REVIEW 3 major objections 5 minor 72 references
Human-Machine Collaboration-Guided Space Design: Combination of Machine Learning Models and Humanistic Design Concepts
T0 review · 3 major / 5 minor · reviewed 2026-08-06 · deepseek-v4-flash
Pith's one-line read Machine-made layouts become both efficient and emotionally resonant when human designers and cultural analytics refine them.
desk verdict A competent but unfinished position paper that restates human-in-the-loop design and never demonstrates the framework it claims. read the letter →
The pith
A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.
The reading
What carries the argument
The load-bearing mechanism is the proposed collaboration framework, with its four components: machine-learning-driven design suggestions, a human feedback loop, an interactive design environment, and the Ethnographic and Cultural Analytics module. The Ethnographic and Cultural Analytics module is the framework's distinctive piece: the paper defines it as a system that analyzes big data on cultural symbols, historical background, social behavior, and user preferences, then generates design suggestions consistent with specific cultural or regional contexts, such as recommending a color that symbolizes prosperity or arranging public and private areas according to local family customs. This module is what carries the argument beyond ordinary human-in-the-loop design, because it is the channel through which cultural meaning enters the machine-generated layout. The surrounding loop then lets human designers refine the machine's output in real time, feeding preferences back so later suggestions improve.
What would settle it
Run a controlled user study where two groups evaluate the same ML-generated space, one version refined with the Ethnographic and Cultural Analytics module's suggestions and one refined by designers using only conventional feedback; if users cannot consistently tell which version is culturally attuned or report no difference in emotional fit, the framework's central claim fails.
Extended reading notes
Core claim
On its own terms, the paper's central claim is that the tension between data-driven efficiency and the subjective, cultural, emotional dimensions of design is resolvable through a division of labor: machine learning contributes speed, automation, and performance prediction, while human designers contribute intuition, empathy, and cultural awareness. The framework rests on four interacting parts: ML-driven design suggestions, a human feedback loop, an interactive real-time design environment, and an Ethnographic and Cultural Analytics module. When these work together, the paper claims, machine-generated spaces do not merely meet functional targets; they also become emotionally engaging and culturally meaningful. The case studies are offered as evidence that this combined process, rather than either side alone, produces spaces that are both efficient and human.
Load-bearing premise
The framework stands or falls on the claim that an ethnographic and cultural analytics module can convert big cultural datasets into genuinely appropriate design suggestions, a step the paper assumes without implementing or testing.
Editorial extensions
If this is right
- ML-generated layouts would be treated as starting points, not final products, with human evaluation and adjustment built into every iteration.
- Design teams could use the same ML engine across projects while the cultural module tailors proposals to local traditions, family structures, or workplace norms.
- The framework implies that evaluation of design should include qualitative criteria such as emotional resonance and cultural fit, not only measurable performance metrics.
- In multicultural projects, the system would be expected to produce inclusive layouts that balance different cultural preferences for privacy, interaction, and public space.
- Over repeated use, the feedback loop would make the ML models progressively more personalized, adapting to a designer's or client's evolving preferences.
Reading between the lines
- Editorial inference: a direct test would be to run the same design brief through the framework with and without the Ethnographic and Cultural Analytics module and compare occupant ratings of cultural fit and emotional comfort; the paper does not report such a comparison.
- Editorial inference: if the module works as described, a natural next step is a new class of conditionally generated floor plans parameterized by cultural context, where ethnographic features are explicit inputs to the generative model.
- Editorial inference: the framework points to a measurement problem the paper leaves open, namely how to quantify emotional resonance without reducing it to a proxy like self-report satisfaction scores.
Editorial analysis
A structured set of objections, weighed in public.
Referee Report
Summary. The paper proposes a conceptual framework for human-machine collaboration in spatial design, arguing that machine learning should handle functional and performance optimization while human designers supply emotional, cultural, and aesthetic judgment. The framework consists of four modules: machine-learning-driven design suggestions, a human feedback loop, an interactive design environment, and an "Ethnographic and Cultural Analytics" module. Three case studies (Google London office, a New York small apartment via SpaceIQ, and the Cleveland Clinic) are presented as illustrations. The conclusion claims this collaboration yields spaces that are both functionally efficient and emotionally/culturally meaningful.
