pith:KSFDUBSL
Diffusion Models Are Real-Time Game Engines
A diffusion model trained on gameplay can serve as a complete real-time game engine for complex environments like DOOM.
arxiv:2408.14837 v2 · 2024-08-27 · cs.LG · cs.AI · cs.CV
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\pithnumber{KSFDUBSLY7LMVAHJXMQ3HSFJKT}
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Claims
GameNGen is the first game engine powered entirely by a neural model that enables real-time interaction with a complex environment over long trajectories at high quality, running at 20 frames per second on a single TPU while remaining stable over extended multi-minute play sessions.
That conditioning augmentations and decoder fine-tuning will continue to prevent error accumulation and visual drift during extended auto-regressive rollouts beyond the tested multi-minute sessions, without additional mechanisms for long-term memory or consistency.
A diffusion model trained on DOOM play sessions generates stable real-time interactive game frames at 20 FPS with quality near lossy JPEG.
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| First computed | 2026-05-17T23:38:47.941907Z |
|---|---|
| Builder | pith-number-builder-2026-05-17-v1 |
| Signature | Pith Ed25519
(pith-v1-2026-05) · public key |
| Schema | pith-number/v1.0 |
Canonical hash
548a3a064bc7d6ca80e9bb21b3c8a954fdfd5eb51deb516a8bcd3a522f25ae72
Aliases
· · · · ·Agent API
Verify this Pith Number yourself
curl -sH 'Accept: application/ld+json' https://pith.science/pith/KSFDUBSLY7LMVAHJXMQ3HSFJKT \
| jq -c '.canonical_record' \
| python3 -c "import sys,json,hashlib; b=json.dumps(json.loads(sys.stdin.read()), sort_keys=True, separators=(',',':'), ensure_ascii=False).encode(); print(hashlib.sha256(b).hexdigest())"
# expect: 548a3a064bc7d6ca80e9bb21b3c8a954fdfd5eb51deb516a8bcd3a522f25ae72
Canonical record JSON
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