A splatting-free path-traced inverse rendering framework for 3D Gaussian fields that supports optimization under the full rendering equation with ray-traced visibility and multi-bounce light transport via a path-space interaction model.
arXiv preprint arXiv:2412.15215 , year=
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GRay is a ray tracer for 3D Gaussians that exploits dense small primitives for logarithmic scaling, rendering nearly 4x faster and optimizing nearly 10x faster than prior ray tracing while remaining competitive with splatting at somewhat lower quality.
Diffusion-based per-view harmonization for lighting-consistent object transfer between 3DGS scenes, using heterogeneous training data and final 3D consolidation.
citing papers explorer
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Path-Traced Inverse Rendering with Global Illumination in 3D Gaussian Fields
A splatting-free path-traced inverse rendering framework for 3D Gaussian fields that supports optimization under the full rendering equation with ray-traced visibility and multi-bounce light transport via a path-space interaction model.
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GRay: Ray Tracing 3D Gaussians Near the Speed of Splats
GRay is a ray tracer for 3D Gaussians that exploits dense small primitives for logarithmic scaling, rendering nearly 4x faster and optimizing nearly 10x faster than prior ray tracing while remaining competitive with splatting at somewhat lower quality.
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Lighting-Consistent Object Transfer Across Radiance Fields
Diffusion-based per-view harmonization for lighting-consistent object transfer between 3DGS scenes, using heterogeneous training data and final 3D consolidation.