Significance. If substantiated, the framework would address a real and recognized gap: current ML design tools optimize quantifiable metrics but often neglect emotional, cultural, and aesthetic dimensions. The paper correctly identifies this tension, organizes relevant considerations into a useful taxonomy, and provides illustrative images of generative design outputs. However, the contribution is currently conceptual only. There is no implementation, no dataset, no user study, no measurable outcome, and the central 'Ethnographic and Cultural Analytics' module is specified at the level of aspiration rather than algorithm. The manuscript provides no machine-checked proofs, reproducible code, or falsifiable predictions, so its significance remains potential rather than demonstrated.
major comments (3)
- [§3.1.3 and Abstract] The central claim that the framework "ensures that the design outcomes are both innovative and aligned with humanistic values" (Abstract; Section 3) depends entirely on the "Ethnographic and Cultural Analytics" module, but that module is described only in qualitative terms: it "analyzes data on cultural symbols, historical background, social behavior, and user preferences" and "can suggest design elements." No input schema, dataset, model architecture, training procedure, output representation, or validation metric is given, and the paper itself notes in Section 2.2 that emotional and cultural attributes are difficult to quantify. As stated, the claim is unfalsifiable because there is no concrete mechanism linking the module's outputs to measured design outcomes.
- [§4.1–4.3] The three case studies attribute real projects to ML-based layout generation and humanist refinement (Google London with HOK; SpaceIQ with Mosaic Design; Cleveland Clinic with Gensler), but the manuscript provides no evidence that the proposed framework, or any ML pipeline, was used in those projects, no baseline comparison, and no outcome data such as productivity, satisfaction, cultural fit, or well-being. The examples are presented without citations or dates, and Figures 8–10 are uncredited, so they read as retrospective narratives rather than validations. They cannot support the abstract's claim that the framework "fosters both creativity and cultural relevance."
- [§3 and §5] The paper contains no empirical evaluation of any kind: no controlled experiment, user study, quantitative metric, ablation, or implementation. The only support for the framework's effectiveness is the unverified case narratives and repeated assertions (e.g., Section 3.1.1 "the system gradually learns the nuances of human preferences"; Section 3.2.2 "the final design achieves the best balance"). Consequently, the framework's core promises—that human feedback improves cultural relevance and that iterative refinement converges to emotionally resonant designs—are asserted rather than demonstrated.
minor comments (5)
- [Back matter (Funding/Data Availability/Author Contributions)] The back matter contains uncompleted MDPI template instructions rather than actual statements: the Funding section says "Please add: ..." and the Data Availability Statement instructs authors to provide details; the Author Contributions section also includes template text. These must be completed or removed before resubmission.
- [§3.2.2] Section 3.2.2 contains a broken and duplicated sentence: "Through iterative improvements, the system can This iterative approach is particularly effective..." This interrupts the argument and should be repaired.
- [References] The reference list is incomplete in places: Ref. [27] lacks a publication year and venue, and Ref. [13] has a garbled title that repeats "Sustainability, and Creativity." Please correct these entries.
- [Figures 8–10] Figures 8–10 show real projects but have no source, date, or permission information; please add citations or captions that identify each project and the basis for the ML-related claim.
- [§3.2.1] The discussion of commercial platforms (Revit, SketchUp, RoomSketcher) attributes machine-learning feedback-loop capabilities to those tools without supporting references; please either cite sources or soften the claims.
