POPO uses bounded importance sampling on positive rollouts and a siamese policy network to achieve implicit negative gradients and stable optimization, matching or exceeding GRPO on math benchmarks such as 36.67% on AIME 2025.
Proceedings of the 62nd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) , pages=
5 Pith papers cite this work. Polarity classification is still indexing.
years
2026 5verdicts
UNVERDICTED 5representative citing papers
Listwise Policy Optimization explicitly performs target-projection on the LLM response simplex, unifying and improving group-based RLVR methods with monotonic improvement and flexible divergences.
Odysseus adapts PPO with a turn-level critic and leverages pretrained VLM action priors to train agents achieving at least 3x average game progress over frontier models in long-horizon Super Mario Land.
Skill1 trains a single RL policy to co-evolve skill selection, utilization, and distillation in language model agents from one task-outcome reward, using low-frequency trends to credit selection and high-frequency variation to credit distillation, outperforming baselines on ALFWorld and WebShop.
AEM adaptively modulates response-level entropy in agentic RL to improve credit assignment and exploration-exploitation balance, yielding gains on ALFWorld, WebShop, and SWE-bench.
citing papers explorer
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Beyond Negative Rollouts: Positive-Only Policy Optimization with Implicit Negative Gradients
POPO uses bounded importance sampling on positive rollouts and a siamese policy network to achieve implicit negative gradients and stable optimization, matching or exceeding GRPO on math benchmarks such as 36.67% on AIME 2025.
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Listwise Policy Optimization: Group-based RLVR as Target-Projection on the LLM Response Simplex
Listwise Policy Optimization explicitly performs target-projection on the LLM response simplex, unifying and improving group-based RLVR methods with monotonic improvement and flexible divergences.
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Odysseus: Scaling VLMs to 100+ Turn Decision-Making in Games via Reinforcement Learning
Odysseus adapts PPO with a turn-level critic and leverages pretrained VLM action priors to train agents achieving at least 3x average game progress over frontier models in long-horizon Super Mario Land.
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Skill1: Unified Evolution of Skill-Augmented Agents via Reinforcement Learning
Skill1 trains a single RL policy to co-evolve skill selection, utilization, and distillation in language model agents from one task-outcome reward, using low-frequency trends to credit selection and high-frequency variation to credit distillation, outperforming baselines on ALFWorld and WebShop.
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AEM: Adaptive Entropy Modulation for Multi-Turn Agentic Reinforcement Learning
AEM adaptively modulates response-level entropy in agentic RL to improve credit assignment and exploration-exploitation balance, yielding gains on ALFWorld, WebShop, and SWE-bench.