The Random-Action-Removal algorithm solves n-state, m-action 2-player games in e^{O(√(n ln(m/n)))} time, improving the previous e^{O(√(n ln(m/√n)))} bound by exploiting the hypercube structure of the game.
A short proof of correctness of the quasi-polynomial time algorithm for parity games
2 Pith papers cite this work. Polarity classification is still indexing.
abstract
Recently Cristian S. Calude, Sanjay Jain, Bakhadyr Khoussainov, Wei Li and Frank Stephan proposed a quasi-polynomial time algorithm for parity games. This paper proposes a short proof of correctness of their algorithm.
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2026 2representative citing papers
Provides complexity results for the constrained existence problem of five equilibrium notions in multiplayer graph games.
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Improved subexponential analysis of the Random-Action-Removal algorithm for 2-player turn-based games and non-binary AUSOs
The Random-Action-Removal algorithm solves n-state, m-action 2-player games in e^{O(√(n ln(m/n)))} time, improving the previous e^{O(√(n ln(m/√n)))} bound by exploiting the hypercube structure of the game.
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Equilibria in Multiplayer Graph Games: An Algorithmic Study
Provides complexity results for the constrained existence problem of five equilibrium notions in multiplayer graph games.