Circularity Check
No circularity: the paper proposes a qualitative conceptual framework with no equations, fitted parameters, or predictions, so there is no derivation chain that reduces to its own inputs.
full rationale
The paper is a qualitative proposal of a human-machine collaboration framework for space design. It contains no equations, no fitted parameters, no datasets, and no quantitative predictions; hence there is no derivation chain whose outputs could be shown to equal its inputs by construction. The strongest claim — that the Ethnographic and Cultural Analytics module (Sec. 3.1.3) ensures that design outcomes are both innovative and aligned with humanistic values — is load-bearing but unsupported: the module is described narratively, with no input schema, algorithm, training data, or evaluation, and Sec. 2.2 itself concedes that subjective factors are 'difficult to quantify or standardize.' This is an evidentiary/falsifiability problem, not circular reasoning, because the claim is not obtained by re-labeling an input or by invoking the authors' own prior result as the sole justification. The author's self-citations (e.g., refs. 5, 15, 17, 28) are incidental background citations about ML techniques and are not used to define the framework's central modules or to forbid alternatives. No passage reduces a result to a definition or fits a parameter and then calls it a prediction. The case studies attribute real projects to ML and design firms but do not claim those projects implemented the proposed framework; again, this affects evidentiary support, not circularity. Therefore the correct circularity finding is 0.
Assumptions & free parameters
assumptions (4)
- domain assumption Machine learning models trained on historical design data, user interaction patterns, and environmental factors can generate layouts that are efficient and sustainable.
- domain assumption Human designers can reliably inject intuition, empathy, and cultural insight into ML-generated designs through feedback loops.
- ad hoc to paper An ethnographic and cultural analytics module can map big data about cultural symbols, history, and social behavior onto concrete design suggestions.
- domain assumption The three described projects (Google London office, SpaceIQ apartment, Cleveland Clinic wing) actually used ML for layout generation as stated.
invented entities (1)
-
Ethnographic and Cultural Analytics module
Cite this review
Pith. "Pith review of Human-Machine Collaboration-Guided Space Design: Combination of Machine Learning Models and Humanistic Design Concepts." pith.science (2026). https://pith.science/paper/XB6B24VV
@misc{pith2026250701776,
author = {Pith},
title = {Pith review of: Human-Machine Collaboration-Guided Space Design: Combination of Machine Learning Models and Humanistic Design Concepts},
year = {2026},
howpublished = {\url{https://pith.science/paper/XB6B24VV}},
note = {Machine review of arXiv:2507.01776}
}
read the original abstract
The integration of machine learning (ML) into spatial design holds immense potential for optimizing space utilization, enhancing functionality, and streamlining design processes. ML can automate tasks, predict performance outcomes, and tailor spaces to user preferences. However, the emotional, cultural, and aesthetic dimensions of design remain crucial for creating spaces that truly resonate with users-elements that ML alone cannot address. The key challenge lies in harmonizing data-driven efficiency with the nuanced, subjective aspects of design. This paper proposes a human-machine collaboration framework to bridge this gap. An effective framework should recognize that while ML enhances design efficiency through automation and prediction, it must be paired with human creativity to ensure spaces are emotionally engaging and culturally relevant. Human designers contribute intuition, empathy, and cultural insight, guiding ML-generated solutions to align with users' emotional and cultural needs. Additionally, we explore how various ML models can be integrated with human-centered design principles. These models can automate design generation and optimization, while human designers refine the outputs to ensure emotional resonance and aesthetic appeal. Through case studies in office and residential design, we illustrate how this framework fosters both creativity and cultural relevance. By merging ML with human creativity, spatial design can achieve a balance of efficiency and emotional impact, resulting in environments that are both functional and deeply human.
