Mark Riedl
Identifiers
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Papers (13)
- Explainable Model Routing for Agentic Workflows cs.AI · 2026 · author #3
- Making CNNs for Video Parsing Accessible cs.CV · 2019 · author #3
- An Interaction Framework for Studying Co-Creative AI cs.HC · 2019 · author #2
- Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators cs.HC · 2019 · author #9
- Automated Rationale Generation: A Technique for Explainable AI and its Effects on Human Perceptions cs.AI · 2019 · author #5
- Towards Automated Let's Play Commentary cs.AI · 2018 · author #3
- Co-Creative Level Design via Machine Learning cs.AI · 2018 · author #3
- Explainable PCGML via Game Design Patterns cs.AI · 2018 · author #5
- Player Experience Extraction from Gameplay Video cs.CV · 2018 · author #4
- Automated Game Design via Conceptual Expansion cs.AI · 2018 · author #2
- A Simple and Effective Approach to the Story Cloze Test cs.CL · 2018 · author #3
- Learning to Blend Computer Game Levels cs.AI · 2016 · author #2
- Toward Game Level Generation from Gameplay Videos cs.AI · 2016 · author #2
Mentions
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Frequent Coauthors
- Matthew Guzdial 10 shared papers
- Nicholas Liao 3 shared papers
- Gillian Smith 2 shared papers
- Jonathan Chen 2 shared papers
- Joshua Reno 2 shared papers
- Shukan Shah 2 shared papers
- Zijin Luo 2 shared papers
- Ansel Kaplan Erol 1 shared papers
- Brent Harrison 1 shared papers
- Larry Chan 1 shared papers
- Mika Okamoto 1 shared papers
- Pradyumna Tambwekar 1 shared papers
- Richa Arora 1 shared papers
- Shao-Yu Chen 1 shared papers
- Siddarth Srinivasan 1 shared papers
- Upol Ehsan 1 shared papers
- Vishwa Shah 1 shared papers