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arxiv: 2301.03534 · v1 · pith:YMA2PYOMnew · submitted 2023-01-09 · 🧮 math.CO · cs.DM

The one-visibility Localization game

classification 🧮 math.CO cs.DM
keywords boundslocalizationnumberone-visibilitytreesupperzetabound
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We introduce a variant of the Localization game in which the cops only have visibility one, along with the corresponding optimization parameter, the one-visibility localization number $\zeta_1$. By developing lower bounds using isoperimetric inequalities, we give upper and lower bounds for $\zeta_1$ on $k$-ary trees with $k\ge 2$ that differ by a multiplicative constant, showing that the parameter is unbounded on $k$-ary trees. We provide a $O(\sqrt{n})$ bound for $K_h$-minor free graphs of order $n$, and we show Cartesian grids meet this bound by determining their one-visibility localization number up to four values. We present upper bounds on $\zeta_1$ using pathwidth and the domination number and give upper bounds on trees via their depth and order. We conclude with open problems.

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