Figures
Figures from the paper (7 more)
Reference graph
Works this paper leans on
-
[1]
Emerging concepts in urban space design; Taylor & Francis, 2003
Broadbent, G. Emerging concepts in urban space design; Taylor & Francis, 2003
work page 2003
-
[2]
Principles for public space design, planning to do better
Carmona, M. Principles for public space design, planning to do better. Urban Design International 2019, 24, 47–59
work page 2019
-
[3]
Creative space: design and the retail environment
Kent, T. Creative space: design and the retail environment. International Journal of Retail & Distribution Management 2007, 35, 734–745
work page 2007
-
[4]
Questions, options, and criteria: Elements of design space analysis
MacLean, A.; Young, R.M.; Bellotti, V .M.; Moran, T.P . Questions, options, and criteria: Elements of design space analysis. In Design rationale; CRC Press, 2020; pp. 53–105
work page 2020
-
[5]
DiffDesign: Controllable Diffusion with Meta Prior for Efficient Interior Design Generation
Yang, Y.; Wang, J.; Geng, T.; Qiang, W.; Zheng, C.; Sun, F. DiffDesign: Controllable Diffusion with Meta Prior for Efficient Interior Design Generation. arXiv preprint arXiv:2411.16301 2024
work page Pith review arXiv 2024
-
[6]
Interior design illustrated; John Wiley & Sons, 2018
Ching, F.D.; Binggeli, C. Interior design illustrated; John Wiley & Sons, 2018
work page 2018
-
[7]
Stochastic detection of interior design styles using a deep-learning model for reference images
Kim, J.; Lee, J.K. Stochastic detection of interior design styles using a deep-learning model for reference images. Applied Sciences 2020, 10, 7299
work page 2020
-
[8]
Machine learning predictive modelling high-level synthesis design space exploration
Schafer, B.C.; Wakabayashi, K. Machine learning predictive modelling high-level synthesis design space exploration. IET computers & digital techniques 2012, 6, 153–159
work page 2012
Show all 72 references
-
[9]
AMSA: Adaptive multimodal learning for sentiment analysis
Wang, J.; Mou, L.; Ma, L.; Huang, T.; Gao, W. AMSA: Adaptive multimodal learning for sentiment analysis. ACM Transactions on Multimedia Computing, Communications and Applications 2023, 19, 1–21
2023
-
[10]
Artificial intelligence vs designer: The impact of artificial intelligence on design practice
Irbite, A.; Strode, A. Artificial intelligence vs designer: The impact of artificial intelligence on design practice. In Proceedings of the SOCIETY. INTEGRATION. EDUCATION. Proceedings of the International Scientific Conference, 2021, Vol. 4, pp. 539–549
2021
-
[11]
A Comprehensive Survey on Meta-Learning: Applications, Advances, and Challenges
Wang, J. A Comprehensive Survey on Meta-Learning: Applications, Advances, and Challenges. Authorea Preprints 2024
2024
-
[12]
Efficient system design space exploration using machine learning techniques
Ozisikyilmaz, B.; Memik, G.; Choudhary, A. Efficient system design space exploration using machine learning techniques. In Proceedings of the Proceedings of the 45th annual design automation conference, 2008, pp. 966–969
2008
-
[13]
The Future Role of Artificial Intelli- gence (AI) Design’s Integration into Architectural and Interior Design Education is to Improve Efficiency, Sustainability, and Creativity
Almaz, A.F.; El-Agouz, E.A.E.a.; Abdelfatah, M.T.; Mohamed, I.R. The Future Role of Artificial Intelli- gence (AI) Design’s Integration into Architectural and Interior Design Education is to Improve Efficiency, Sustainability, and Creativity. Sustainability, and Creativity 202...
2024
-
[14]
Computational Intelligence in Interior Design: State-of-the-Art and Outlook
Racec, E.; Budulan, S.; Vellido, A. Computational Intelligence in Interior Design: State-of-the-Art and Outlook. In Artificial Intelligence Research and Development; IOS Press, 2016; pp. 108–113
2016
-
[15]
Awesome-META+: Meta-Learning Research and Learning Platform
Wang, J.; Zhang, C.; Ding, Y.; Yang, Y. Awesome-META+: Meta-Learning Research and Learning Platform. arXiv preprint arXiv:2304.12921 2023
2023 arXiv
-
[16]
Interior space design and automatic layout method based on CNN
