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Faster Algorithms for Cycle Hitting Problems on Disk Graphs
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abstract
In this paper, we consider three hitting problems on a disk intersection graph: Triangle Hitting Set, Feedback Vertex Set, and Odd Cycle Transversal. Given a disk intersection graph $G$, our goal is to compute a set of vertices hitting all triangles, all cycles, or all odd cycles, respectively. Our algorithms run in time $2^{\tilde O(k^{4/5})}n^{O(1)}$, $2^{\tilde O(k^{9/10})}n^{O(1)}$, and $2^{\tilde O(k^{19/20})}n^{O(1)}$, respectively, where $n$ denotes the number of vertices of $G$. These do not require a geometric representation of a disk graph. If a geometric representation of a disk graph is given as input, we can solve these problems more efficiently. In this way, we improve the algorithms for those three problem by Lokshtanov et al. [SODA 2022].
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Layered tree-independence number and clique-based separators
Map graphs, hyperbolic uniform disk graphs, and spherical uniform disk graphs are shown to have bounded or radius-dependent layered tree-independence number, yielding new weighted subexponential algorithms.
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