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Daniel Hernandez-Juarez

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Papers (3)

  1. Slanted Stixels: Representing San Francisco's Steepest Streets cs.CV · 2017 · author #1
  2. GPU-accelerated real-time stixel computation cs.CV · 2016 · author #1
  3. Embedded real-time stereo estimation via Semi-Global Matching on the GPU cs.CV · 2016 · author #1

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