Wu, W.; Feng, Y. Interior space design and automatic layout method based on CNN. Mathematical Problems in Engineering 2022, 2022, 8006069
2022
-
[17]
Meta-Auxiliary Learning for Micro-Expression Recognition
Wang, J.; Tian, Y.; Yang, Y.; Chen, X.; Zheng, C.; Qiang, W. Meta-Auxiliary Learning for Micro-Expression Recognition. arXiv preprint arXiv:2404.12024 2024. 17 of 19
2024 arXiv
-
[18]
Automation in interior space planning: Utilizing conditional generative adversarial network models to create furniture layouts
Tanasra, H.; Rott Shaham, T.; Michaeli, T.; Austern, G.; Barath, S. Automation in interior space planning: Utilizing conditional generative adversarial network models to create furniture layouts. Buildings 2023, 13, 1793
2023
-
[19]
A machine-learning-based method for thermal design optimization of residential buildings in highly urbanized areas of Turkey
Yigit, S. A machine-learning-based method for thermal design optimization of residential buildings in highly urbanized areas of Turkey. Journal of Building Engineering 2021, 38, 102225
2021
-
[20]
Intelligent optimization framework of near zero energy consumption building performance based on a hybrid machine learning algorithm
Wu, X.; Feng, Z.; Chen, H.; Qin, Y.; Zheng, S.; Wang, L.; Liu, Y.; Skibniewski, M.J. Intelligent optimization framework of near zero energy consumption building performance based on a hybrid machine learning algorithm. Renewable and Sustainable Energy Reviews 2022, 167, 112703
2022
-
[21]
Resource space model, its design method and applications
Zhuge, H. Resource space model, its design method and applications. Journal of Systems and Software 2004, 72, 71–81
2004
-
[22]
Multi-objective optimization of urban environmental system design using machine learning
Li, P .; Xu, T.; Wei, S.; Wang, Z.H. Multi-objective optimization of urban environmental system design using machine learning. Computers, Environment and Urban Systems 2022, 94, 101796
2022
-
[23]
The role of machine learning in the understanding and design of materials
Moosavi, S.M.; Jablonka, K.M.; Smit, B. The role of machine learning in the understanding and design of materials. Journal of the American Chemical Society 2020, 142, 20273–20287
2020
-
[24]
Machine learning and deep learning methods for enhancing building energy efficiency and indoor environmental quality–a review
Tien, P .W.; Wei, S.; Darkwa, J.; Wood, C.; Calautit, J.K. Machine learning and deep learning methods for enhancing building energy efficiency and indoor environmental quality–a review. Energy and AI 2022, 10, 100198
2022
-
[25]
Kamalzadeh, P . The potential of AI tools to enhance building performance by focusing on thermal comfort optimization: a comparative study of AI designing and human design in building and architecture 2022
2022
-
[26]
Deep Neural Network Architectures for User-Centered Design Concept Generation and Evaluation
Yuan, C. Deep Neural Network Architectures for User-Centered Design Concept Generation and Evaluation. PhD thesis, Northeastern University, 2022
2022
-
[27]
Recent Advances in Machine Learning for Building Envelopes: From Prediction to Optimization
Li, X.; Zhang, L.; Tang, Y.; Chen, Q.; Sun, W.; Fang, X.; Tao, Y.; Shang, B. Recent Advances in Machine Learning for Building Envelopes: From Prediction to Optimization. Recent Advances in Machine Learning for Building Envelopes: From Prediction to Optimization
-
[28]
Towards Task Sampler Learning for Meta-Learning
Wang, J.; Qiang, W.; Su, X.; Zheng, C.; Sun, F.; Xiong, H. Towards Task Sampler Learning for Meta-Learning. International Journal of Computer Vision 2024, pp. 1–31
2024
-
[29]
Machine Learning Algorithms for Improved Product Design User Experience
Wang, X.; Hu, B. Machine Learning Algorithms for Improved Product Design User Experience. IEEE Access 2024
2024
-
[30]
Study on the method of humanized design
Yang, M.; Bo, Q.F. Study on the method of humanized design. Applied Mechanics and Materials 2011, 44, 2016–2020
2011
-
[31]
Aesthetic measure applied to color harmony.Journal of the Optical Society of America 1944, 34, 234–242
