pith:FCS5YOBV
Thresholds for Tic-Tac-Toe on Finite Affine Spaces
For fixed n and q, affine Tic-Tac-Toe on F_q^m has a finite threshold T(n,q) above which the first player always wins.
arxiv:2605.05455 v3 · 2026-05-06 · math.CO
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Claims
Using strategy stealing and a blocking-set interpretation, we show that every (m,n)_q-game is either a first-player win or a draw, and that the property of being a first-player win is monotone in m. This yields a threshold T(n,q): the game is a draw for m<T(n,q) and a first-player win for m≥T(n,q). We prove that this threshold is finite by applying the affine/vector-space Ramsey theorem of Graham, Leeb and Rothschild, and we obtain general lower bounds from the Erdős-Selfridge criterion for Maker-Breaker games. In the binary case, we give a direct Fourier-analytic argument, combined with an inductive lifting method, which shows that T(n,2)≤2^{n+1}.
The monotonicity of first-player wins in m and the direct applicability of the Graham-Leeb-Rothschild affine Ramsey theorem to guarantee a finite threshold without needing explicit Ramsey numbers for the game-specific coloring.
Affine Tic-Tac-Toe on F_q^m has a finite threshold T(n,q) separating draws from first-player wins, with T(n,2) at most 2^{n+1} and exact values for several small cases.
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| First computed | 2026-05-25T02:02:16.351541Z |
|---|---|
| Builder | pith-number-builder-2026-05-17-v1 |
| Signature | Pith Ed25519
(pith-v1-2026-05) · public key |
| Schema | pith-number/v1.0 |
Canonical hash
28a5dc383546469e82cb8101ade3bb62720cc3b9e6c63cc2490d3bb0cfaae4c6
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Canonical record JSON
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