pith. sign in

arxiv: 1602.04922 · v1 · pith:YODPD4MVnew · submitted 2016-02-16 · 💻 cs.CG

Faster Bottleneck Non-crossing Matchings of Points in Convex Position

classification 💻 cs.CG
keywords matchingpointsbottleneckalgorithmconvexnon-crossingpositionsegments
0
0 comments X
read the original abstract

Given an even number of points in a plane, we are interested in matching all the points by straight line segments so that the segments do not cross. Bottleneck matching is a matching that minimizes the length of the longest segment. For points in convex position, we present a quadratic-time algorithm for finding a bottleneck non-crossing matching, improving upon the best previously known algorithm of cubic time complexity.

This paper has not been read by Pith yet.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.