Introduces three linearizable GPU concurrent queues: an adapted wait-free queue using segments, a bounded lock-free queue with wave-batched paths, and a bounded wait-free queue using 64-bit CAS operations.
Riffel, and John D
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Scalable Concurrent Queues for GPU
Introduces three linearizable GPU concurrent queues: an adapted wait-free queue using segments, a bounded lock-free queue with wave-batched paths, and a bounded wait-free queue using 64-bit CAS operations.
- The EDGE Language: Extended General Einsums for Graph Algorithms