E-4DGS is a deformable 3D Gaussian Splatting method that reconstructs dynamic scenes directly from multi-view event camera streams, outperforming event-to-image baseline approaches.
Dynamic EventNeRF: Reconstructing General Dynamic Scenes from Multi-view RGB and Event Streams
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abstract
Volumetric reconstruction of dynamic scenes is an important problem in computer vision. It is especially challenging in poor lighting and with fast motion. This is partly due to limitations of RGB cameras: To capture frames under low lighting, the exposure time needs to be increased, which leads to more motion blur. In contrast, event cameras, which record changes in pixel brightness asynchronously, are much less dependent on lighting, making them more suitable for recording fast motion. We hence propose the first method to spatiotemporally reconstruct a scene from sparse multi-view event streams and sparse RGB frames. We train a sequence of cross-faded time-conditioned NeRF models, one per short recording segment. The individual segments are supervised with a set of event- and RGB-based losses and sparse-view regularisation. We assemble a real-world multi-view camera rig with six static event cameras around the object and record a benchmark multi-view event stream dataset of challenging motions. Our work outperforms RGB-based baselines, producing state-of-the-art results, and opens up the topic of multi-view event-based reconstruction as a new path for fast scene capture beyond RGB cameras. The code and the data are released at https://4dqv.mpi-inf.mpg.de/DynEventNeRF/
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E-4DGS: High-Fidelity Dynamic Reconstruction from the Multi-view Event Cameras
E-4DGS is a deformable 3D Gaussian Splatting method that reconstructs dynamic scenes directly from multi-view event camera streams, outperforming event-to-image baseline approaches.