Moon, P .; Spencer, D.E. Aesthetic measure applied to color harmony.Journal of the Optical Society of America 1944, 34, 234–242
1944
-
[32]
Aesthetic response to color combinations: preference, harmony, and similarity
Schloss, K.B.; Palmer, S.E. Aesthetic response to color combinations: preference, harmony, and similarity. Attention, Perception, & Psychophysics 2011, 73, 551–571
2011
-
[33]
The Space of Fiction: on the cultural relevance of architecture
Pelletier, L. The Space of Fiction: on the cultural relevance of architecture. In The Cultural Role of Architecture; Routledge, 2012; pp. 58–67
2012
-
[34]
Health and comfort oriented automatic generative design and optimization of residence space layout: an integrated data-driven and knowledge-based approach
Zhou, Y.; Wang, Y.; Li, C.; Ding, L.; Yang, Z. Health and comfort oriented automatic generative design and optimization of residence space layout: an integrated data-driven and knowledge-based approach. Developments in the Built Environment 2024, 17, 100318
2024
-
[35]
Emotion design, emotional design, emotionalize design: A review on their relationships from a new perspective
Ho, A.G.; Siu, K.W.M.G. Emotion design, emotional design, emotionalize design: A review on their relationships from a new perspective. The Design Journal 2012, 15, 9–32
2012
-
[36]
Metaheuristic machine learning for optimizing sustainable interior design: enhancing aesthetic and functional rehabilitation in housing projects
Hussein, M.F.; Arabasy, M.; Abukeshek, M.; Shraa, T. Metaheuristic machine learning for optimizing sustainable interior design: enhancing aesthetic and functional rehabilitation in housing projects. Asian Journal of Civil Engineering 2025, 26, 829–842
2025
-
[37]
Facilities Layout in Uncertainty Demand and Environmental Requirements by Machine Learning Approach
Shoushtari, F.; Zadeh, E.K.; Daghighi, A. Facilities Layout in Uncertainty Demand and Environmental Requirements by Machine Learning Approach. International journal of industrial engineering and operational research 2024, 6, 64–75
2024
-
[38]
Machine learning-driven sustainable urban design: transforming Singapore’s landscape with vertical greenery
Hussein, M.Y.A.; AL-Karablieh, M.; Al-Kfouf, S.; Taani, M. Machine learning-driven sustainable urban design: transforming Singapore’s landscape with vertical greenery. Asian Journal of Civil Engineering 2024, 25, 3851–3863
2024
-
[39]
Predicting occupant energy consumption in different indoor layout configurations using a hybrid agent-based modeling and machine learning approach
Uddin, M.N.; Lee, M.; Cui, X.; Zhang, X. Predicting occupant energy consumption in different indoor layout configurations using a hybrid agent-based modeling and machine learning approach. Energy and Buildings 2025, 328, 115102
2025
-
[40]
Machine learning-based design concept evaluation
Camburn, B.; He, Y.; Raviselvam, S.; Luo, J.; Wood, K. Machine learning-based design concept evaluation. Journal of Mechanical Design 2020, 142, 031113. 18 of 19
2020
-
[41]
A review of recent deep learning approaches in human-centered machine learning
Kaluarachchi, T.; Reis, A.; Nanayakkara, S. A review of recent deep learning approaches in human-centered machine learning. Sensors 2021, 21, 2514
2021
-
[42]
Developing a toolkit for prototyping machine learning-empowered products: the design and evaluation of ML-rapid
Sun, L.; Zhou, Z.; Wu, W.; Zhang, Y.; Zhang, R.; Xiang, W. Developing a toolkit for prototyping machine learning-empowered products: the design and evaluation of ML-rapid. International Journal of Design 2020, 14, 35
2020
-
[43]
Product design award prediction modeling: Design visual aesthetic quality assessment via DCNNs
Wu, J.; Xing, B.; Si, H.; Dou, J.; Wang, J.; Zhu, Y.; Liu, X. Product design award prediction modeling: Design visual aesthetic quality assessment via DCNNs. IEEE Access 2020, 8, 211028–211047
2020
-
[44]
Research on understanding the effect of deep learning on user preferences
Gupta, G.; Katarya, R. Research on understanding the effect of deep learning on user preferences. Arabian Journal for Science and Engineering 2021, 46, 3247–3286
2021
