Additive Stabilizers for Unstable Graphs
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Stabilization of graphs has received substantial attention in recent years due to its connection to game theory. Stable graphs are exactly the graphs inducing a matching game with non-empty core. They are also the graphs that induce a network bargaining game with a balanced solution. A graph with weighted edges is called stable if the maximum weight of an integral matching equals the cost of a minimum fractional weighted vertex cover. If a graph is not stable, it can be stabilized in different ways. Recent papers have considered the deletion or addition of edges and vertices in order to stabilize a graph. In this work, we focus on a fine-grained stabilization strategy, namely stabilization of graphs by fractionally increasing edge weights. We show the following results for stabilization by minimum weight increase in edge weights (min additive stabilizer): (i) Any approximation algorithm for min additive stabilizer that achieves a factor of $O(|V|^{1/24-\epsilon})$ for $\epsilon>0$ would lead to improvements in the approximability of densest-$k$-subgraph. (ii) Min additive stabilizer has no $o(\log{|V|})$ approximation unless NP=P. Results (i) and (ii) together provide the first super-constant hardness results for any graph stabilization problem. On the algorithmic side, we present (iii) an algorithm to solve min additive stabilizer in factor-critical graphs exactly in poly-time, (iv) an algorithm to solve min additive stabilizer in arbitrary-graphs exactly in time exponential in the size of the Tutte set, and (v) a poly-time algorithm with approximation factor at most $\sqrt{|V|}$ for a super-class of the instances generated in our hardness proofs.
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