pith:T63HW7LM
A real time lighting technique for procedurally generated 2d isometric game terrains
Estimating 2D isometric objects as 3D shapes produces real-time 2.5D lighting for procedurally generated game terrains.
arxiv:2605.17666 v1 · 2026-05-17 · cs.GR
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\pithnumber{T63HW7LMBGUXJNGR5EHMYTFSMX}
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Record completeness
Claims
The proposed lighting system estimates the geometrical shape of the 2D objects as if they were 3D for further light interaction, therefore producing a 2.5D effect.
That opacity maps can reliably correct the visual artifacts created by the 3D shape estimation step while preserving real-time performance across varied hardware.
A CPU-GPU coupled technique estimates 3D geometry from 2D isometric procedural maps and uses opacity maps to produce real-time 2.5D lighting effects.
References
Receipt and verification
| First computed | 2026-05-20T00:04:51.697122Z |
|---|---|
| Builder | pith-number-builder-2026-05-17-v1 |
| Signature | Pith Ed25519
(pith-v1-2026-05) · public key |
| Schema | pith-number/v1.0 |
Canonical hash
9fb67b7d6c09a974b4d1e90ecc4cb265f7cf0fbc16708c393a0ecbda24d0b623
Aliases
· · · · ·Agent API
Verify this Pith Number yourself
curl -sH 'Accept: application/ld+json' https://pith.science/pith/T63HW7LMBGUXJNGR5EHMYTFSMX \
| jq -c '.canonical_record' \
| python3 -c "import sys,json,hashlib; b=json.dumps(json.loads(sys.stdin.read()), sort_keys=True, separators=(',',':'), ensure_ascii=False).encode(); print(hashlib.sha256(b).hexdigest())"
# expect: 9fb67b7d6c09a974b4d1e90ecc4cb265f7cf0fbc16708c393a0ecbda24d0b623
Canonical record JSON
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