GeoGS-SLAM removes appearance parameters from 3D Gaussian Splatting for geometry-only dense monocular SLAM, achieving faster convergence and fewer primitives while introducing a coherent Sim(3) map update for loop closure.
Grounding image matching in 3d with mast3r,
2 Pith papers cite this work. Polarity classification is still indexing.
2
Pith papers citing it
years
2026 2verdicts
CONDITIONAL 2representative citing papers
Ground4D reconstructs dynamic 4D scenes from monocular video by initializing dynamic Gaussians from VGGT geometry and refining them with multi-view depth consistency at observed and virtual viewpoints.
citing papers explorer
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GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM
GeoGS-SLAM removes appearance parameters from 3D Gaussian Splatting for geometry-only dense monocular SLAM, achieving faster convergence and fewer primitives while introducing a coherent Sim(3) map update for loop closure.
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Ground4D: Consistency-Aware 4D Reconstruction from Monocular Video
Ground4D reconstructs dynamic 4D scenes from monocular video by initializing dynamic Gaussians from VGGT geometry and refining them with multi-view depth consistency at observed and virtual viewpoints.