GRay is a ray tracer for 3D Gaussians that exploits dense small primitives for logarithmic scaling, rendering nearly 4x faster and optimizing nearly 10x faster than prior ray tracing while remaining competitive with splatting at somewhat lower quality.
arXiv preprint arXiv:2412.15215 , year=
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Diffusion-based per-view harmonization for lighting-consistent object transfer between 3DGS scenes, using heterogeneous training data and final 3D consolidation.
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GRay: Ray Tracing 3D Gaussians Near the Speed of Splats
GRay is a ray tracer for 3D Gaussians that exploits dense small primitives for logarithmic scaling, rendering nearly 4x faster and optimizing nearly 10x faster than prior ray tracing while remaining competitive with splatting at somewhat lower quality.
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Lighting-Consistent Object Transfer Across Radiance Fields
Diffusion-based per-view harmonization for lighting-consistent object transfer between 3DGS scenes, using heterogeneous training data and final 3D consolidation.
- PTIR-GS: Path-Traced Inverse Rendering with Global Illumination in 3D Gaussian Fields