-
[45]
A survey of collaborative reinforcement learning: interactive methods and design patterns
Li, Z.; Shi, L.; Cristea, A.I.; Zhou, Y. A survey of collaborative reinforcement learning: interactive methods and design patterns. In Proceedings of the Proceedings of the 2021 ACM Designing Interactive Systems Conference, 2021, pp. 1579–1590
2021
-
[46]
Design considerations for real-time collaboration with creative artificial intelligence
McCormack, J.; Hutchings, P .; Gifford, T.; Yee-King, M.; Llano, M.T.; D’inverno, M. Design considerations for real-time collaboration with creative artificial intelligence. Organised Sound 2020, 25, 41–52
2020
-
[47]
The culture of design 2013
Julier, G. The culture of design 2013
2013
-
[48]
Flatpack ML: How to support designers in creating a new generation of customizable machine learning applications
Winter, M.; Jackson, P . Flatpack ML: How to support designers in creating a new generation of customizable machine learning applications. In Proceedings of the International Conference on Human-Computer Interaction. Springer, 2020, pp. 175–193
2020
-
[49]
Paper2Wire: a case study of user-centred development of machine learning tools for UX designers
Buschek, D.; Anlauff, C.; Lachner, F. Paper2Wire: a case study of user-centred development of machine learning tools for UX designers. In Proceedings of Mensch und Computer 2020; 2020; pp. 33–41
2020
-
[50]
Generative AI for Secure User Interface (UI) Design
Sindiramutty, S.R.; Prabagaran, K.R.V .; Akbar, R.; Hussain, M.; Malik, N.A. Generative AI for Secure User Interface (UI) Design. In Reshaping CyberSecurity With Generative AI Techniques; IGI Global, 2025; pp. 333–394
2025
-
[51]
Artificial aesthetic: exploring the convergence of creativity, artificial intelligence, and human expression in art
Costa, A.S.L. Artificial aesthetic: exploring the convergence of creativity, artificial intelligence, and human expression in art. PhD thesis, 2024
2024
-
[52]
Artificial intelligence and smart vision for building and construction 4.0: Machine and deep learning methods and applications
Baduge, S.K.; Thilakarathna, S.; Perera, J.S.; Arashpour, M.; Sharafi, P .; Teodosio, B.; Shringi, A.; Mendis, P . Artificial intelligence and smart vision for building and construction 4.0: Machine and deep learning methods and applications. Automation in Construction 2022, 1...
2022
-
[53]
Product decision-making information systems, real-time big data analytics, and deep learning-enabled smart process planning in sustainable industry 4.0
Peters, E.; Kliestik, T.; Musa, H.; Durana, P . Product decision-making information systems, real-time big data analytics, and deep learning-enabled smart process planning in sustainable industry 4.0. Journal of Self-Governance and Management Economics 2020, 8, 16–22
2020
-
[54]
Technologies for enhancing collocated social interaction: review of design solutions and approaches
Olsson, T.; Jarusriboonchai, P .; Wo´ zniak, P .; Paasovaara, S.; Väänänen, K.; Lucero, A. Technologies for enhancing collocated social interaction: review of design solutions and approaches. Computer Supported Cooperative Work (CSCW) 2020, 29, 29–83
2020
-
[55]
Furthering the Flexibility of Space Through Parametric Design
Jacobs, D. Furthering the Flexibility of Space Through Parametric Design. PhD thesis, Toronto Metropolitan University, 2022
2022
-
[56]
Sapien: A simulated part-based interactive environment
Xiang, F.; Qin, Y.; Mo, K.; Xia, Y.; Zhu, H.; Liu, F.; Liu, M.; Jiang, H.; Yuan, Y.; Wang, H.; et al. Sapien: A simulated part-based interactive environment. In Proceedings of the Proceedings of the IEEE/CVF conference on computer vision and pattern recognition, 2020, pp. 11097–11107
2020
-
[57]
Challenges in evaluating interactive visual machine learning systems
Boukhelifa, N.; Bezerianos, A.; Chang, R.; Collins, C.; Drucker, S.; Endert, A.; Hullman, J.; North, C.; Sedlmair, M. Challenges in evaluating interactive visual machine learning systems. IEEE Computer Graphics and Applications 2020, 40, 88–96
2020
-
[58]
Practices of ethnographic research: Introduction to the special issue, 2021
