous vehicles,

Reference 44

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Source-reported events for the cited work

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:5ab1f8cb33b4e55b565442749be1bee59d268a7322172a12aa46dd5583816b56

Observation 0afae63c-8b9f-41a2-8921-967977de8bf8 · outbound

This paper cites Towards scalable multi-view reconstruction of geometry and materials,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Towards scalable multi-view reconstruction of geometry and materials,

Reference 45

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Source-reported events for the cited work

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:5a505459f0b785f6c11441d38ed65f02103db33d37c008c9156b8d2c9d4e8702

Observation 5bb30a83-02eb-4d67-9a62-67f44f161610 · outbound

This paper cites InvGS: A novel real-time inverse rendering frame- work utilizing 3D gaussian splatting,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance InvGS: A novel real-time inverse rendering frame- work utilizing 3D gaussian splatting,

Reference 46

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:ece9197de2d443c46c04e496dd23ec2d964098919d5e36e73090b7a25df1e7c0

Observation 5708988d-7eb9-4ffd-9dd6-7664b117815c · outbound

This paper cites StyleGaussian: Instant 3D style transfer with gaussian splatting,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance StyleGaussian: Instant 3D style transfer with gaussian splatting,

Reference 47

Resolution
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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:9b024c223dfa987c79d6883751642e402058b4d2e8a4d10a13d58ba0071084a7

Observation 7f57cbda-d05c-4a33-a99f-5c09ca20c2cd · outbound

This paper cites Fast multi-view consistent 3D editing with video priors,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Fast multi-view consistent 3D editing with video priors,

Reference 48

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Source-reported events for the cited work

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:b690f10f019bdb0d9a22bb832a45b97ed6ad825dc0dce0721e089edf9d0297ad

Observation 4e272655-3b85-4623-8e2d-76e242c86323 · outbound

This paper cites EditSplat: Multi-view fusion and attention-guided optimization for view-consistent 3D scene editing with 3D gaussian splatting,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance EditSplat: Multi-view fusion and attention-guided optimization for view-consistent 3D scene editing with 3D gaussian splatting,

Reference 49

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Source-reported events for the cited work

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:e354975960246607d12bd7bcc7ec5b80c3dc22d629e76516eb2715ddc47b93ab

Observation 2b35be2e-0ffa-4092-8c54-ead89e81b2cc · outbound

This paper cites Image generation: OpenAI API,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Image generation: OpenAI API,

Reference 50

Resolution
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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:0c59e959c5b03ef4e0790f14c8463af0c0f6321e66e9ff0f567084434aebd598

Observation 993bc39a-6d88-4365-b441-139da93a181f · outbound

This paper cites Reproducible scaling laws for contrastive language-image learning,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Reproducible scaling laws for contrastive language-image learning,

Reference 51

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Source-reported events for the cited work

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:c3f09d13e09849503de4d4a0c9f742e7a402a4b000a1ffa681e83d5b6306f499

Observation 87c98ce2-fc17-45cd-8520-2282acd31b38 · outbound

This paper cites Adam: A method for stochastic optimization,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Adam: A method for stochastic optimization,

Reference 52

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Source-reported events for the cited work

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:23a85517313a282096324d2187ccb58fac8fba5fe21313eb45fbe8234d3d588c

Observation 2e043771-40db-4925-8e70-d9fac76beae9 · outbound

This paper cites Learning transferable visual models from natural lan- guage supervision,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Learning transferable visual models from natural lan- guage supervision,

Reference 53

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Source-reported events for the cited work

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:822ae9db570e20267e0e72b2b976a196e2530d8f10256dc2d4adb3aa21baeb08

Observation 6b83da0b-8b5d-4a7c-9600-3cce839446b3 · outbound

This paper cites Scalability in perception for autonomous driving: Waymo open dataset,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Scalability in perception for autonomous driving: Waymo open dataset,

Reference 54

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Source-reported events for the cited work

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source=pdf_text observed=2026-06-25T19:42:19.009963Z digest=sha256:6b68bbe8415952b579f86b8346861c8461611c4eab3cd75043a6577d85df3ad1

Observation 39b17d23-4417-40ff-992b-48cf472162e1 · outbound

This paper cites Tanks and temples: Benchmarking large-scale scene reconstruction,.

From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance Tanks and temples: Benchmarking large-scale scene reconstruction,

Reference 55

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