Ploder, A.; Hamann, J. Practices of ethnographic research: Introduction to the special issue, 2021
2021
-
[59]
Where’s the database in digital ethnography? Exploring database ethnography for open data research
Burns, R.; Wark, G. Where’s the database in digital ethnography? Exploring database ethnography for open data research. Qualitative Research 2020, 20, 598–616
2020
-
[60]
Senses of place: architectural design for the multisensory mind
Spence, C. Senses of place: architectural design for the multisensory mind. Cognitive research: principles and implications 2020, 5, 46
2020
-
[61]
Making homes: Ethnography and design ; Routledge, 2020
Pink, S.; Mackley, K.L.; Morosanu, R.; Mitchell, V .; Bhamra, T. Making homes: Ethnography and design ; Routledge, 2020
2020
-
[62]
Cross-cultural design.Handbook of human factors and ergonomics 2021, pp
Plocher, T.; Rau, P .L.P .; Choong, Y.Y.; Guo, Z. Cross-cultural design.Handbook of human factors and ergonomics 2021, pp. 252–279
2021
-
[63]
The impact of the cultural beliefs on forming and designing spatial organizations, spaces hierarchy, and privacy of detached houses and apartments in Jordan
Al Husban, S.A.; Al Husban, A.A.; Al Betawi, Y. The impact of the cultural beliefs on forming and designing spatial organizations, spaces hierarchy, and privacy of detached houses and apartments in Jordan. Space and Culture 2021, 24, 66–82
2021
-
[64]
The application of human-centered design approaches in health research and innovation: a narrative review of current practices
Göttgens, I.; Oertelt-Prigione, S. The application of human-centered design approaches in health research and innovation: a narrative review of current practices. JMIR mHealth and uHealth 2021, 9, e28102. 19 of 19
2021
-
[65]
Design integration using Autodesk Revit 2024: architecture, structure and MEP ; SDC Publications, 2023
Stine, D.J. Design integration using Autodesk Revit 2024: architecture, structure and MEP ; SDC Publications, 2023
2024
-
[66]
Review of BIM-based software in architectural design: graphisoft archicad VS autodesk revit
Waas, L.; et al. Review of BIM-based software in architectural design: graphisoft archicad VS autodesk revit. Journal of Artificial Intelligence in Architecture 2022, 1, 14–22
2022
-
[67]
Learning locomotion skills for cassie: Iterative design and sim-to-real
Xie, Z.; Clary, P .; Dao, J.; Morais, P .; Hurst, J.; Panne, M. Learning locomotion skills for cassie: Iterative design and sim-to-real. In Proceedings of the Conference on Robot Learning. PMLR, 2020, pp. 317–329
2020
-
[68]
A machine learning-based iterative design approach to automate user satisfaction degree prediction in smart product-service system
Cong, J.; Zheng, P .; Bian, Y.; Chen, C.H.; Li, J.; Li, X. A machine learning-based iterative design approach to automate user satisfaction degree prediction in smart product-service system. Computers & Industrial Engineering 2022, 165, 107939
2022
-
[69]
Iterative Design of an Immersive Analytics Environment Based on Frame of Reference
Matkovic, K.; Earle, G. Iterative Design of an Immersive Analytics Environment Based on Frame of Reference. In Proceedings of the Virtual, Augmented and Mixed Reality: 15th International Conference, VAMR 2023, Held as Part of the 25th HCI International Conference, HCII 2023, C...
2023
-
[70]
AI and personalization
Rafieian, O.; Yoganarasimhan, H. AI and personalization. Artificial Intelligence in Marketing 2023, pp. 77–102
2023
-
[71]
Search personalization using machine learning
Yoganarasimhan, H. Search personalization using machine learning. Management Science 2020, 66, 1045–1070
2020
-
[72]
Designing what’s news: An ethnography of a personalization algorithm and the data-driven (re) assembling of the news
Schjøtt Hansen, A.; Hartley, J.M. Designing what’s news: An ethnography of a personalization algorithm and the data-driven (re) assembling of the news. Digital Journalism 2023, 11, 924–942. Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publica...
2023
Reviewed August 6, 2026 · model on record in the stance chip above.
Discussion (0). Sign in to comment.